New Simulacrum is bad

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Valsacar#0268 wrote:
Yes, it's so impossible that I've got all 8 of the points as do many many other players.

Definitely impossible, couldn't be an issue with your abilities or build.


You are clearly a spark of intelligence in this vast sea of ignorance.
Enlighten me, please. How do you kill a rare mob with haste and mana siphon while being pushed around the screen by momentarily invulnerable enemies? What if the mob has proximal tangibility?

Are we supposed to proactively equip lifetap on our main attacks in case such a scenario occurs? What is this secret strategy that nobody but you can come up with?
The worst part of all this simulacrum horrors is that the portal to hideout is still active in the map while mobs swarm you.

So I was desperately clicking to attack while the monsters moved me arround like a pinball until they pushed me in the portal so I clicked on it by accident and went in the hideout.

In the meantime the ENTIRE FREAKIN DIMENSION dogpiled itself on the portal so when I went back in I GOT INSTANT VAPORIZED LIQUEFIED didn't even have the chance to click once.


POOF 4 DIVINES, jee, thank you very much GGG
IGN: SCHVAITZERIZER
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Guys I oneshotted Tier 4 Arbiter, I have 7k Mana, over 150k DPS (on spark tooltip), 1.6k mana regen per second, and simulacrum is something I absolutely cannot complete. I have stopped trying and sold my simulacrum keys. There are not many people stronger than my character in the game (sure there are those with thousands divines/mirrors in gear) but anyway.

This is nuts. And rewards are not nearly the level of the difficulty.

The worst part is not damage,invulnerable mobs. It is the level of knockback, CC, Stun, Freeze.

Some waves mobs have 80% resistances and are pretty tough to hit even with absurd dps that oneshots arbiter.

Also that atlas tree is a joke, the rewards are clearly not in placw with the challenge delirium brings. I have 120% delirious maps, which have absolutely no reason to run.

We are supposed to come and level league mechanics to progress our character right? But here its like if you come without 5 mirror build, and some impossible way to have stun/freeze immunity, you will be steamrolled. At that level of progression nobody is going to waste time doing simulacrums.


You basically admitted to investing hundreds of divs into your build, and it still gets dumpstered in Simulacrums.

There's something insanely wrong with that picture. Maybe your build is bad, and/or maybe your mechanical skill is bad.


Or, and stay with me here, the devs need to review these POE1 mechanics and adjust them for POE2.
Yep its really bad. Unless you're playing a certain choir of the storm,Temporalis,Blink,Spark build that infinitely teleports around and does so many lightning bolt procs that it lags your game then you're probably not clearing Simulacrum.

So best to just sell your Simulacrums while they're expensive, because when it inevitably gets reworked to be doable by more than 2 builds that abuse game mechanics the price will eventually go down.
70k spark tooltip (utility, CoS supports only) with CoS lightning conduit.
everything melts instantly outside of simulacrum but i wouldnt finish it without the unique mana flask or getting >2k energy regen
To me delirium in POE2 is way worse than POE1. I loved delirium in POE1, very rewarding, loved the cluster jewels, and whe i saw currency rewards type on my delirium i smiled. Now it only drops those "things", they are cool but not near enough rewarding

Forget delirium, just go do breaches instead
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Guys I oneshotted Tier 4 Arbiter, I have 7k Mana, over 150k DPS (on spark tooltip), 1.6k mana regen per second, and simulacrum is something I absolutely cannot complete. I have stopped trying and sold my simulacrum keys. There are not many people stronger than my character in the game (sure there are those with thousands divines/mirrors in gear) but anyway.

This is nuts. And rewards are not nearly the level of the difficulty.

The worst part is not damage,invulnerable mobs. It is the level of knockback, CC, Stun, Freeze.

Some waves mobs have 80% resistances and are pretty tough to hit even with absurd dps that oneshots arbiter.

Also that atlas tree is a joke, the rewards are clearly not in placw with the challenge delirium brings. I have 120% delirious maps, which have absolutely no reason to run.

We are supposed to come and level league mechanics to progress our character right? But here its like if you come without 5 mirror build, and some impossible way to have stun/freeze immunity, you will be steamrolled. At that level of progression nobody is going to waste time doing simulacrums.


After seeing this reply while randomly browsing the forums I was certain I would get cooked at the Simulacrum.

My spark build only has 25k tooltip. I only have 2.2k mana, using 9k ES as a defence, no MoM. Felt my build was trash compared to someone that could 1 shot arbiter (a boss I never even attempted).

Debated selling my splinters for a couple days. Impulsively tried doing a Simulacrum just to see how far I'd get.

And... despite all of that... I got it first try without a sweat.

Which got me thinking into what mechanics I use in my build that typical meta spark builds don't use and that might be giving me an edge in Simulacrum. And here is what I use that might heavily influence one's ability to do Simulacrum:

1. Fork through Snakepit. With the duration nodes this means my screen is constantly full of sparks and no matter how swarmed I am the sparks are still getting through enemies and hitting back lines.

2. Kitoko's Current makes it so I electrocute everything, from trash whites to the bosses, so when monsters spawn they are almost instantly CC'd for 5 seconds.

3. I have a total of 87% faster debuff expiration through my jewels. This makes it so I barely feel any CC on my character.

Also you shouldn't just cast spark and dodge roll when you get swarmed, that's a losing play. I've gotten used to mash my spark button slower than my actual cast speed, so that I am always moving at almost full speed while still casting spark (albeit losing some chunk of dps). I've seen videos of people holding the spark button and dodge rolling away and they just get swarmed real quick - the time you take off casting spark when dodge rolling is a massive dps loss. Furthermore, if you are always moving away from mobs while casting there are a lot of attacks that you end up straight up dodging, even from hasted mobs. I'd advice getting a couple stun threshold nodes to make you even more unstoppable
EXP past level 97 is an illusion, exile.
Last edited by Ridelith#2682 on Jan 12, 2025, 5:56:00 PM
XD
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Honestly, at first, I was wondering how it is. It is very hard to farm up 300 simulacrum splinters, as they drop like 3-5 sometimes zero per map with delirium, you can instill maps with emotions and this will add like 1-2-3 splinters per map. It would take more than 100 maps to get started with "simulacrum" endgame content.

Now here is teh funny part, simulacrum mobs, are not spawning in huge quantities, but they are invulnerable (like shades) until they reach your character, as a ranged hero, I would not even want that to happen, but alright, I have 6k ES+. Can take few hits.

So these stupid mobs not only rush/jump at your face, but they all have knockback ability, they throw you like a ball around the map, they run faster than any hero can run so goodluck running away.

The charm against stun is not working "shi-et".

The map layout is also not very accomodating, there are squares and circles, but one part is a thin line, where it is super easy to get surrounded and permastunned. But as the encounter progresses, and mobs gain super nice affixes, like 300% more hp, 100% delirious, 40% more action speed and move speed, good luck avoiding beign zerged.

Overall did anyone even test these mechanics? I roflstomped t4 breach/ritual, but I cannot pass 1st tier simulacrum.

I will never buy a simulacrum pass again, oh and the loot I got from 2x12-13 waves, was roughly worth 10ex, when the key to simulacrum is worthh 3.5divines.


Wow, yet another endgame content that I'll never get to see because it requires an extremely absurd amount of time invested and luck, and even if I do manage to access said content, it's a huge piece of shit worse than the rest of the endgame which is already a huge piece of shit?
Wow, this really is something coming from PoE2!

Truly some next level game design straight from the 90's! Sometimes the oldies really are really the way to have new people want to play a game. Never allow them to get to play the content that is made because they're peasants. :^)
The problems I see with simulacrum:

First and most glaring issues is this gray scale fog with gray scale mobs. Being blindfolded is just too much.

Mobs file in 1 at a time going 3000 miles per hour, Somehow your fighting a single target fight with 100's of single targets. It's probably one of the biggest issues.

Along with coming in 1 at a time its happening from what seems like all directions. Theres only a few builds in the game that can keep up with this kind of single file random direction spam, And it sure as hell isn't mine lol. Its especially an issue because each mob has such a high stun rate.

Delerium mobs seems stupid tanky to afflictions. Its like 80% of my damage has just disappeared, and my aoe potential goes to 0.
Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears.
Last edited by scriptmonkey#2846 on Jan 17, 2025, 9:11:00 PM

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