Wildshards Fireball feels awful right now, really hoping this is a bug and not the intended state.
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Posted bymaha099#5724on Dec 18, 2024, 11:19:57 AM
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The support spell gem " Wildshards" don't work actually on the spell gem ember fusillade.
Pleaz fix this.
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Posted byLaminaSanctus#5185on Dec 18, 2024, 11:42:14 AM
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i think the armour explosion **FIX** on objects. made it to where i cannot break shield walls armor anymore. was it not intended for us to be able to build scavenge plating stacks off shield wall. some more detail would be great made a thorns build and now i cant keep stacks up for the bosses.
This
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Posted byNjordstar#0218on Dec 18, 2024, 11:43:08 AM
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you neeeeeeeeeeed to fix trial of sekehmas on controller.
every run i do is bricked because you cannot click on the timed crystal thing there will be a mob across the map pulling your attention and its impossible to click the crystal and equally impossible to run to kill the mob and get back in time. the press a thing only pops up if there are no mobs in range. the crystal should be the priority not the mob.
this is the dumbest thing i have ever seen you just make an ascendancy where you have to be a ranged pc keyboard player to defeat?
if your melee controller guess what we made it literally impossible unless you take every negative thing to avoid that room type in which case you will be too weak to finish lol getrekt play ranged or quit
For controler: you need to let the “interact button” empty.
I had a lot of problems getting items on the ground or interacting during fights.
Now ive left one button dedicated to it and works like a sharm.
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Posted byCarlosTrevisan#3190on Dec 18, 2024, 11:53:20 AM
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Hi guys nice job!
Can you add little messages of patch releases in the chat or in the loading screen please?
:)
Ty!
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Posted byGoftan#2694on Dec 18, 2024, 12:17:29 PM
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Thanks for killing warriors, guess i can move on to other games.
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Posted bybovideos#9752on Dec 18, 2024, 12:19:10 PM
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deleted
Last edited by rayenwzj#0561 on Dec 18, 2024, 12:33:09 PM
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Posted byrayenwzj#0561on Dec 18, 2024, 12:22:43 PM
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"Increased the damage growth per level on Essence Drain, Contagion, Profane Ritual and Chaos Bolt (Wand Skill). Results in approximately 33% more damage at Gem Level 25."
Dear @GGG, don't you think, that to be endgame viable it should be 100%, even 200%, but not 33%?
Chaos spells has absolutely ZERO control (unlike cold freeze and lightning electrocute, or any attack's stun or pin), they have not big spread and AOE, they don't insta melt monsters and leave their bodies at the floor, allowing all on-death effect to happen (unlike ice shatter)
Wonder, how do you even balance different paths?
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
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Posted bySilverWF#6383on Dec 18, 2024, 1:00:05 PM
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Fixed a bug where the Explosion from the Armour Explosion Support could trigger itself recursively.
Please revert this. Every Titan is on depression medication since that change.
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Posted byjybpoe#3366on Dec 18, 2024, 1:07:09 PM
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Many good changes here, thank you for your work!
However, it seems that in a patch that was supposed to buff many underperforming skills / Ascendancies you missed a lot of them. Here are some of the noticed ones from Sorceress and Monk trees:
- Cast on X effects were overnerfed and now often not worth their 60 or even 100 Spirit cost. Need a buff, especially against common (white) and magic (blue) enemies.
- Cold spells (maybe excluding Comet, Cold Snap and Ice Wall) need buffs. Frostbolt and Frost Nova deal underwhelming damage and you have just nerfed their freeze buildup via making it harder to refreeze enemies. Frost Bomb is decent, but now that you can get Cold Exposure from support gems without damage reduction its viability was reduced. Eye of Winter deals too low base damage and requires tons of gimmick buildup for quite low payoff compared to many other builds. Comet trigger effect is also bugged(?) and requires 300 Energy to trigger when it is supposed to cost 200 matching the cast time. If it was an intended nerf - it should be stated somewhere in patch notes or tooltip and might need to be reconsidered.
- Monk physical damage skills need (more) buffs. Whirling Assault does low damage and makes you very exposed to stuns / damage. Wind / daze skills have decent basis, but low damage and scaling in passive tree (which has quite low amount of physical damage scaling nodes compared to elemental).
- Acolyte of Chaula needs a lot of help too. Its chaos damage scaling is limited and most importantly - only physical damage can leech, so building leech build on it is suboptimal as requires both using undertuned physical damage skills to even have leech and specializing in 2 entirely different damage types (which have minimal to no synergy unlike ice / lightning builds that can be both scaled by elemental damage nodes). It could use an ascendancy specific or even general node to make leech happen from chaos damage too and buffs in general.
+1
i also think xbow skills in general are pretty bad. all attack based builds can stack attack speed. but for xbows is almost or entirely useless. and you have onely a few reload speed nodes on the tree.
but i also think its because the loot during the campaign. when you get unlucky with drops and crafting (which is most of the time) you are so under powered. and the passive tree doesnt help much when your gear sucks. i didn't finnish act3 normal on my merc. didn't enjoy it at all.
and extra charms being a affix instead of a implicit on belt is just weird...
unique belts without charm slots is going to make most of them just unwanted belts.
not sure if i like the no life nodes on passive tree. you will need life on every piece of gear. and loot does not really drop a lot while doing campaign. not sure about maps...
also how are uniques going to be? unique with no life mod is going to hurt bad on life builds since there is no life on the passive tree.
Plus life on gear is RNG heavy. when you go ES its guaranteed on, well... ES based gear. way less RNG.
i think having no life nodes on the tree will make stat stacking builds and Es builds dominate the game. thats already kinda the case in poe one. now it wil be worse. the skill tree in general is a bit dull compare to poe1, and more messy to look at.
i am nowhere near a pro gamer. maybe you guys at GGG thought about it all and i just dont see it. i hope that is the case.
don't get me wrong, there is also a lot to love about poe2! :)
but i have concerns...
Last edited by Rekill#3893 on Dec 19, 2024, 6:43:40 PM
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Posted byRekill#3893on Dec 18, 2024, 1:47:23 PM
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