GGG, have you given up on methodical combat? People deserve to know.
" Heh, yeah.. it does look like that, doesn't it? They banged the drums about things being slower and more tactical but it's the same old press one button to clear a screen while one tappy enemies zoom at you from all around gameplay and that's disappointing. Maybe it's the early access but still hoping they'll pull through and slow things down so the transition from story to maps isn't such a massive whiplash. |
|
" Meta builds exist everywhere, that's not really the root cause of it. " What I'm talking about is specifically the amount of time and dedication required to reach such power which is extremely low and everyone can reach it without much effort at the moment. You can have a character reach that OP state without disrupting 98% of the players experience due to how hard it would be to reach that state. So yes... it is indeed not clear enough of a statement. If everyone is able to screen clear and one shot things easily with low investment and by just copying a meta build from some youtuber in week 2 of the launch of a new league... then we must ask if that is indeed intended. Because if it is intended to be like this then we clearly can't be talking about meaningful combat anymore... and we all need to know where GGG stands on this. Again, they used to say that they want more meaningful combat, so they need to answer themselves if that is still on the table or not and if it does what exactly does it mean for them. "Good luck on your naps Exile" Last edited by IonSugeRau1#1069 on Jan 13, 2025, 4:01:57 AM
|
|
" That's why the majority ditched that skill and spam stampede instead |
|
" Yet you see constant posts about xp on death (which means people are constantly dying), not being able to do trials (which means they are far from op), constant pleas for help with bosses which means not everybody is zooming through content but people who reached that OP point - are. As i said, if a specific and clear answer to that question was not enough for you then it's you being in some sort of denial for some reason and you won't be getting a clearer answer. |
|
" It's a fact that it's not that hard to stack dmg to one shot everything in front of you. Meanwhile, every enemy also become glass cannon on late game A.K.A low health pool yet able to throw a truck to your face at the same time. This mean the game itself encourage the player to one shot everything before getting one shot back, since putting effort on offense give way more reward than defense on Endgame situation. This way of play pretty much eliminate the methodical approach or tactical approach or making combat matter completely from the game once you enter endgame content. |
|
" Yes you should eventually end up overpowered but only in relation to how the game plays up until that point. Once your instantly deleting as many mobs as the game throws at you your overpowered. But that could be 100s of enemies at once or one at a time. If people feel they need to instantly delete mobs too early in The endgame then it doesn't work. That's the power level they should work towards, but shouldn't feel mandatory. And also yes I think they have permanently screwed the new combat philosophy, after the interview I'm not convinced they even know what it is anymore. I wouldn't be surprised if the next patch is incredibly buff heavy as a half arsed way to fix build diversity. it won't work of course the meta will remain the same, unless they actually adjust the core game around the slower attack and cast time skills, that the player base will otherwise abandon. |
|
They may not have said it directly, but everything else they have said and done strongly suggests that PoE2 will be more of the same as PoE1. I did expect this, so I never turned my hope up that it would be different.
I was pleasantly surprised by the campaign, playing warrior, without trading, but as soon as I got to maps, it was clear that it is not meant to be different. I quit PoE1 two years ago because I was tired of the zoom zoom one button play during mapping, with random one shot nonsense thrown into the mix. This game will find it's playerbase, but it's not for me. Fortunately, it's free to not play. I'll come back for Act 4-6, but I see no reason to stay for regular leagues at this point. |
|
Sorry, but methodical combat is a pipe dream.
At the end of the day arpgs are about character building. Grinding for upgrades, theory crafting combinations that are as powerful as possible. That is what keeps players engaged. Why spend hours upon hours for an upgrade if you hardly notice it is there? Grinding to overcome and overpower content is much more fun than grinding just to be able to cope with it. For that entire concept to work you need to have a power ceiling that actually feels powerful. That means one shotting a lot of what you meet. If even with top tier gear and a meta build you need to navigate each single map and mob methodically people will switch off for a bunch of reasons. Drop rates, viability of non-optimal play, progress rate through content. At the end of the day a pinnacle boss has to be exponentially harder than a white mob. What chance do we have of killing a pinnacle boss when even a white mob requires you to be methodical? So clearing trash mobs is never going to be methodical by definition. It just won't work. The challenge is how do you make characters feel powerful and make each ounce of extra power worth grinding for without trivializing content? It is extremely difficult and every solution that has been tried has been met with criticism. Every annoying phase in a boss fight in poe 1 is exactly that. How do you make a boss more than a dps check? I think they did exactly what you are preaching in the campaign. What you want is literally impossible in an arpg end game simply by definition. |
|
" Actually it's quite easy to combine power progression with methodical combat. Just make it so the player progresses and fights stronger and more elite designed enemies. Instead of copy pasting 30 jungle monkeys and 20 spiders have the player instead fight like 5 giga golems or something. When I played Elden Ring i felt like a badass with endgame weapons and spells and the game was still hard simply because the enemy designs in higher level areas got crazier along with me. The big problem is that GGG has yet to realize you can't just have engaging bosses you need to have engaging enemy types in late game areas too. Last edited by LVSviral#3689 on Jan 13, 2025, 4:30:04 AM
|
|
Cast on X means 1 button builds at speed. If they wanted deliberate combat, they'd take those out and make the use of multiple skills used in proximity to one another multiply damage.
|