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If you die so often, maybe you should analyze what's wrong with your build/gameplay.
Maybe you should stop being obnoxious? Only thing he should have done is play the game and report his feedback, which he has done.
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Posted byPawelNotts#9792on Jan 19, 2025, 4:17:50 PM
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Oh look the 21,425th post about 1 death per map. I bet you have a lot of valuable feedback that we haven't heard before. I'm sure the devs will hop right on this to cater to your every need.
In the meantime have you tried not dying? A lot of people are using this trick to get around the skill issue you are experiencing
Are you a GGG developer? Then this feedback is not for you. Have you tried not replying to posts that don't concern you?
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Posted byPawelNotts#9792on Jan 19, 2025, 4:25:17 PM
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I've played a lot of games in my lifetime, however, POE2 has taken the penalty for dying to new extremes. It's far too punishing in its current state.
Haven't played a lot of games then.
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Posted byValsacar#0268on Jan 19, 2025, 4:27:08 PM
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Oh look the 21,425th post about 1 death per map. I bet you have a lot of valuable feedback that we haven't heard before. I'm sure the devs will hop right on this to cater to your every need.
In the meantime have you tried not dying? A lot of people are using this trick to get around the skill issue you are experiencing
Are you a GGG developer? Then this feedback is not for you. Have you tried not replying to posts that don't concern you?
There is "search" you can use for searching any from one thousands post about this and then simply bump that. You know that, right?
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Posted bySakanabi#6664on Jan 19, 2025, 4:27:40 PM
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Oh look the 21,425th post about 1 death per map. I bet you have a lot of valuable feedback that we haven't heard before. I'm sure the devs will hop right on this to cater to your every need.
In the meantime have you tried not dying? A lot of people are using this trick to get around the skill issue you are experiencing
Are you a GGG developer? Then this feedback is not for you. Have you tried not replying to posts that don't concern you?
The feedback for this particular topic has already been received and has been rejected by the devs. We have already heard all the points about this subject. This post brings nothing new to the table.
The only reason why people are still spamming this forum with these posts is they have hope if they complain often enough and long enough eventually it will be changed. It's annoying and most people don't want this change. Only the vocal minority of people who have been filtered and live on the forums
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Posted byhboi#6131on Jan 19, 2025, 4:27:42 PM
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Oh look the 21,425th post about 1 death per map. I bet you have a lot of valuable feedback that we haven't heard before. I'm sure the devs will hop right on this to cater to your every need.
In the meantime have you tried not dying? A lot of people are using this trick to get around the skill issue you are experiencing
Are you a GGG developer? Then this feedback is not for you. Have you tried not replying to posts that don't concern you?
The feedback for this particular topic has already been received and has been rejected by the devs. We have already heard all the points about this subject. This post brings nothing new to the table.
The only reason why people are still spamming this forum with these posts is they have hope if they complain often enough and long enough eventually it will be changed. It's annoying and most people don't want this change. Only the vocal minority of people who have been filtered and live on the forums
+1
I much prefer this style over corpse rushing maps.
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Posted byValsacar#0268on Jan 19, 2025, 4:31:05 PM
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Oh look the 21,425th post about 1 death per map. I bet you have a lot of valuable feedback that we haven't heard before. I'm sure the devs will hop right on this to cater to your every need.
In the meantime have you tried not dying? A lot of people are using this trick to get around the skill issue you are experiencing
Are you a GGG developer? Then this feedback is not for you. Have you tried not replying to posts that don't concern you?
The feedback for this particular topic has already been received and has been rejected by the devs. We have already heard all the points about this subject. This post brings nothing new to the table.
The only reason why people are still spamming this forum with these posts is they have hope if they complain often enough and long enough eventually it will be changed. It's annoying and most people don't want this change. Only the vocal minority of people who have been filtered and live on the forums
You have no way of knowing what most people want. This forum is for player feedback to the devs, so that's what we're using it for. Don't want to read it? Don't. Lots of other stuff to read.
As for me, I agree with OP and all those other players saying the same thing.
- here's my sig
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Again, it's not about wanting to zoom through maps blowing shit up.
It's about the fact that the Endgame feels like ass with One Death Maps.
Again, the idea of one death maps is fine - implementation is poor.
We need some sort of solution until they can tune the ridiculous enemies and iron out the bugs.
Having the portals be usable after death with a penalty to XP and Drop Rate means that pursuing the same portal is actually a loss. But, if you have a Div on the ground, you can go back and pick it up, at least. If you're with a friend, you can rejoin and continue to finish the map.
That's a pretty comfortable middle ground.
I think that's very fair.
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Posted byGnMQDMLmWZ#3336on Jan 19, 2025, 4:34:44 PM
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litler#9087 wrote:
Again, it's not about wanting to zoom through maps blowing shit up.
It's about the fact that the Endgame feels like ass with One Death Maps.
Again, the idea of one death maps is fine - implementation is poor.
We need some sort of solution until they can tune the ridiculous enemies and iron out the bugs.
Having the portals be usable after death with a penalty to XP and Drop Rate means that pursuing the same portal is actually a loss. But, if you have a Div on the ground, you can go back and pick it up, at least. If you're with a friend, you can rejoin and continue to finish the map.
That's a pretty comfortable middle ground.
I think that's very fair.
I have a level 90 warrior right now that hasn't died in a long time. I'm running juiced t15 -t18 maps. Last death was probably 60 maps ago. I'm not having this problem.
It's your build. Post your build for us please.
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Posted byhboi#6131on Jan 19, 2025, 4:36:28 PM
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litler#9087 wrote:
Again, it's not about wanting to zoom through maps blowing shit up.
It's about the fact that the Endgame feels like ass with One Death Maps.
Again, the idea of one death maps is fine - implementation is poor.
We need some sort of solution until they can tune the ridiculous enemies and iron out the bugs.
Having the portals be usable after death with a penalty to XP and Drop Rate means that pursuing the same portal is actually a loss. But, if you have a Div on the ground, you can go back and pick it up, at least. If you're with a friend, you can rejoin and continue to finish the map.
That's a pretty comfortable middle ground.
I think that's very fair.
Stop dying, that's also fair.
There are no issues with the current system that cannot be solved by getting better.
I enjoy the endgame, if you don't then perhaps you should just stay with the campaign or try something else.
The devs were clear, this system isn't changing. The majority of players either enjoy it or clearly aren't bothered by it, because they are still playing.
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Posted byValsacar#0268on Jan 19, 2025, 4:37:53 PM
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