0.1.0e Patch Notes

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AlanKaze#1875 wrote:
GGG, Map tab please?

He's right you know.
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None of the bugs on the high priority list have been addressed... not even a band-aid for the PC freezes happening in loading screens... Something like the game disabling multithread in loading screens by istelf would've been nice.


Almost as if some bugs are easier to pin down and fix than others! A higher priority doesn't make it easier.
W Update
Need to fix the bug for ACT 3 Cruel trying to get the WP to go to the correct past/future of ACT 3.

Currently you have to run from riverbank to ACT 1 take the wp to Past Act 3 instead of having the choice between future/past Act 3.

But love this giant list of changes.
great patch I love u guys GGG
give as online filters (im not talking about syncing it with filterblade or something like that) but I need it. Im going for holydays to home where i will be using geforce now and playing without filter will be painful xD
Insane work GGG, thank you and continue with your stunning progress.
Don't forget to recharge the batteries as well, we are in for the long run!
MY BEETLE NOOOOO
big patch, thanks GGG. Have a great Christmas
"The 'Siphons Flask Charges Modifier' on Monsters now drains ten-times less Flask Charges per second. (This was unintentional).
Disabled the Volatile Crystals Modifier, to be revised in the future pending telegraphing improvements."

Thank you for listening. Now the rare mob mana drain modifier needs to be adjusted.
Last edited by Assababud#2808 on Dec 17, 2024, 7:09:35 PM

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