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The bigger issue is their refusal to offer SSF ANY buffs.
so everyone creates SSF characters to get the "buffs" then convert their char to trade league? lol
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
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Posted bygirng#7675on Dec 30, 2024, 7:02:49 PM
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The bigger issue is their refusal to offer SSF ANY buffs.
so everyone creates SSF characters to get the "buffs" then convert their char to trade league? lol
what they want is even worse.
they want converting to be disabled so everyone picks ssf because they get more items. then no one can play with their friends, theres no central item economy that forums a community in the game where people care about items outside of their own personal usage, the guilds etc have no function because no one can play together or share items or even give a shit about anyone elses items because everyone was duped into walling themselves off by a shiney loot drop buff.
and then poe can die like all the other trash arpg games that failed to create an economy that would spawn a community and a sense of wider social desire based item value. same way GD is a piece of shit that died and wolcen and helsing and titan quest and diablo 3 and torchlight and last epoch...
this is what they want for poe, a grave. turn it into another single player experience people play for 50, 100, maybe 200 hours and then leave never to come back because there is no shared community experience.
quake 2, single player, play it for 50 hours never come back. quake 3, multiplayer, community experience, people played it for 1000s of hours. no single player game survives long term, people are drawn to experiences with other people. we are all posting here because we want to communicate with others even if we mostly play solo. the sense that this is a community all interacting has been absolutely essential to the success of poe. the builds, items, wealth, its all in a constant state of cooperation and competition. you are part of a shared world that matters. this is what drives people to play 10,000 hours of poe just like people who are into magic the gathering etc where completely solo experiences last a few 100 hours and die for the majority of people.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Posted bySnorkle_uk#0761on Dec 30, 2024, 8:22:31 PM
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The scammers in the trade are rampant. They post in trade website with cheap prices and when you contact them they will ask for a different currency than what is posted in the website.
What a waste of time.
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Posted byPathSoph#6723on Dec 30, 2024, 9:33:35 PM
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The bigger issue is their refusal to offer SSF ANY buffs.
so everyone creates SSF characters to get the "buffs" then convert their char to trade league? lol
what they want is even worse.
they want converting to be disabled so everyone picks ssf because they get more items. then no one can play with their friends, theres no central item economy that forums a community in the game where people care about items outside of their own personal usage, the guilds etc have no function because no one can play together or share items or even give a shit about anyone elses items because everyone was duped into walling themselves off by a shiney loot drop buff.
Nah. LE has shown the way. Prevent trading anything you found in SSF mode. Currency would be a problem so they'd either need the Torchlight Infinite solution of bound currency or just not increase currency drops along with loot.
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Posted byFrodoFraggins#7603on Dec 30, 2024, 11:46:53 PM
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Snorkle wtf is that you can't possible believe what you've written, not about PoE2 at least :p, i'd agree about PoE1 at this stage its how I play every league but PoE2 has every SSF beneficial methodology from 1 removed.
im talking about poe1. u know i love you draeg im gonna go on a waffle here but its not aimed at you its just about the topic in general.
poe2 is balanced around jonathan playing the game through a couple of times ssf and going yeah i guess that sort of feels ok. thats literally what poe2 is. they dont even have the items in the game, all the advanced and expert bases are not the real items, the real items will be tied to the zones in act 4, 5 and 6 that we dont have. there will be daggers, swords, 2 handers, the loot hasnt even be made for the game, never mind balanced around anything. the gear in the game atm is all placeholder, most of the uniques havnt been added, the loot system isnt even in the game yet.
they want the game to be hard and to have item scarcity, they have played through themselves a number of times self found and had noobs run through self found and said ok it seems ok to release like this, we kind of fumbled through and it was somewhat fine.
thats literally what poe2 is right now. it will follow the same principal tho as poe1, which is that it is almost entirely balanced for ssf. what they have in the game atm has been tested internally by them ssf and they thought it was ok enough to release and see how it went.
the idea that poe1 is balanced around trade is an absurd joke, no the devs have not said they balanced the game around trade.
the drop rates in poe1 are so high people stop picking up all the rares in act1. people in solo self found filer out 90%+ of rare items in maps, the drops are so stupidly high that even ssf is not balanced for so many items dropping. your self found alch stack is over 1000 in the league and if you wanted you could just spawn the next 500 rings you find into rares. are you people seriously telling me this is not balanced for ssf and its balanced for trade?
are you lot actually insane?
everyone plays the campaign ssf all the way through, no one trades because the game is a joke in ssf because its been balanced not just for ssf but for ssflolcopter with loot explosions for the d3 babymode enjoyers.
you get to maps and if you run t1 maps for 1 hour you can afford enough gear on the trade website to beat t16 maps and all the pin bosses. literally, 1-5 chaos per slot items that flood the market because of the ssf tuned rare drops are enough to beat everything in the game.
and that is 'balanced'? you all think that is the balance the devs wanted? playing t1 maps for an hour gives you the gear to beat everything in the game?
have you all lost your minds?
what even is this convo, honestly XD its actually mad that people think you need to trade in poe and the drops are somehow impossibly hard in ssf. even the highest, hardest content in the game that is designed for only the elite of the elite to beat is being beaten by that elite in ssf hardcore mode in the first week of a league launch.
poe2 is a mess, but its principals have not changed in terms of balancing for trade and ssf, they have just changed in terms of them wanting blue items to be a thing, wanting us to go back to only having rares with 3 good stats on them as a norm, wanting old school scarcity.
Yes and no. Drops are tuned that way because players complained about them. Devs are not happy how the game turned out to be. This doesnt mean however that game is balanced around SSF. It never was, its challenge run nothing more. You are arguing against what the most influential people in GGG have said on multiple occasions. Main game is SC Trade League. Nothing you say will change that. It is what it is not what you think it is. Normal player will never see items like mageblood or headhunter without trading. Just because you can do something in ssf doesnt make it the intended way to play.
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Posted bykuciol#0426on Dec 31, 2024, 2:54:37 AM
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You state that SSF has separate balance?
No, he's just pointing out that SSF is supposed to be a challenge mode not an "i'm not social so reward me" mode
Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 Last edited by lagwin1980#2224 on Dec 31, 2024, 2:58:34 AM
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Posted bylagwin1980#2224on Dec 31, 2024, 2:57:47 AM
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Alright, I admit that there is no direct statement from Willson or GGG that the drop balanced around the trade league, but the fact that we have very different item acquisition on the trade and ssf modes confirmed by the Willson in his manifesto. I don't understand why we have such decision? Just because of Migrate option? Can we disable that button but have separate drop rates? Nerf drop rate on trade league and buff on SSF. For example, farming specific Watcher's Eye on SSF is a hell. But it's only one jewel, you need plenty of them. It basically makes the game a second low wage job.
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Posted bycursorTarget#1174on Dec 31, 2024, 6:44:51 AM
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SSF kinda blows ass without a crafting bench.
Basically I just find gear that can be good to throw into a stash of items that need exalts, you gamble, you lose most of the time. Really good items I get that could be great with chaos orb in another tab, even bigger gamble.
Id have much better gear at this point if we had the bench from poe1.
Trying to get boots with 25/30% MS and resists is a fucking hassle and a half, took me 2 days to get a pair with 25% MS and 50 res, rest of stats are ass and it wouldn't even be worth 1ex in trade league but its the best thing I've found since level 86.
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The bigger issue is their refusal to offer SSF ANY buffs.
so everyone creates SSF characters to get the "buffs" then convert their char to trade league? lol
what they want is even worse.
they want converting to be disabled so everyone picks ssf because they get more items. then no one can play with their friends, theres no central item economy that forums a community in the game where people care about items outside of their own personal usage, the guilds etc have no function because no one can play together or share items or even give a shit about anyone elses items because everyone was duped into walling themselves off by a shiney loot drop buff.
and then poe can die like all the other trash arpg games that failed to create an economy that would spawn a community and a sense of wider social desire based item value. same way GD is a piece of shit that died and wolcen and helsing and titan quest and diablo 3 and torchlight and last epoch...
this is what they want for poe, a grave. turn it into another single player experience people play for 50, 100, maybe 200 hours and then leave never to come back because there is no shared community experience.
quake 2, single player, play it for 50 hours never come back. quake 3, multiplayer, community experience, people played it for 1000s of hours. no single player game survives long term, people are drawn to experiences with other people. we are all posting here because we want to communicate with others even if we mostly play solo. the sense that this is a community all interacting has been absolutely essential to the success of poe. the builds, items, wealth, its all in a constant state of cooperation and competition. you are part of a shared world that matters. this is what drives people to play 10,000 hours of poe just like people who are into magic the gathering etc where completely solo experiences last a few 100 hours and die for the majority of people.
Even if you gave players in SSF 500% IIR the gear they would be using would be substantially worse than trade. What the fuck are you smoking?
If i transferred my character to trade right now thats lvl 86 doing t15's I'd be able to almost double my fucking power with 1-2 divines worth of gear off trade.
Game is completely and utterly trivialized by trading right now.
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Trade should always be easier than SSF, but not to this extent. It's been said 1000 times but Last Epoch already solved this problem.
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