GGG... here's the basic concept on how to make a game FUN... you're welcome!!!
You should probably invest a little time into game knowledge. Getting drops and currency is gated behind a small amount of knowledge that a lot of people refuse to gain.
Step 1 is to self reflect.
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Alot of words. And those words only describe whats fun for you.
I mean, there are people playing Truck Simulator 2 or Stardew Valley. In these games, you do chores and safe up money to progress in the game, like buying better trucks / tools. And games like Truck Simulator 2 also don't have exploration. What I'm trying to say is: Fun is VERY subjective, like taste. What's fun for you may not be fun at all for someone else. Some people love the ARPG genre, others find it boring or to hard. Some love simulators, others hate them. And when it comes to PoE2, there are certainly people who don't mind trading or even find it fun or they don't care how they get their equipment. |
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I love PoE2 and I think it's superior to PoE in almost every single way. Yes, it needs balancing. But it's version 0.1. PoE1 has been around for 10 years. And we're not even a month into early access.
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" Yes, and FEEDBACK is very different from what the OP did here. Here they decided they were god and everyone else, especially the developers, are too stupid to know what a fun game looks like. |
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" Experience as a player has nothing to do with experience as a developer. Players are often the worst source of ideas, because their experience is that of ONE person and want what is best for that ONE person. What you did here is not feedback, it is declaring the developers to be idiots and you are the only one that knows what fun looks like. And yes, companies often pay famous people that are semi-related to their field so they can then use that persons name and say they made it. |
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" Up until 2 days ago, I never traded to anyone outside of my 2 friends that I play with. There are players that never trade at all. It's called solo self found. One of my friends might never trade outside of our group. We've all been having fun with the game, except for the 1 death portal. Since in a group, there are spells that cover up the ground making it impossible to see one shots coming. Yes, I have read your post and I am sorry you can't accept others are having fun. Gaining power through trade isn't being gifted it, you have to earn the resources to trade, unless you've done RMT and ruined the game for yourself. You picked up a game that is designed around trade, it seems the mistake is yours. You want constant power ups and rewards for everything, D4 and D3 exist. |
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" Fun fact... "people" don't love the original Dark Souls... the Souls genre before Elden Ring was extremely niche and had a tiny player base compared to the big franchises like God of War, Metal Gear Solid, Devil May Cry etc... and I'm using non-looter games to compare to Dark Souls because souls game while having "gear" they're not looters but straight up ARPGs. Secondly, if a game is not rewarding you for accomplishing something then that accomplishment is non-existent because we accomplish things for the reward, not to just say we did something... the sense of accomplishment comes from what you receive... even the most basic thing... if you clean the whole house on a Sunday because you wanna be nice for your girlfriend, your girlfriend will give you a kiss... which is essentially why you worked all day... you did it for her kiss and her affection... not to say you can clean the house... if your girlfriend ignores you despite you working all day on this project (cleaning the house in this case) then I'm pretty sure next week you're not gonna clean the house for her and you'll tell her "you do it this time you ungrateful *beep*" It's that simple... but sure, keep advocating for how "perfect" this game is... |
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" I agree on the point that a game should not feel like work, that being said Path of Exile 2 does not feel like work. If you think a GAME feels like work, you're actively playing it in a manner that is antithetical to the way the game is intended to be played, and you're doing it badly. " Keeping the players power level at any level is artificial from the foundational level. Keeping a players power level high is artificial because the developers have decided that's where they want it, keeping it at a middle ground is artifical because that's where the developers want it, keeping it low is artificial because that is where the developers want it. Your argument falters at its very start because you fail to grasp the fact that player power is moderated by the developers and therefore is always artificial. Putting that aside, keeping it low is the very definition of difficulty from Merriam-webster (the premire website for definitions and one of the most trusted sources for definitions): The quality or state of being hard to do, deal with, or understand: The quality or state of being difficult. To say that keeping your power low is not difficulty is to fail to grasp the very basic and fundamental definition of the word. For instance: Giving a boss twice the amount of health it already has is a form of difficulty, you may not like it and may feel that it's a cheap way to make something feel more difficult, but it is, at its fundamental level, difficulty. A better way to phrase this would be to say that "I feel that keeping player power low is a cheap and lazy way of increasing difficulty", which would be an accurate statement and one I could get behind, however by stating that it is not difficulty you show your lack of knowledge and capability to understand basic concepts. " There is no 'might' when it comes to whether fun is different from person to person, at its very core the concept of fun is almost always different from person to person. Some people enjoy the same things, while someone else finds that exact same thing boring, repetitive, or both, thereby demonstrating you yet again fail to grasp a basic concept. Even the "base source" as you describe it changes from person to person. Some people love how hard and frustratingly difficult Fromsoft's boss designs are, others do not. Some people love Super Mario on the NES, others do not. Some people love Baldur's Gate 3, others do not. the "base source" of fun differs from person to person because everyone finds different things more or less enjoyable than another person. Some enjoy fighting bosses, while others enjoy watching packs of mobs explode from a click of a button, while still others enjoy being able to sit back and let others kill things for them (whether that be through minions or friends), and still others prefer platformers and yet still others prefer platformers that don't have enemies at all, while still further some people enjoy games that have no enemies at all like Journey. What you find fun is not going to be the same as everyone else, if you aren't having fun with the game look instead at what you're doing in the game and see if that isn't why you're not having fun or if the game itself just doesn't call to you. If the game itself does not call to you, if the game itself is not fun for you, then find another game to play instead of bitching about how YOU aren't having fun and how the entire game needs to change to cater to YOU. " This game is an ARPG, that stands for Action Role-playing Game. This is not a genre that's known for, or cares much about, exploration in and of itself. The game is about action, not exploration. If you want a game based around exploration, there are a plethora of titles out there dedicated to exactly that (look at literally any JRPG). " When it comes to 'discovery' you're clearly looking to discover things via exploration, that much is obvious within the first 2 sentences of these 3 paragraphs. As mentioned before, this game is NOT about exploration in the sense you're wanting, this game is about build exploration. If you want to discover builds, then just simply do not look up guides it really isn't that hard. The game actually does a phenomenal job of telling the player how everything works in game, significantly moreso than Path of Exile 1 which tells you almost nothing. Because of this, in your first paragraph alone you have demonstrated the lack of any capability to distinguish between what something does and doesn't do. You say you "can't beat it by playing it", but that is just blatantly false information. I played through this game on several characters without ever looking up any guides and still haven't to this day. I've beaten every campaign boss without help and learned every single move they use and how to avoid them on my own. So this is, again, blatantly false information. You absolutely CAN beat this game by playing it. You also say you HAVE to go back to the vendors and can never find enough 'sustain' on the ground, and this is again blatantly false information. I have rarely used vendors and have not had any issues since I actually trade with players and not NPCs. Also, shocker in a Multiplayer game, you have to ACTUALLY interact with other players, Who'd of though. If you want to not engage with that, either just don't do it or simply play Solo Self Found. " Your next paragraph is just.... fucking awful dude. From its very start you give a terrible fucking example; finding keys to a car on the ground would not be exciting, for if you just take them and make no attempt at returning them not only are you actually committing theft, but it would be a felony level theft. You also deprive the person who rightfully owns that car the ability to use it, so from the outset your example is fucking terrible. Putting aside your terrible example; How is needing to play the game and interact with other players equal to a job? Have you ever had an actual blue collar job in your life? Because I've had multiple, and no game I have ever played in 30+ years has ever come anywhere close to feeling like a job. Even the most grind-intensive games don't feel like a job, they feel like a chore or laborious but not a fucking JOB. If you don't want to interact with other people, go play either SSF or a single-player game. Path of Exile, both 1 and 2, are multiplayer games, and asking players in these multiplayer games to interact with other players isn't "essentially telling them to do what they do in real life working their everyday job..." " Where do I even begin here? Your examples continue to be the worst thing in existence. Doing a thousand pushups on its own is the reward, if you don't think that is you've never done a thousand pushups. A thousand pushups is more difficult to do than literally fighting every single boss in this game at the exact same time. You do the pushups because it makes you physically stronger, makes your body healthier, and gives you an adrenaline rush you'll only understand if you've actually gone and worked out once in your entire life. 3) Giving power to the player " I'm not reading the rest of this because you have no idea what the fuck you're even talking about. If you don't think players have power, let me link you just the first 7 videos that popped up when you search "Path of exile 2 one shot build" into youtube. https://www.youtube.com/watch?v=OhSuW3_jlVk https://www.youtube.com/watch?v=ftWumGZYTjo https://www.youtube.com/watch?v=HsESbCP_oAA https://www.youtube.com/watch?v=EjyNAOXmZbU https://www.youtube.com/watch?v=NTUptU8tvys https://www.youtube.com/watch?v=eJ8qhGhfl00 https://www.youtube.com/watch?v=sZqakkH8Rl4 Last edited by xxxkituxxx#0487 on Dec 31, 2024, 12:24:28 PM
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My 2 cents. The game is doomed. There is no fun in it. Just chores. RIP to my hype. Hate poe2, truly hate it.
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Based on. The title alone the devs aren’t gonna read this thread lol.
You even have Johnathan talking about passive aggressiveness and not being worth their time and your title already broke that one. Good job OP👍 |
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