SOLUTION for the hyperinflated Divine Orb issue and Rarity of Items Issue

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And also excuse my language, f*** rarity on gear, it ruins a lot. Keep rarity to Tablets and Waystones, this also encourages crafting on waystones and tablets while not forcing players to play a certain way just to get more loot.


If you remove rarity on gear, it would need to be implemented somewhere else or the majority is going to stop playing this game as drop rates are already horrible without Rarity / Magic Find gear.

Playing an ARPG without getting decent drops in campaign and early end game and hell even T15 is not what we casual regular players want, we value our time and want the drop rate to be increased or their is no incentive to play a game that only punishes you with horrible game design and little to no loot...

That's not a fun experience, doing 50 maps and getting piss all for loot or playing the campaign without a single exalted orb drop or decent rare..

Forget it, might as well go back to playing Torchlight 2, Last Epoch, D4 and Poe 1 if that's the case, this game isn't designed for the casual gamer it would seem.


Well yea thats why I said the removal of rarity on gear would need to be put on waystones, tablets, towers etc so we can still have the chance to get more loot but not by putting rarity of items on gear, effectively making meta builds for loot as now observed. A lot of players start to play the same way, build the same gear, take the same class and build just to maximise loot.
1 month and they will announce probably a reset for the early access with the 6 new characters.
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The rarity of this item doesn't match the value of this ability. Therefor, it's mostly only used for trading.


Once you get good enough, and start getting those high-end items, you will start understanding the value of the divines, and you will stop writing stuff like that.

Of course you should not divine those items, that have about the same value as the orb itself.

So I can totally see how you can use it "for trading" alone.

(The same way a human from the early ages would use precision tools to crack open walnuts, and that is it.)

The truth however, is far far away from it.



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SaKRaaN#0012 wrote:
1 month and they will announce probably a reset for the early access with the 6 new characters.


Your optimism disturbs me.
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SaKRaaN#0012 wrote:
1 month and they will announce probably a reset for the early access with the 6 new characters.


Your optimism disturbs me.


He is not wrong for the first part though, i don't know why people keep saying the new league will be released in March, following 3-4 months like they do in poe1. This is a brand new game under EA, they couldn't do changes for 3 weeks due to holiday, which led the game in weird situations like this one. Exploits happened, dupes happened, crazy builds happened, the last interview they said they will be saving balance and other important things to new league launch. This means that league launch is soon, they never stated that it's months away, Jonathan said very soon.

6 new characters part tho lmao, druid and huntress most likely like they stated before EA release.
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Kage#1250 wrote:
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SaKRaaN#0012 wrote:
1 month and they will announce probably a reset for the early access with the 6 new characters.


Your optimism disturbs me.


He is not wrong for the first part though, i don't know why people keep saying the new league will be released in March, following 3-4 months like they do in poe1. This is a brand new game under EA, they couldn't do changes for 3 weeks due to holiday, which led the game in weird situations like this one. Exploits happened, dupes happened, crazy builds happened, the last interview they said they will be saving balance and other important things to new league launch. This means that league launch is soon, they never stated that it's months away, Jonathan said very soon.

6 new characters part tho lmao, druid and huntress most likely like they stated before EA release.


I think the most finished class that's ready to ship to live servers right now is huntress. All of the inactive spear skill assets seem farther in development than other types. My source:
https://poe2db.tw/us/Gem#UnknownGem
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One of the biggest issues right now is the Divine Orbs are losing value with time.

Not sure I agree here. For SSF players, for example, this really isn't an issue at all, and I would put issues with Trials and the entire Warrior archetype well above this in terms of urgency/priority.

That said...

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Change the ability of the Divine Orb to the following.
"Randomises the tier of the modifiers on an item"
(With higher chance to land high tier the higher the item level is on the item)
I believe this to be a very good ability to sink Divine Orbs into items to make an item with good rolled prefixes and suffixes into high tier, Divine Orbs would be used a lot to try roll a very expensive and strong item, but it can also roll bad of course.
Also, with the new "minimum tier" drops, those items would be even more valuable as bases for Divine Orbs as the new ability wouldn't for example drop a roll believe tier 4 on a tier 4 rare item.

And then introduce a new currency, that drops more often and often enough for the ability "Randomises the values of the random modifiers on an item" to be worth using, because honestly it's not very valuable. The exalt has way more value with it's ability than the Divine Orb.

... this is a pretty good idea, whether you're trading or not. +1.
The artist formerly known as Waitubold. Taking the Lord's name in vain since birth, basically.

I believe druid is closer than huntress because they wanted to include druid in EA launch but they decided to polish that class a bit more. I think they both going to be added at the same time with next league launch. Tbh the next update going to be the new league update in my opinion, they stated that they need a lot of new content to release so that people actually have meaning to come back and play, therefore instead of releasing an another big update like the last one, they will cook a big patch for new league launch next. I expect it way sooner than others stated here.
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Direfell#7544 wrote:
I may be mistaken but isn't the price of divines going up because they are in higher demand / exalts are more plentiful on the market with more people reaching endgame?

Making them MORE useful would inflate the price further, no?



yeah if you had a stronger sink for divines they would cost way more exalts each than they do now.



i think the argument being made is that the gear itself would cost less divines? that divines are inflating and hence their purchasing power for gear is decreasing?



thing is the gear is inflating too? gear is not leaving the economy either just like the divines. so what are the mechanisms here?

is the exact same piece of gear really getting more expensive pretty much across the board constantly? is that actually happening? or is it just really good high end gear is getting more expensive while average gear is becoming worthless?





one thing that happens as a league moves along is that people just dont give a shit about lower amounts of currency, thats definitely a thing in poe1. day 1 someone will trade you for 1 chaos, day 5 that persons minimum sales tab is 5c, day 25 the lowest they will take time to trade for is 50 chaos. they just dont care, they have all the gear they really need, 5c is meaningless to them, its relatively late in the league cycle. people actually giving a shit breaks down over time which has economic consequences.

this is a mechanism by which a sort of price inflation does happen as leagues move along but is somewhat outside of sinks and supplies to some extent.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Jan 22, 2025, 5:05:21 AM
Generally I would remove trade...it is really bad . Why? Minority (those who plays 24h/day) make inflation.
How about casual player? You do not care?

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