New Simulacrum is bad
" You are clearly a spark of intelligence in this vast sea of ignorance. Enlighten me, please. How do you kill a rare mob with haste and mana siphon while being pushed around the screen by momentarily invulnerable enemies? What if the mob has proximal tangibility? Are we supposed to proactively equip lifetap on our main attacks in case such a scenario occurs? What is this secret strategy that nobody but you can come up with? |
|
The worst part of all this simulacrum horrors is that the portal to hideout is still active in the map while mobs swarm you.
So I was desperately clicking to attack while the monsters moved me arround like a pinball until they pushed me in the portal so I clicked on it by accident and went in the hideout. In the meantime the ENTIRE FREAKIN DIMENSION dogpiled itself on the portal so when I went back in I GOT INSTANT VAPORIZED LIQUEFIED didn't even have the chance to click once. POOF 4 DIVINES, jee, thank you very much GGG IGN: SCHVAITZERIZER
|
|
" Or, and stay with me here, the devs need to review these POE1 mechanics and adjust them for POE2. |
|
Yep its really bad. Unless you're playing a certain choir of the storm,Temporalis,Blink,Spark build that infinitely teleports around and does so many lightning bolt procs that it lags your game then you're probably not clearing Simulacrum.
So best to just sell your Simulacrums while they're expensive, because when it inevitably gets reworked to be doable by more than 2 builds that abuse game mechanics the price will eventually go down. |
|
70k spark tooltip (utility, CoS supports only) with CoS lightning conduit.
everything melts instantly outside of simulacrum but i wouldnt finish it without the unique mana flask or getting >2k energy regen |
|
To me delirium in POE2 is way worse than POE1. I loved delirium in POE1, very rewarding, loved the cluster jewels, and whe i saw currency rewards type on my delirium i smiled. Now it only drops those "things", they are cool but not near enough rewarding
Forget delirium, just go do breaches instead |
|
" After seeing this reply while randomly browsing the forums I was certain I would get cooked at the Simulacrum. My spark build only has 25k tooltip. I only have 2.2k mana, using 9k ES as a defence, no MoM. Felt my build was trash compared to someone that could 1 shot arbiter (a boss I never even attempted). Debated selling my splinters for a couple days. Impulsively tried doing a Simulacrum just to see how far I'd get. And... despite all of that... I got it first try without a sweat. Which got me thinking into what mechanics I use in my build that typical meta spark builds don't use and that might be giving me an edge in Simulacrum. And here is what I use that might heavily influence one's ability to do Simulacrum: 1. Fork through Snakepit. With the duration nodes this means my screen is constantly full of sparks and no matter how swarmed I am the sparks are still getting through enemies and hitting back lines. 2. Kitoko's Current makes it so I electrocute everything, from trash whites to the bosses, so when monsters spawn they are almost instantly CC'd for 5 seconds. 3. I have a total of 87% faster debuff expiration through my jewels. This makes it so I barely feel any CC on my character. Also you shouldn't just cast spark and dodge roll when you get swarmed, that's a losing play. I've gotten used to mash my spark button slower than my actual cast speed, so that I am always moving at almost full speed while still casting spark (albeit losing some chunk of dps). I've seen videos of people holding the spark button and dodge rolling away and they just get swarmed real quick - the time you take off casting spark when dodge rolling is a massive dps loss. Furthermore, if you are always moving away from mobs while casting there are a lot of attacks that you end up straight up dodging, even from hasted mobs. I'd advice getting a couple stun threshold nodes to make you even more unstoppable EXP past level 97 is an illusion, exile. Last edited by Ridelith#2682 on Jan 12, 2025, 5:56:00 PM
|
|
XD
|
|
" Truly some next level game design straight from the 90's! Sometimes the oldies really are really the way to have new people want to play a game. Never allow them to get to play the content that is made because they're peasants. :^) |
|
The problems I see with simulacrum:
First and most glaring issues is this gray scale fog with gray scale mobs. Being blindfolded is just too much. Mobs file in 1 at a time going 3000 miles per hour, Somehow your fighting a single target fight with 100's of single targets. It's probably one of the biggest issues. Along with coming in 1 at a time its happening from what seems like all directions. Theres only a few builds in the game that can keep up with this kind of single file random direction spam, And it sure as hell isn't mine lol. Its especially an issue because each mob has such a high stun rate. Delerium mobs seems stupid tanky to afflictions. Its like 80% of my damage has just disappeared, and my aoe potential goes to 0. Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears. Last edited by scriptmonkey#2846 on Jan 17, 2025, 9:11:00 PM
|
|