1 portal and exp loss patch 0.1.1 interview

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Agreed and happy it is going in this direction.

1 portal and exp loss are POE2's identity.


And here I thought PoE(1 & 2)'s identity was in build diversity and loot.


I'm sorry sir, but you'll need to leave the country club.
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FYI, baseline competency meaning, baseline knowledge of the game, meaning baseline understanding of the game's x y and z. Nowhere in my post that I explicitly said that those people who do not want to learn are incompetent,

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Last edited by Edmund_GGG#4844 on Jan 13, 2025, 1:59:08 AM
This isn't PoE2 feedback, it's just a bad representation of a small part of an interview the devs did.

Seems like a petty jab at the casual playerbase, and hardly constructive.
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iMirageX#4580 wrote:
An extreme example would be Tera online vs other newish mmorpgs. Not going to expound on why this is an extreme example but those people who played Tera online will know what I meant especially those who enjoy HM or hard mode dungeon from Tera.


This is absolutely the last place I expected to see weirdo TERA elitism rofl.

Folks enjoyed the PC version so much it shuttered, lol.
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iMirageX#4580 wrote:
its only mere entertainment and not challenging which is not true for old games


one portal and exp loss on death "dont" add challenge, people need to stop parroting this lie. these mechanics simply extend the game for lesser skilled players and does so in a frustrating way.

what adds challenge to the game is things like modifiers to waystones/rare mobs, increasing boss difficulty, trial afflictions, etc. the devs are capable of adding challenge without it being a boring frustrating grind.
Agreed with this decision!! And my friends and I would have quit if they would have or eventually decide to change it. What I wish they would do is increase the tiers of waystones up to 25 and also combine some of these currencies.
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Agreed and happy it is going in this direction.

1 portal and exp loss are POE2's identity.


And here I thought PoE(1 & 2)'s identity was in build diversity and loot.


can also have both of those


no you cant, if you dont go a strong meta build then you get punished and held back.
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Yoakar#8952 wrote:
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iMirageX#4580 wrote:
its only mere entertainment and not challenging which is not true for old games


one portal and exp loss on death "dont" add challenge, people need to stop parroting this lie. these mechanics simply extend the game for lesser skilled players and does so in a frustrating way.

what adds challenge to the game is things like modifiers to waystones/rare mobs, increasing boss difficulty, trial afflictions, etc. the devs are capable of adding challenge without it being a boring frustrating grind.


Sure, I agree that it does not add challenge directly but rather indirectly which equates to those 2 adding indirect challenge and thus, influence your coarse of action which is very true to what they have answered in their interview. You need to stop quoting and using the "players should stop parroting its lie" because you have to analyze their answer on the interview or answer way before EA started. You don't just, "Oh ok that is crap" without understanding how it affects your actions.
I'll say that I think it is ironic, that OP chooses Tera Online, as an example of good endgame, when that game died, exactly because the endgame became unattractive to the majority of players.

The game was shut down on PC years ago. I find it ironic also because that game was filled with the same type of elitist jerks, that are rampant in PoE2.

I played Tera during beta and almost up to the end. Tera implemented a lot of ways for the more casual audience to have a fun time too, but endgame dungeons was very elitist and there was no way to do see these endgame dungeons, if you weren't min-maxing your gear to the point of the game either being pay2win or you spent an insane amount of daily hours playing(i.e. no-lifing).

Not everyone has to be hardcore
Not everyone has to be a ruthless fan
Not everyone has to be a no-lifer, that has 10 hours a day to play
Not everyone feels like "git gud" is the correct answer to learning mechanics
Not everyone enjoys losing progress, because of a tiny mistake

It was also loud and clear from the chat, during the interview, that majority are not fan of this "1-portal 1-death"-mechanic.

If you do enjoy what I deem to be the "elitist jerks" way of gaming, that's fair, you play your way, but do note that many more casual players, with regular jobs, that just come home from work and want to play a bit in their spare time. Big part of that group will absolutely be turned off by this and are not the type, that would play ruthless leagues either.

We'll likely hear as answer to this, "then go play D4 or LE", but is that really not the same type of gatekeeping and is that really necessary?
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Yoakar#8952 wrote:
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iMirageX#4580 wrote:
its only mere entertainment and not challenging which is not true for old games


one portal and exp loss on death "dont" add challenge, people need to stop parroting this lie. these mechanics simply extend the game for lesser skilled players and does so in a frustrating way.

what adds challenge to the game is things like modifiers to waystones/rare mobs, increasing boss difficulty, trial afflictions, etc. the devs are capable of adding challenge without it being a boring frustrating grind.


I think there is some widespread conflation of knowledge and skill going on in these forums and reddit. Because skill is innate and makes people feel more special. Beating the 4th ascendency boss in Sekhema with no MS and no relics is skill. Buying a carry or stacking relics/ms boots and chasing an MS boon is knowledge. Elden Ring was similar. I beat everything in it by exploiting hoarfrost stomp and grinding xp killing the red guys in Mog's or whatever they were called.

EDIT: also, lots of old games were challenging because they didn't have the tech to make them more enjoyable. You couldn't save state for example because the consoles didn't support it, so 3 lives was standard, or they could only increase difficulty by increasing speed and enemy frequency, they didn't have the tools to work outside the box.
Last edited by morganbritches#2970 on Jan 13, 2025, 1:23:15 AM

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