One Death Maps is a monumental failure.
" That's just modern terrorism. "If GGG don't do what I want, I'll stop supporting them and even destroy their reputation" |
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" while a little hyperbolic, your not wrong. however why has customer response become so aggressive? in my opinion its because people are fed up with not being listened too, being treated as a resource to milk every penny from, and games being rushed with bugs, less features etc. while not all of these pertain to poe2 i think its the reason people are fighting back. |
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" Or people think that they must be listened to. That they have authority to change everything they want and instead of providing feedbacke they are making demands. Then they act like spoiled child when they did not get what they wanted. Last edited by Sakanabi#6664 on Jan 28, 2025, 2:06:11 PM
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" How about the 2nd ****storm after they act, yt videos and bad reviews about game going banal, play while watch netflix, lowest common denominator affair. Or the 3rd ****storm by people who don't want mob and boss reset on death, just click to relax and never loose. Or any other ****storm for changes you maybe wouldn't like. Mob mentality where convenient, but I bet not good where against your preferences. Game design is not a democracy, well maybe it is for Helldivers but they kind of asked for it heh. There is a graveyard of great, deep and original game ideas trampled by what you describe somewhere. |
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" Straight advertisment, I want to play now. Last edited by Rabarbar_Lichy#7553 on Jan 28, 2025, 3:50:16 PM
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" yeah amazing how effective a tool that is. im the customer therefore be default im right. the job of seller is meet the customers needs while managing there wants with whats profitable to them |
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" Amazing, as in how they went from a toxic ride through hell and back to a fkn picnic? I'm low level and got back after the "great comeback", and found that diff level 8 ("impossible" heh) was suddenly a walk in a park, no matter the weapon and enemy, nothing is scary anymore really etc. I remember checking out the feedback from playerbase they listened to as well, turned out it was a bunch of "I want to have fun and blow stuff after work not fight for my life", "diff 6 too hard", "I can't kill that" kind of wailing, not much different to what happens here. Banal, homogenized, mediocre, pop, the ultimate fate of games with large playerbase where devs listen. |
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Yeah I really hate the one death thing. The 10% XP pentalty was bad enough with POE1 and would often make me lose interest and quit the league. One death on maps just feels bad.
If GGG likes this idea so much, and there are people who seem to enjoy the challenge, let them introduce a new currency type that can be crafted on to maps or slotted into the little map quad thing. One death but the risk increases the reward somehow. That way people can skip it if they aren't interested. |
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I agree. Softcore should be able to use all the portals to a map. I had over 3khrs in POE1 and I like that system better.
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Deaths in Softcore losing map and the ability to attempt it again - Citadels is just upsetting
If I wanted to be upset I would be working not trying to play and have fun Unless there is a competitive reason behind this - why not change it? Softcore is not competitive, lets just have fun. It is an ARPG game after all - is there any better reason to play ARPG than to have fun smashing NPC's to bits and getting awesome loots? |
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