Mektul - this might be the point I call it quits ( whiney rant, don't bother)

"
Calling him a DPS check is nonsense

I'm sorry, the fight is litterally on a timer. Not enough DPS = hard fail. It couldn't be more explicitly and strictly a DPS check. May be it was okay for you from the first try, so an easy DPS check. But a DPS check it still is.
Well, it's not just a DPS check, but you obviously can't beat him if your DPS isn't high enough, no matter how well you dodge all of his attacks.
Yes, Mektul is a DPS check. No, it's not in place because GGG hates you and wants to hard stop you.

As you learned yourself, the reward is unremarkable. The boss is skippable.

That being said, the game is trying to suggest to you that perhaps your gear is not up to par for the UPCOMING content. You're coming up to a difficult boss later this act (Viper Napuatzi). It's mechanically demanding, so you want it over as quickly as possible (read: have a lot of DPS). If it drags out, the attrition will kill you. You will make mistakes, you will run out of flask charges (no adds), you will die.

No, you don't have to overlevel; every content is doable on curve. Anecdotally, on my fifth playthrough I killed him on a Ranger 6 levels underleveled. In fact, I did most of A3 this way - no, I'm not a particularly good player. And no, I'm not boasting, just pointing out that gear matters A LOT (I had plenty of currency and twink rares from previous playthroughs).

Ranged classes especially should have no problems with it as at least they can continue to dps while he's in the lava. God knows how melee is supposed to handle this fight, I don't play melee.

Things you didn't mention trying, so I will (maybe you already have):
- If you have some exalts lying around, buy some gear. There's a buttload of amazing stuff available for 1 ex.
- Particularly, look for items with +# level of X skills. See what's the max # you can get for your level and buy that (usually on a weapon). This is the single most powerful upgrade you can get. Yes, the game is balanced around trading with other players.
- Do you have defenses on your passive tree? Probably a waste this early in the campagin. Respec into damage.
- Is your rotation correct? Are you just spamming a single skill? Is there some "intended" interaction with other skills you're supposed to use? Can you add another debuff like Flammability?
- Have you ascended? Twice? It's hard, in particular Trial of Chaos might be impossible with weakish gear, but make sure you tried.

Yes. The game has these checks. The Dreadnought areas are one, there will be another similar one later in A3. I hate it too when they hit me but if I can clear them without much struggle, it signals to me that I'm good for a couple more zones and can perhaps speed up.
"
Ankh_13#4218 wrote:
Yes, Mektul is a DPS check. No, it's not in place because GGG hates you and wants to hard stop you.

As you learned yourself, the reward is unremarkable. The boss is skippable.

That being said, the game is trying to suggest to you that perhaps your gear is not up to par for the UPCOMING content. You're coming up to a difficult boss later this act (Viper Napuatzi). It's mechanically demanding, so you want it over as quickly as possible (read: have a lot of DPS). If it drags out, the attrition will kill you. You will make mistakes, you will run out of flask charges (no adds), you will die.

No, you don't have to overlevel; every content is doable on curve. Anecdotally, on my fifth playthrough I killed him on a Ranger 6 levels underleveled. In fact, I did most of A3 this way - no, I'm not a particularly good player. And no, I'm not boasting, just pointing out that gear matters A LOT (I had plenty of currency and twink rares from previous playthroughs).

Ranged classes especially should have no problems with it as at least they can continue to dps while he's in the lava. God knows how melee is supposed to handle this fight, I don't play melee.

Things you didn't mention trying, so I will (maybe you already have):
- If you have some exalts lying around, buy some gear. There's a buttload of amazing stuff available for 1 ex.
- Particularly, look for items with +# level of X skills. See what's the max # you can get for your level and buy that (usually on a weapon). This is the single most powerful upgrade you can get. Yes, the game is balanced around trading with other players.
- Do you have defenses on your passive tree? Probably a waste this early in the campagin. Respec into damage.
- Is your rotation correct? Are you just spamming a single skill? Is there some "intended" interaction with other skills you're supposed to use? Can you add another debuff like Flammability?
- Have you ascended? Twice? It's hard, in particular Trial of Chaos might be impossible with weakish gear, but make sure you tried.

Yes. The game has these checks. The Dreadnought areas are one, there will be another similar one later in A3. I hate it too when they hit me but if I can clear them without much struggle, it signals to me that I'm good for a couple more zones and can perhaps speed up.


This did it for me switching to a more DPS tree. Otherwise I play SSF (in trade league, but haven't touched trade for now, not even currency) and didn't have any exalts any way. Also I think I was only once ascended at that point.

Anyway, I'm in T2 maps now, just did my 3rd ascension (with 0 overleveling, hooray me \o/ :p). It's going ok overall.

BUT I maintain Mektul and Sekhema are overtuned compared to the content leading up to them. I wasn't struggling at all doing the zones, even against rares, and against Mektul I wasn't even close! I needed to double my DPS! I mean bosses are supposed to be challenging spikes in difficulty, numbers-wise, and especially mechanics-wise.

Mektul's mechanics are rather easy, I pretty much avoided all his attacks and could maintain a pretty good uptime on my damage (explosive grenades at the time), but consistently hit 50% of his bar. I don't know, the game asking you out of the blue to DOUBLE your DPS seems a bit harsh to me.
"
Maldosam#3663 wrote:
"
Ankh_13#4218 wrote:

[...]
- Do you have defenses on your passive tree? Probably a waste this early in the campagin. Respec into damage.
[...]


This did it for me switching to a more DPS tree. Otherwise I play SSF (in trade league, but haven't touched trade for now, not even currency) and didn't have any exalts any way. Also I think I was only once ascended at that point.

Anyway, I'm in T2 maps now, just did my 3rd ascension (with 0 overleveling, hooray me \o/ :p). It's going ok overall.

BUT I maintain Mektul and Sekhema are overtuned compared to the content leading up to them. I wasn't struggling at all doing the zones, even against rares, and against Mektul I wasn't even close! I needed to double my DPS! I mean bosses are supposed to be challenging spikes in difficulty, numbers-wise, and especially mechanics-wise.

Mektul's mechanics are rather easy, I pretty much avoided all his attacks and could maintain a pretty good uptime on my damage (explosive grenades at the time), but consistently hit 50% of his bar. I don't know, the game asking you out of the blue to DOUBLE your DPS seems a bit harsh to me.

Okay, I only just noticed this post was originally from two weeks ago. I'm glad you persisted and continue to enjoy yourself.

I agree that the difficulty curve in the campaign should be smoothed out. Checks are okay, spikes not so much. Mapping, while quite bland at the moment, is much more smooth as it's mostly just number-based scaling until pinnacle content.
The solution to ALL POE challenges.

MOAR DPS!!!!

Im serious unfortunately.
GGG's talent it to paint themselves into a corner every time.
The solution is always, limit the interaction with the jank content.
In this case it's this mob.

make the encounter last 10 seconds
No interaction with it ..
"The goal"

Want the "Fair" version . ..

You walk him down the hall till he falls off the edge.
You live ... he dies... skill check not DPS
Last edited by Jitter912#4278 on Jan 4, 2025, 9:58:16 AM
My fiance died to this guy multiple times before finally managing to kill him. A lot of his deaths can be attributed to running out of arena space and getting eaten by the molten gold. He plays a gemling legionnaire with a crossbow. No he doesn't use the stupidly cracked gas grenade explosion combo, nor should he have to just to beat this guy.

Mektul is absolutely a DPS check.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
"
"
So there's a lot that's overtuned right now but it's early in EA and anyone who has played poe1 for any length time knows the GGG way is to start hella overtuned and soften it shortly thereafter. Given the holiday break, it'll be a week, maybe two prior to more changes but many more are coming.

The important thing is, this is EA and there's no need to throw in the towel as it'll be 6-12 mos prior to the actual release.



It needs to be downtuned immediately, though.


Who are you to define the timeframe?

The devs have all the facts & data and can use that to prioritize this among all the other changes, fixes, etc., that will come in the next major patch.

You don't get to decide "it needs to be done immediately". None of us do. Let the devs do their job.
"
My fiance died to this guy multiple times before finally managing to kill him. A lot of his deaths can be attributed to running out of arena space and getting eaten by the molten gold. He plays a gemling legionnaire with a crossbow. No he doesn't use the stupidly cracked gas grenade explosion combo, nor should he have to just to beat this guy.

Mektul is absolutely a DPS check.


Yup

makes you wonder why bother with the dodge roll thing.
it's still just spreadsheet gaming... if box 2 > 200 .. you win.
if you melee .. well
Last edited by Jitter912#4278 on Jan 4, 2025, 10:05:28 AM

Report Forum Post

Report Account:

Report Type

Additional Info