[POE2] Poisonous Concoction - Tanky CI

Hello

This is a Poisonous Concoction CI build. 7K more ES & 70% more Evade.
Well balanced both offensively and defensively with excellent sustain.The speed of clearing the MAP is not very fast.
Breach/Expedition/Ritual/Delirium can all be conquered.
Pinnacle Boss beat D3, but we do not expect to farm with this build.
Budget is expected to be around 50-150D.

※We have created a build that works as correctly as possible, but it could be wrong. Please understand.
We use translation to create articles. Please point out if the explanation is incorrect.


Change Log
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There are no specific changes regarding the 0.1.1 Patch Notes.
The article has been updated to reflect the current build status.

Video
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Passive Tree
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POB2 https://pobb.in/r1FM4t33d3oU

Skill & Link
Spoiler

Poisonous Concoction
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Pathfinder's unique skill.
Gains additional Add at level. Can be pushed to higher levels with +Gem.
Consumes 3 Mana Flask when used. Can be reduced with Reduced Flask.
Always Poison On Hit.Overlap is possible.


Comorbidity--Scattershot--Deadly Poison--Chaos Infusion--Close Combat
If you want to increase DPS when fighting bosses, switch to Close Combat

Vine Arrow
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If Poison is given to the installed Vine Arrow, a certain percentage can be given to surrounding enemies as Chaos Damage.
You can also receive some buffs with Font of Rage, although the benefits are small.
There is no benefit even if you raise the level, so please prepare Level:3.


Persistence--Font of Rage--Font of Mana

Rain of Arrows
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Rains arrows at specified locations at regular intervals.
It is used to grant Wither.
Please prepare Level:9 as there is no benefit even if you raise the level.
※Withering Touch does not occur unless Chaos Damage is included. Get Extra Chaos Damage of the node to activate it.



Withering Touch--Concentrated Effect--Martial Tempo--Culling Strike--Maim

Despair
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Minus the opponent's Chaos Resi.
The highest possible level is desirable, but choose the highest level according to your INT.


Arcane Tempo--Heightend Curse--Inspiration--Focused Curse--Hex Bloom

Plague Bearer
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The stored Poison Damage is released as Physical Damage Nova to destroy enemies with high power and wide range.
It can be stored very quickly and can be reused in a short period of time.


Magnified Effect--Astral Projection--Physical Mastery--Chaos Mastery--Unbreakable

Wind Dancer
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Gains a buff that increases Evade.
It is also useful as an emergency counter because it generates a knockback AOE when hit by a bullet.


Blind--Maim

Alchemist's Boon
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Flask Sustain Reinforcement


Herbalism

Ghost Dance
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It refers to the value of Evade and consumes stacks to recover ES when hit by a bullet.
Shorter effect duration reduces the time to acquire stacks.


Fast Forward

Grim Feast
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Possible to gain overshield. Improves stability when farming.
The highest possible level is desirable, but choose the highest level according to your INT.



Equipment
Spoiler

※When preparing/updating your equipment, pay attention to Resist/DEX/INT!

Widowhail
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The effect of [#% increased bonuses gained from Equipped Quiver] strengthens [2 to Level of all Projectile Skills] and pushes the Poisonous Concoction level up.
Widowhail should prepare any of [270/285/300%].
All of these can achieve 350% breakpoints, and [285/300%] can reduce passive tree points.




Quiver
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Please prepare a complete set of +2 GEM/High AS&AS Implicit/Projectile Speed/DEX.
Accuracy may be useful when attacking enemies at a distance.


Helmet
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Helmet should be a good product with the highest ES value possible.
It has strong synergy with Passive Tree's [Subterfuge Mask]



Body
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Choose a better fuselage.
Body Armour can benefit strongly from [Spectral Ward] and [Beastial Skin] Notable.
If possible, get a fuselage with MS Implicit granted.




Belt
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The base is prepared with Mail Belt and Reduce Flask/+1~2 Charm Slots.
If possible, add Flask Charges Gained.


Amulet
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You will need at least +35+ Spirit and +2-3 Gem Level.
If you can afford it, prepare an inc ES and a better Suffix Amulet.



Rare Jewel(3MOD)
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Prepare a Jewel with good numerical values, with 3 mods of Inc ES/Magnitude or Inc Damage/ES as add Stun Threshold.
※This build uses 5~6 Jewels of this combination.


Boots
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Choose the one with better Movement Speed and ES.


Glove
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Let ES choose the better one.


Ring
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Make up for the lack of Resist and Attribute with Rings.
If you can afford it, add Chaos Damage.



Sekhema's Resolve
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The ES can be further extended by attaching Jewel.
The effect of [Area Penalties] is -60% Resist.

※Adopt when there is room for Resist and Attribute values.
Otherwise, do not use this ring!
Corrupted Implicit has a variety of options. There is no need for this mod!



Controlled Metamorphosis
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Massive
Massive will be employed to obtain the following three locations.




Megalomaniac
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This is a Jewel that can get the Nortable that exists in the Tree.
There are several other options, but please choose either [Crushing Verdict] or [Lasting Trauma].





Life Flask
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Prepare Flask for instant recovery.
You can respond quickly to high damage from the enemy.
Adopt either [63-70% increased Charges] or [Gains 0.25 Charges Per Second].


Mana Flask
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Prepare a Flask with high recovery.
Adopt either [63-70% increased Charges] or [Gains 0.25 Charges Per Second].


Charm
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Employ slow-disabled Charms to counter deadly debuffs, such as 50% Chill.
It is equipped with two SlowCharms and is highly resistant to Slow.
Currently a bug prevents Bleed from occurring on the Energy shield, but when it is properly functional, Bleed Charm will be employed.
Until then, the last Charm slot can be equipped with anything.





Tips&Option
Spoiler

・What is the required value of Energy Shield?
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It is better to go as high as possible, but at least 4~5k should be secured to operate the build.

How to achieve high DPS?
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Spamming Poisonous Concoction is not enough to achieve high DPS.
Vine Arrow/Wither Full Stack/Despair Debuff all are maintained to achieve high DPS.
If you forget any of them, your DPS will drop significantly, so be careful when fighting strong opponents.

Poison Duration&Faster
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Poison Duration is a worthless damage resource if it continues to attack the enemy. It should be a minimum, but not too excessive.
In POE2, [Escalating Toxins] is present, so sufficient Duration can be easily ensured.

※Faster is a style that does not ensure Duration, so it is not very effective.



Consume Mana Flask,Per Attack
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Poisonous Concoction's Mana Flask consumption is very heavy and depletes quickly under normal circumstances.
If a long-term battle is to be considered, it is necessary to reduce consumption by building up Reduce Flask.


Ailments&Debuff
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This build is highly resistant to the following Ailments and Debuffs

・Stun
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[Gain #% of maximum Energy Shield as additional Stun Threshold] can ensure a large number, and death by Stun Lock is rare because it is usually avoided by Evade.


・Freeze
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It rarely freezes because of the tremendous [Freeze Threchold] value it gets from IceBreaker.


・Chill&Slow
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It is equipped with two Charms that uneffect Slow, so it is highly resistant to some extent.



Bleed
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Adopt a charm to counteract the problem.



・Poison&
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Poison are fully resistant because of CI.


More DPS?
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There are several ways to do this, but the easiest is to change the arms to Unique.
Equivalent to 25% More because of the +2 stack count.



Poison Spread&Plague Bearer
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Poisonous Concoction is not good at wide area annihilation and needs to be assisted by a combination of Bursting Plague and Poison Spread.
If you are struggling with [Dense Breach] or [Simulacrum], the synergy of Spread and Plague Bearer can help solve the problem.
The Poison to Spread is fixed at 1, but multiple Poison can be given to Rare and Unique enemies if there are multiple sources of supply.

The Plague Bearer's Poison originally gives only one stack of Poison, but if Spread gives Poison to multiple enemies, the remaining Rare and Unique can be given Hyper Poison.


The behavior of Spread is as follows.
First the first enemy [Green] dies and Poison spreads to the next enemy [Blue]. Then, when the [Blue] enemy dies, Poison spreads to the [Red] enemy...
This continues as long as the enemy is within spread range during the Poison Duration.

Venom Draught?
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[25% increased Stun Threshold] & [15% reduced Slowing potency of Debuffs on you]
If re-selection were possible, we would have more flexibility to make changes, but right now we can only make selections with an eye toward the final system.



Last edited by BIMZERO#6458 on Jan 28, 2025, 4:34:48 AM
Last bumped on Jan 30, 2025, 2:23:06 PM
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There is a strong synergy between [Spectral Ward] and [Beastial Skin]


Bestial Skin does not increase the amount of evasion that applies to Spectral Ward. Spectral Ward is calculated off of the display evasion on your chest piece. Bestial Skin is applied afterwards.

You are welcome to test this yourself (simply spec out of Bestial Skin), but here is a screen shot of my passive tree with and without Bestial Skin. Note that my energy shield (767) does not change between the images. I show my body armor in the second screen shot so you can see it is equipped.

Spectral Ward with Bestial Skin

Spectral Ward without Bestial Skin, Body Armor shown
"
"
There is a strong synergy between [Spectral Ward] and [Beastial Skin]


Bestial Skin does not increase the amount of evasion that applies to Spectral Ward. Spectral Ward is calculated off of the display evasion on your chest piece. Bestial Skin is applied afterwards.

You are welcome to test this yourself (simply spec out of Bestial Skin), but here is a screen shot of my passive tree with and without Bestial Skin. Note that my energy shield (767) does not change between the images. I show my body armor in the second screen shot so you can see it is equipped.

Spectral Ward with Bestial Skin

Spectral Ward without Bestial Skin, Body Armor shown


Oh, sorry, that was confusingly written. I'll fix it.
Thx.
Last edited by BIMZERO#6458 on Jan 15, 2025, 4:14:19 AM
Thanks a lot!
nice build
What are you taking for perm buffs from both act 3s?
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What are you taking for perm buffs from both act 3s?


Oh, I forgot about that item.
Week 1 is for Stun beers.
Week 2 is basic Attribute, but I believe Slow resistance is also possible in some cases.
Last edited by BIMZERO#6458 on Jan 15, 2025, 4:14:40 AM
thank you
Cool build, thanks for sharing. Do you think PConc gets nerfed with next patch?
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Cool build, thanks for sharing. Do you think PConc gets nerfed with next patch?


It could be nerfed a bit, but it's up to GGG to see what kind of nerfs they have.
Last edited by BIMZERO#6458 on Jan 15, 2025, 4:14:59 AM

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