Remove Rarity, and revert the droprates to before balancing it around Rarity

"

I honestly think you, and many other similar MF haters, are conflating MF and trade. The game absolutely is balanced around trade as being a central pillar of the game design and your character's progression. PoE1 and PoE2 were never intended to be a single player game you grind to the end, SSF was added way later as an optional mode for people that wanted the challenge and clout.


IIRC, they buffed currency drop rate. Some people are of the mind that the drop rate of currency (as it is now) is balanced around SSF and that the combination of IIR and current drop rate is actually too buffed for trade league. I believe it was Kripp that made a video about this and he's pretty dedicated to SSF. I'm a filthy casual and just take his word for it, I'll take whatever currency I can take (my total net worth is probably 2 div).
"
"
Fae_Lyth#6750 wrote:


You're implying that the intended experience is for me to not have any Regals / Exalts, because those only started appearing once I switched to Rarity gear.
I tested this by farming Sekhemas for several hours with 0, then a couple more hours with 50 and 100 Rarity.

I find that not likely, and the most likely conclusion for me is that the game is balanced around having 100 Rarity.

Trade is irrelevant to me, I play SSF / HCSSF.


So you self imposed a challenge with SSF, removing a central pillar of character progression, and your complaint is that your character progression is hamstrung? The game is not balanced around SSF, and almost definitely never will be. You are not intended to play the game without trade, so the entire experience you're describing is already not the intended experience is just one you choose to know on yourself.

That would be like playing ruthless in PoE1 and complaining that you can't buy support gems. Or playing Elden Ring on a DDR pad and complaining that you have to be physically fit to play the game. Lmao


The issue is 3fold:

- Gacha crafting instead of deterministic => Crafting is ass => You need many more attempts
- Regal / Exalt Orbs not dropping => Crafting is ass => You cannot craft
- Rarity affects Orbs => You need Orbs to craft => Rarity is mandatory

Even for Trade League, you need currency, hence Rarity.

Deterministic crafting is the red elephant in the room that I keep pointing to, but all the critics who disagree out of principle repeatedly choose to ignore.

Crafting being too gacha, Orbs being too sparse and Rarity being too mandatory are issues that have been brought forth not just by SSF players.

On top of that, I fundamentally disagree with "You aren't meant to play SSF mode".
It wouldn't be in the game otherwise.
And if it is in the game, then it needs to be balanced properly.
(e. g. with actual crafting)

It really always comes back to "give us actual crafting".

And it's not like the combination of no crafting system + Rarity being too impactful didn't completely destroy the Trade League economy.
Last edited by Fae_Lyth#6750 on Jan 13, 2025, 2:31:59 PM
"
Fae_Lyth#6750 wrote:
"
"
Fae_Lyth#6750 wrote:


You're implying that the intended experience is for me to not have any Regals / Exalts, because those only started appearing once I switched to Rarity gear.
I tested this by farming Sekhemas for several hours with 0, then a couple more hours with 50 and 100 Rarity.

I find that not likely, and the most likely conclusion for me is that the game is balanced around having 100 Rarity.

Trade is irrelevant to me, I play SSF / HCSSF.


So you self imposed a challenge with SSF, removing a central pillar of character progression, and your complaint is that your character progression is hamstrung? The game is not balanced around SSF, and almost definitely never will be. You are not intended to play the game without trade, so the entire experience you're describing is already not the intended experience is just one you choose to know on yourself.

That would be like playing ruthless in PoE1 and complaining that you can't buy support gems. Or playing Elden Ring on a DDR pad and complaining that you have to be physically fit to play the game. Lmao


The issue is 3fold:

- Gacha crafting instead of deterministic => Crafting is ass => You need many more attempts
- Regal / Exalt Orbs not dropping => Crafting is ass => You cannot craft
- Rarity affects Orbs => You need Orbs to craft => Rarity is mandatory

Even for Trade League, you need currency, hence Rarity.

Deterministic crafting is the red elephant in the room that I keep pointing to, but all the critics who disagree out of principle repeatedly choose to ignore.

Crafting being too gacha, Orbs being too sparse and Rarity being too mandatory are issues that have been brought forth not just by SSF players.

On top of that, I fundamentally disagree with "You aren't meant to play SSF mode".
It wouldn't be in the game otherwise.
And if it is in the game, then it needs to be balanced properly.
(e. g. with actual crafting)

I have a 100D+ character and never needed any rarity to get it. At most I occasionally had maybe 20 from some short-lived gear pieces, but I'm at 0 now in my endgame set up. I experimented with a party MF bot with hundreds of % rarity, but honestly it didn't feel worth the investment to me and I always earned less than I would have in a normal solo farm session.


SSF was added because players were self-imposing the challenge and the league gave them a way to make it legit. Much like Iron Man RuneScape and HC WoW etc. It is intended to be a much harder and slower grind. It is balanced to achieve those goals exactly.

Once again, what you want and what GGG intends just aren't the same thing.
Last edited by KaosuRyoko#1633 on Jan 13, 2025, 2:33:09 PM
"
Deterministic crafting is the red elephant in the room that I keep pointing to, but all the critics who disagree out of principle repeatedly choose to ignore.

Crafting being too gacha, Orbs being too sparse and Rarity being too mandatory are issues that have been brought forth not just by SSF players.

On top of that, I fundamentally disagree with "You aren't meant to play SSF mode".
It wouldn't be in the game otherwise.
And if it is in the game, then it needs to be balanced properly.
(e. g. with actual crafting)

It really always comes back to "give us actual crafting".

And it's not like the combination of no crafting system + Rarity being too impactful didn't completely destroy the Trade League economy.
I agree crafting could be way better. Letting us change runes soon is at least a useful step in a better direction.

I'm going to have to disagree on the trade league economy though. I don't know what you and everyone else is crying about it being broken. It's genuinely still not hard or expensive at all to gear a character for maps and there are pretty steady step ups for gear improvement all the way to the top tier.


None of that changes the fact that you're complaining that your character progression is slowed down because you intentionally chose an option to slow down character progression. But hey, I appreciate the good chuckles I've gotten out of it. :D Cheers! I do honestly hope you get your no-transfer loot-buffed dad-gamer version of SSF, but your current complaint is entertaining.
I will say that killing a rare and seeing 4 augmentations and a transmutation is very disappointing. I have decent gear, but the same gear with rarity would go from 1-5ex to 1-5div. Literally 100x the cost and I don't have that.

I'm banking on tweaks to balancing things plus an economy reset in the future of EA fixing this. It isn't like they are on the verge of releasing the game, so there's still time for them to find the sweet spot.
Rarity Benefits for Developer team:
* A bit slow downs player power
* A bit slow downs progression
* No need to adjust drop rate anymore, jut put more rarity and you be
happy

Rarity issue for game:
* Brakes economy
* Need to trade stat for another
* Player must look rarity item with good stats, in other words more
difficult to find descent item

PoE 2 is looks like ARPG game. ARPG stands from Action Role-Play Game, so why we need rarity in Action RPG game?
"
Nyon#6673 wrote:
"
Fae_Lyth#6750 wrote:
Title.


You keep making new threads about the same topic and then everytime someone asks you to provide facts about where you learned that the game was balanced around having rarity you just stop responding and make a new thread.

Can you please for once provide any evidence, facts or references to where you learned that the game is balanced around having rarity? Especially since the devs litterally yesterday confirmed that it was working "as intended".

Maybe that way you will spare us of having to see you making a new thread every 15mins


Exactly, thank you. Wtf is wrong with people ?
"
I agree crafting could be way better. Letting us change runes soon is at least a useful step in a better direction.

I'm going to have to disagree on the trade league economy though. I don't know what you and everyone else is crying about it being broken. It's genuinely still not hard or expensive at all to gear a character for maps and there are pretty steady step ups for gear improvement all the way to the top tier.


None of that changes the fact that you're complaining that your character progression is slowed down because you intentionally chose an option to slow down character progression. But hey, I appreciate the good chuckles I've gotten out of it. :D Cheers! I do honestly hope you get your no-transfer loot-buffed dad-gamer version of SSF, but your current complaint is entertaining.


What I want is deterministic crafting to exist, and Exalts / Regals being less Rarity dependent.

I am sure I express myself in a pretty clear way as well, so I find it hard to believe that the strawman is purely a misunderstanding.
Last edited by Fae_Lyth#6750 on Jan 13, 2025, 2:44:28 PM
"
Fae_Lyth#6750 wrote:
"
I agree crafting could be way better. Letting us change runes soon is at least a useful step in a better direction.

I'm going to have to disagree on the trade league economy though. I don't know what you and everyone else is crying about it being broken. It's genuinely still not hard or expensive at all to gear a character for maps and there are pretty steady step ups for gear improvement all the way to the top tier.


None of that changes the fact that you're complaining that your character progression is slowed down because you intentionally chose an option to slow down character progression. But hey, I appreciate the good chuckles I've gotten out of it. :D Cheers! I do honestly hope you get your no-transfer loot-buffed dad-gamer version of SSF, but your current complaint is entertaining.


What I want is deterministic crafting to exist, and Exalts / Regals being less Rarity dependent.

I am sure I express myself in a pretty clear way as well, so I find it hard to believe that the strawman is purely a misunderstanding.

That's fine. They don't want deterministic crafting and they don't want to change rarity according to the interview. So your point has already been made, heard, and dismissed. Feel free to make a thread but know it won't change anything.

Still doesn't change the fact that you want those things because you're playing a self-imposed challenge version of the game and you want the challenge to be easier. While refusing to engage with the tools provided (trade) for character progression.
:)

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