[Maintained] Giga feedback google doc about UI/UX with pictures, gifs and stuff.
VERY CONDENSED TLDR:
I've made animated and non-animated changes for in-game UI / locations to discuss about: Act selection window - https://youtu.be/rw5yi1CmZz0 Atlas window - https://youtu.be/2gOpYRJTWFM Atlas scalable icons - https://youtu.be/iVi1Sx_0hLg In-game Loot Highlighter - https://youtu.be/mEmVtKnJ_xI And there is more in this feedback, these are just the biggest one, If you got interested, feel free to proceed further. Grab some food and drinks, it will be a long ride :D https://docs.google.com/document/d/1jIP_qefeTR5C9OoNPAqu8vy_oKjlY4kLhm65dwH4qRA/edit?tab=t.0#heading=h.b4gs1pr6lmz5 This post and the document are still being maintained and i keep an eye on most published changes discussed in the document. Added "Changes tracker" section in the document for ease of access to the recent changes. Listed changes will be updated in the document (media will be added when possible) and duplicated (probably text only) to a forum post for those who do not use google docs. 0.1.1 patch: https://www.pathofexile.com/forum/view-thread/3695606 Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input. 0.1.1e patch: https://www.pathofexile.com/forum/view-thread/3729207 The Teleport to Sekhema Trials button was added to the world map navbar menu. 0.2.0 patch: https://www.pathofexile.com/forum/view-thread/3740562 Reduced the intensity of the fog in Delirium encounters. The Reforging Benches in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking. The jumps performed when using Escape Shot and Toxic Growth now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date. (I haven't included these movement skills issues in the doc, but it was in mind so it's a welcoming change that is worth mention) Hovering over a skill on your skill bar now displays a shortened description of the skill's behaviour, with a button prompt to open the skill information panel. 0.2.0e patch https://www.pathofexile.com/forum/view-thread/3750853 During endgame a common issue is missing a Rare in the corner of the map that you didn't happen to explore. In order to mitigate this issue, we have changed rares to show up on the minimap at all times. 0.2.0f patch https://www.pathofexile.com/forum/view-thread/3762929 Added the ability to bookmark locations on your atlas to find them easily later. Shrines are now easier to click on. 0.2.0g patch https://www.pathofexile.com/forum/view-thread/3774660 Improved the visibility of connections between maps on the Atlas, especially in the desert biome. 0.2.0h patch https://www.pathofexile.com/forum/view-thread/3781189 Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y. Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition Logbooks. Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen. Planned future QoL updates according to GGG posts: A huge request has been that we invert the display of "Tier X" on items when using advanced item display. This is so that you can immediately identify if a modifier is the best it can be on an item. This is more for advanced and Endgame players, but is very important to being able to quickly assess the true power of an item or if it's an appropriate crafting base. We are swapping this back to work the same way as Path of Exile 1. Last edited by bombomtroll#4206 on May 22, 2025, 12:22:58 AM
|
![]() |
Updated.
|
![]() |
This work is amazing, a truly masterpiece of feedback.
I'm not able to find it, but in my game i can't see the new mods from crafting highlighted, so i have to remind what mods the item had to figure it out the new mod added to the item. In other words, this doesn't happen to me: https://www.youtube.com/shorts/yvU49bHxDVY As you can see, the chaos resistance modifier glows in this clip. |
![]() |
" Yea it is edited effect in that short. And i get what you saying, its been like this since PoE1, and GGG added item border glow on item change, but not the mod glow sadly, would like to see the reverse of the effect to see new mods glow up. Its totally worth mention, thx for bringing that in. |
![]() |