[Merc] Flash Grenade Melter (Easy, Cheap, Fast Clear on T16+)
" Not at all. I ran about 15 level 80 trials of chaos in a row and had no issues. |
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I don't have time to fully update the build guide right now, but I did want to post an update on some changes I've made in the super late game to this build which I believe have substantially improved it:
1. I dropped armor on the gloves to focus on pure EV/energy shield gloves. Armor is just too useless vs. bosses and we don't have a problem with white mobs, even without armor. That means I dropped Leather Bound Gauntlets and General's Bindings on the tree. With those passive points I pathed up from the top right of the passive tree (where we're getting ES nodes) to get Immaterial, which comes with a ton of evasion and energy shield. 2. I got a new amulet that has +50 spirit on it, which let me drop Precision and pick up Attrition for help with DPS vs. high tier pinnacle bosses. You don't NEED the DPS, but I just found it was more comfortable. I added Curved Weapon on the passive tree to compensate for the lost accuracy + pathed through Eagle Eye instead of Combat Alchemy on the way to the ES nodes. Result is I'm still at 100% chance to hit. 3. I dropped Clarity and Vitality to pick up Grim Feast aura, which is amazing for T16+ juiced breaches. It just adds a ton of extra energy shield and sustain. For bosses, you could drop Grim Feast and slot back in Vitality and Clarity but I'm too lazy for that. 4. I gave in to the MF meta and added 120% MF to my gear, which just increases my earnings per map significantly. With the other changes we are able to spare some stats to make room for MF. 5. While mapping, I switched out the "More damage per less concentration" ascendency passive to the "10% chance for enermies to explode for their full hp" ascendency passive skill. It's just amazing for breaches, which is where I'm making the most currency right now. You pop the entire screen. If/when I go back to more bossing I'll switch back to the more damage vs. concentration node. The net result is my character has 3.1k life, 1.47k ES (so 2.9k with full Grim Feast), 85% evasion, only 23% armor (purely from Morrior Invictus). My grenades hit for 22.7k per grenade per hit. I'm able to blast through fully juiced breaches pretty quickly and comfortably and getting close to hitting level 95. Last edited by katonz#3113 on Jan 5, 2025, 4:38:01 AM
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Thanks for the update, looking forward to seeing an updated maxroll version. Cheers mate!
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Just my two cents about the +proj skill rolls on gear. I'm only lvl63, but at the moment 1 skill level is only like +5% dmg on the flash grenade, so unless you are super rich to buy your weapon and amulet, you may want to cut from the +proj rolls on them to make them cheap. I'm not saying it's bad, a +7 crossbow and a +3 amulet gives ~50% more damage, but looking at how much those cost with good other rolls, i'd leave them as the last pieces to obtain and go with gear with less skill levels on them. Of course i may be mistaken and the scaling picks up later.
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Thanks for the update!
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100% nice build. yeah the added + to project skills are rought for ur mana
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Thanks for update. Build going strong.
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