The reason item rarity hasn't ALREADY been removed from PoE2
The mentally advanced people who got their info from watching streamers paid by GGG think magic find is the problem.
No the problem is the breach league mechanic, this is where the overwhelming amount of giga currency comes from. Map can have 3 rares tops(bug that was never fixed), but breach can have insane amounts of rare mobs. And since GGG could only copy last epoch, most of the loot is from rares. So you get this breach + magic find interaction, there is also some kind of bug where it overstacks in party play, but idk about that. Pinnacle bosses dont start dropping x2 uniques if you get 100% magic find. |
![]() |
" Magic find having inconsistencies with different content types is one of the many overlooked reasons for why it's so troublesome. It's a balancing challenge to keep the risks and rewards of different types of content even mildly consistent as is. When magic find gets thrown into the equation things become nightmarish to smoothen out. |
![]() |
" What I find interesting is that classes that have the least gear pressure are also the classes that can seem to be the most straight-forward to build zoomy, clear-speed demon characters with. Exactly the opposite demographic that you'd want to give a loot multiplier to. |
![]() |
" The soultion here is simple, we need more league content. And I have to agree. I love breach, it sucks that I do infact get more splinters with MF then without. |
![]() |
" Nuclear take: I dont like the new atlas, Monos sucked imo |
![]() |