VISIBILITY
" " " " The "nonsense without a thought":
Spoiler
" " Again, disingenuous and inflammatory, nobody said that. I said more advanced dynamic culling made it better which it did, and which I demonstrated earlier pretty clearly making an obvious improvement in PoE2. Last edited by AverBeg7#1689 on Sep 30, 2025, 10:55:57 AM
|
![]() |
![]() HAhahahaha "Sigh"
|
![]() |
" " Asking AI and assuming it is correct in a given context, while giving it no context, is actually hilarious. I can see how you come to your conclusions. |
![]() |
" I guess nobody told you it scours the internet for it... so all those complaints were found there buddy.. as well as GGG's statements on it... keep trying though. 😂🤣 Also, I've played it myself so I know firsthand how absolute dogshit it is there. "Sigh" Last edited by IonSugeRau1#1069 on Sep 30, 2025, 11:06:58 AM
|
![]() |
" I guess nobody told you AI can be inaccurate, and an LLM learns from user feedback as to whether what it is saying is the correct thing. It is not an objective answer, it is the answer it thinks you want. Just ask it a simple build question about PoE2. It will be wrong 99% of the time, and if you REALLY want me to prove it, I already have logs with different LLMs being completely wrong about specifically PoE. Stating irrelevant/ out of date information, confusing the two games, confusing OTHER games. They are not all knowing beings mate. Do your own research. It is really weird you are asking an AI to form your opinions and arguments for you. Is that what you usually do? Last edited by AverBeg7#1689 on Sep 30, 2025, 11:07:35 AM
|
![]() |
" Is that so ? Let's seeee.... ![]() Hahahhahah 🤣🤣🤣 "Sigh"
|
![]() |
" Again, a disingenuous misrepresentation, taken out of context, using AI. Of course what I meant is, they learn through many users giving them feedback. Do you really not know how LLMs work? |
![]() |
bump
please reconsider options to improve the visual clarity in multiplayer especially |
![]() |
Bumping again for visibility.
GGG has made great changes in the right direction in terms of visibility in 0.3.1 with the delirium change and other cleaned up effects. Cheers. The problem is, reducing the monsters affects progression to just an unfathomable degree, and I do not think it is in the realm of reality to suggest that progression can be balanced to feel good with so few monsters to get XP and loot from. I would like to point out to anyone that cares that the most popular thread on "engaging combat"/ "visibility" that spearheaded the idea that reduced monsters and endgame nerfs was the way in 0.3, was posted by the same person in this thread using the same tactics with AI and cherry-picked scenarios to disingenuously misrepresent his personal experience. He used the same tactic in this thread; https://www.pathofexile.com/forum/view-thread/3855273 Used AI to break down the discussion & augment his reasoning, made the discussion of the post muddy to gain support, posted inflammatory content, while giving the most cursed looking examples in scenarios he could fabricate with no item filter or dynamic culling. I would also like to point out that these people who engage in these posts and constantly bump them to the top, do not seem to engage in the very top of the late game. They realistically have no clue about it. If you are going to make changes aimed at this insular community, then it should be changes in the game that do not affect t15+ juiced farming, and still allows players to make progression through other content at a decent pace. The current thread discussing this matter; https://www.pathofexile.com/forum/view-thread/3863611 I suggest changes to smooth out campaign & early map progression for these people by making targeted changes to specific problems they post, while leaving the top-end of the late game out of it. For juiced content these players would want to run, I would like to see GGG adding more alternate content that has less but more difficult and rewarding monsters, without making maps in general worse. Another example; https://www.pathofexile.com/forum/view-thread/3863889 If you look at this thread, you will find, the same people who constantly bump these threads to the top, attempting to latch onto a topic that is calling for a hard cap to late game. The very late game and experienced players need different kinds of changes, that this insulated community of players just do not have the frame of reference to suggest. Thanks for reading Last edited by AverBeg7#1689 on Oct 4, 2025, 10:21:04 AM
|
![]() |
They want us to combo abilities, but every skill has so many particles and visual details it brings FPS to zero.
How on earth did Jonathan say that visual clarity was at the forefront of their design??? These artists clearly don't play the game or ARPG's. Further map terrain is abysmal. It is literally impossible to tell what is navigable vs impassible terrain on most tile sets without looking at the minimap. -Quest |
![]() |