New Simulacrum is retarded
Honestly, at first, I was wondering how it is. It is very hard to farm up 300 simulacrum splinters, as they drop like 3-5 sometimes zero per map with delirium, you can instill maps with emotions and this will add like 1-2-3 splinters per map. It would take more than 100 maps to get started with "simulacrum" endgame content.
Now here is teh funny part, simulacrum mobs, are not spawning in huge quantities, but they are invulnerable (like shades) until they reach your character, as a ranged hero, I would not even want that to happen, but alright, I have 6k ES+. Can take few hits. So these stupid mobs not only rush/jump at your face, but they all have knockback ability, they throw you like a ball around the map, they run faster than any hero can run so goodluck running away. The charm against stun is not working "shi-et". The map layout is also not very accomodating, there are squares and circles, but one part is a thin line, where it is super easy to get surrounded and permastunned. But as the encounter progresses, and mobs gain super nice affixes, like 300% more hp, 100% delirious, 40% more action speed and move speed, good luck avoiding beign zerged. Overall did anyone even test these mechanics? I roflstomped t4 breach/ritual, but I cannot pass 1st tier simulacrum. I will never buy a simulacrum pass again, oh and the loot I got from 2x12-13 waves, was roughly worth 10ex, when the key to simulacrum is worthh 3.5divines. Last bumped on Dec 22, 2024, 4:14:45 PM
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Well it cost 3.5 div just because it's very hard to farm.
I'm not focusing on delirium since breach sounds a lot better for me: it's about 12-15 maps on average to make a breachstone and pretty doubles or even triples the exp from a map but I also was very frustrated by delirium so +1 here. Sounds like breach was the only endgame league GGG were able to devote enough time. Expedition is fine but it's just the same as in poe1 and I'm missing good old Tujen's currency shop and uniques gambling by Gwen. |
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