[Maintained] Giga feedback google doc about UI/UX with pictures, gifs and stuff.
Added "Changes tracker" section in the document for ease of access to the recent changes. Listed changes will be updated in the document (media will be added when possible) and duplicated (probably text only) to a forum post for those who do not use google docs.
0.1.1 patch: https://www.pathofexile.com/forum/view-thread/3695606 Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input. 0.1.1e patch: https://www.pathofexile.com/forum/view-thread/3729207 The Teleport to Sekhema Trials button was added to the world map navbar menu. 0.2.0 patch: https://www.pathofexile.com/forum/view-thread/3740562 Reduced the intensity of the fog in Delirium encounters. The Reforging Benches in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking. The jumps performed when using Escape Shot and Toxic Growth now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date. (I haven't included these movement skills issues in the doc, but it was in mind so it's a welcoming change that is worth mention) Hovering over a skill on your skill bar now displays a shortened description of the skill's behaviour, with a button prompt to open the skill information panel. 0.2.0e patch https://www.pathofexile.com/forum/view-thread/3750853 During endgame a common issue is missing a Rare in the corner of the map that you didn't happen to explore. In order to mitigate this issue, we have changed rares to show up on the minimap at all times. 0.2.0f patch https://www.pathofexile.com/forum/view-thread/3762929 Added the ability to bookmark locations on your atlas to find them easily later. Shrines are now easier to click on. Planned future QoL updates according to GGG posts: TBA Last edited by bombomtroll#4206 on Apr 26, 2025, 3:35:40 PM
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+10!
That is a very impressive doc/feedback! Finally, someone else except me and a few others on here who actually 'show' the work/things being suggested. Here is my biggest UI Suggestion regarding Guilds - Add Points/Guild Hideout button in Guild tab to increase exposure (UI images) https://www.pathofexile.com/forum/view-thread/3754951 Let's keep the great suggestions going to help improve PoE 2! P.S. Perhaps you can bring my suggestions on Guilds to life in your doc. file (for more exposure on the feedback) since I'm only good at image editing. Also include shining light on Guild bugs, including creating a Guild Tag not working at all in PoE 2. Further, the way in which Guild Tags are created (like in PoE 1) is also very 'dated'. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Apr 16, 2025, 1:40:27 AM
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" wow i have literally just checked this and i completed the campaign with 4 different chars. I havent unlocked this on a single character... |
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Excellent work /clap
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I would really like to see a "stash all" button, like any normal game that manages ton of different materials. Just press a button and stash duplicates in their tab and place, easy
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