GGG... here's the basic concept on how to make a game FUN... you're welcome!!!

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Valsacar#0268 wrote:
So, is this an exert from your dissertation for your PhD in Game Design? No? Strange, but I'm sure the company that has been successfully developing profitable games needs your condescending thoughts.


*Reads feedback in the feedback forum* REEEEEEEEEEEEEEEE
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If they devs say "tomato is a vegetable" they're wrong but nobody cares... the problem is that right now the devs are so out of touch that they're saying "tomato is a rock"... they're not even considering the basic concept of what genre is the video game they're producing... not even that...

So yeah, not even gonna bother with the rest... if you can't even comprehend that if the fundamentals of a game (or anything you want to make in life) are not there, then the whole discussion about the "vision" of the devs is bullshit then whatever...

This game is fundamentally completely out of touch and doesn't understand what the purpose of the game is... PERIOD... it's a looter game that you don't get a single item from looting and you get everything from trading... make that make sense...

Anyway, done with this, have fun...



I called you out on your comparison of poe1 "being wayyyy better" in terms of ground loot than poe2, which you didnt explain why (Because it isnt).

And the fundamentals are here, the numbers are wrong .... if you are complaining you dont get decent loot from ground, the fundamental (finding loot while playing) is there, problem is the chance that item will be an upgrade.

In case you read i will answer about campaign loot of your other answer:

in poe1 you dont always get enough loot/damage without farming zones for XP / items. Did you do that on your poe2 campaign playthrough ? Another point: maybe the build you were playing didnt have enough damage on passive tree or bad skills / supports, so you were relying too heavily on items. Some skills will be better than others, there is no way around that. I do think they should drop more rares though, or at least more currency so we can craft more in campaign. Their "multiple exalts on act1" was a lie ... got mine only on act 3 iirc. But it is totally doable without trade.

Conclusion
You could have written :
"Decent loot is too scarce now and we should get way more rare items, i couldnt complete campaign without trading for items, skills / support are unbalanced, i cant fix my items because i cant remove runes and loot filter should have AT LEAST a basic in game interface.".This would wouldnt insult anyone and your point would clearer. Could even yap about conceptual shinenigans after to try to further prove your point.


Also done. Have the last word if you want.

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