Could all of you who say you've quit the game

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Ashyev#5110 wrote:

For an Early Access release missing half the campaign , half the ascendencies , half the weapons , and so on ... all of that with an unfinished Endgame content ? Those are extremely good numbers that are only contested by delusional people trying to warp facts & reality .


Unfortunately all the effort GGG puts into new content, level design, and boss visual design (the only 3 things poe2 has) is irrelevant if RNG zoom fiesta with penalties remain. This game is textbook "how to make your players leave" example. If a player doesn't feel his sudden oneshot was "fair", he/she won't keep eating penalties forever.
Last edited by Echothesis#7320 on Jan 23, 2025, 5:32:11 AM
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Ashyev#5110 wrote:

For an Early Access release missing half the campaign , half the ascendencies , half the weapons , and so on ... all of that with an unfinished Endgame content ? Those are extremely good numbers that are only contested by delusional people trying to warp facts & reality .


Unfortunately all the effort GGG puts into new content, level design, and boss visual design (the only 3 things poe2 has) is irrelevant if RNG zoom fiesta with penalties remain. This game is textbook "how to make your players leave" example. If a player doesn't feel his sudden oneshot was "fair", he/she won't keep eating penalties forever.



If that theory and similar ones were remotely true to begin with : the numbers would have plummeted in December already in way harder fashion than a PoE 1 season ever plummeted , 2 months laters & that still did not happened .

2 months after Early Access launch , PoE 2 lost 63% of the players .
2 months after last season launch , PoE 1 lost 95% of the players .

So yes this EA got missing content and critical parts of the current mechanics are flawed , these are uncontested facts , but additional content + mechanics tweak will come which means this PoE 2 will die fan-fiction will remain just a wet dream among PoE 1 gatekeepers .
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Jan 23, 2025, 5:49:29 AM
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So far PoE 2 is doing exactly what PoE 1 was doing for the last 12 years : hype at release then slow & steady death as the season end . The difference here is PoE 2 is doing it on a much larger scale .
PoE 1 seasons got 5 people still playing it 2 months after release , even right now PoE 2 worse numbers are still above PoE 1 best numbers ever so stop the cap now .



Not sure if you mean it's all good or not.

If this game is supposed to play out like that where a season starts good and then a month in nobody has a reason to play, then I've definitely misunderstood. I thought this would be something that would just be fun to play all the time.

The problem must be with me. I didn't realize this is just a POE1 repackage by design.


Yes, you misunderstood. PoE 2, as POE 1, is supposed to be about leagues. Huge numbers at the start of the each league, many supporter packs sold, and few players at the end. That is why you won't see many big patches after league start

Most POE players love this. This is not MMORPG that you are forced to play every day and where retention rate is all what matters.

PoE 2 is doing GREAT. The retention rate is not really important. How many players return each new league is.
Last edited by Waiden#9514 on Jan 23, 2025, 6:20:40 AM
Personally I think that coming on a forum to report leaving the game with some whining is beyond ridiculous. If this statement is accompanied by constructed and reasonable feedback that's something else but it's a rare thing.
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Ashyev#5110 wrote:

For an Early Access release missing half the campaign , half the ascendencies , half the weapons , and so on ... all of that with an unfinished Endgame content ? Those are extremely good numbers that are only contested by delusional people trying to warp facts & reality .


You forget the hype factor + marketing material via gameplay and promisesss which i think the main reason why POE2 got lot's of player to begin with. Now the honeymoon is over and you see lots of people parroting the exact same issues all over the place about this game direction and QOL.

If dev doesn't address this issues ASAP, there is a chance that next EA league won't have the same hype as the first one, even with new content whatsoever due to bug & balance stuff.
And you forget the amount of marketing was very low and 1.0 will break the EA numbers very easily. This game does not need 100k concurent players, just FYI
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Ashyev#5110 wrote:

For an Early Access release missing half the campaign , half the ascendencies , half the weapons , and so on ... all of that with an unfinished Endgame content ? Those are extremely good numbers that are only contested by delusional people trying to warp facts & reality .


You forget the hype factor + marketing material via gameplay and promisesss which i think the main reason why POE2 got lot's of player to begin with. Now the honeymoon is over and you see lots of people parroting the exact same issues all over the place about this game direction and QOL.

If dev doesn't address this issues ASAP, there is a chance that next EA league won't have the same hype as the first one, even with new content whatsoever due to bug & balance stuff.


PoE 2 is not good it's just hype
&
PoE 2 is only played by casual & newcomers , loyal fanbase hates it

That was parroted enough back in December , the current numbers continue to prove these beliefs were lies from people trying to cope . And there's no discussion to have if your argument is "wait 10 years and you'll see that i was right" . Out of all the PoE 1 seasons ever made , only a few had much less players turning in compared to previous seasons . Expecting a sudden radically different outcome here is wishful thinking : predictions of PoE 2 crashing hard in popularity did not happened , are still not happening , and are very unlikely to happen according to GGG track-record . These are just facts .
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Jan 23, 2025, 7:58:05 AM
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BigBeuss#5956 wrote:
Personally I think that coming on a forum to report leaving the game with some whining is beyond ridiculous. If this statement is accompanied by constructed and reasonable feedback that's something else but it's a rare thing.


First, in poe2 case, constructive feedback is obvious: exp penalty, revive penalty, and portal penalty should all be optional, with additional rewards if playing with penalties. Scalable difficulty levels exist since first videogames 40+ years ago, and serve as main "you actually can please everyone" solution, only GGG still remains unaware of this:)

Second, how many dozens times should one copypaste his various constructive ideas and suggestions from one topic to another before realizing GGG couldn't care less? They may budge in aspect they don't care about, but core pillars of the Vision are impervious to any feedback, even streamer one. Best case, your feedback is ignored, worst case GGG does the opposite.

When ruthless came out in poe1, only minority of audience remained there. Result: GGG invests who-the-f***-knows how many millions of dollars to make a new game around Ruthless:) If nothing else, observing this case is very interesting from financial perspective, a company that purposefully and repeatedly abuses their players, and players who keep paying company for this. Which is why remaining more or less active on this forum is interesting even if you quit playing poe2 already.
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Ashyev#5110 wrote:

For an Early Access release missing half the campaign , half the ascendencies , half the weapons , and so on ... all of that with an unfinished Endgame content ? Those are extremely good numbers that are only contested by delusional people trying to warp facts & reality .


You forget the hype factor + marketing material via gameplay and promisesss which i think the main reason why POE2 got lot's of player to begin with. Now the honeymoon is over and you see lots of people parroting the exact same issues all over the place about this game direction and QOL.

If dev doesn't address this issues ASAP, there is a chance that next EA league won't have the same hype as the first one, even with new content whatsoever due to bug & balance stuff.


Another factor, casuals play one or two hours a day, there is Christmas and new year, travel, etc, people have lives outside or the game not everyone play ten hours a day, so this january 'casual' feedback are coming, after 16 patch everyone 'saw' GGG true colors.

So if you play 30-40 hours since you bought the game you are finally level 80 and started seeing these things, this is why POE2 will fall even faster when people say 'but POE1 was like this' these casuals will leave even faster, GGG is stupid for getting holiday just when they launch their game it is a dumb decision, if they take holiday at the end of the year and launch in mid January so they could fix the game... sigh but who I'm to tell how their business should be managed.
You're asking for people to not post negativity... in a feedback forum?

Bait used to be believable.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.

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