Giga feedback google doc about UI/UX with pictures, gifs and stuff.

this need more attention
Only looked at TLDR portion, all of that is great. Needs GGG lovin.
Bartender, your finest ale please.
Great feedback post, I really appreciate the effort you've put into it, but at the same time i can't help but think that some of these are basic, videogame 101 type of thing

How GGG missed the mark with some of these is kind of crazy to me
Wow a great feedback.

About the putting the player UI in the background in a full screen window (e.g. world map/endgame, passive tree, atlas trees):

I assume they're all implemented the same way. You can open side panels (e.g. inventory, gem tabs) while having a full screen window in the background. So that you can change your equipment/skills and observe the effect, or put things into the full screen windows (e.g. put waystones into world map, put jewels into skill tree sockets).

About item tier, I think it only affects the affixes at the drop time. After identifying the item, further changes (e.g. exalted slam) are not affected by the tier.
"
jaege#0279 wrote:
Wow a great feedback.

About the putting the player UI in the background in a full screen window (e.g. world map/endgame, passive tree, atlas trees):

I assume they're all implemented the same way. You can open side panels (e.g. inventory, gem tabs) while having a full screen window in the background. So that you can change your equipment/skills and observe the effect, or put things into the full screen windows (e.g. put waystones into world map, put jewels into skill tree sockets).

About item tier, I think it only affects the affixes at the drop time. After identifying the item, further changes (e.g. exalted slam) are not affected by the tier.


Sounds like i didn't clarified these points enough :D Or some miscommunication happen.

About background UI, it was just about the globes bar, not like you shouldn't be able to use your inventory in the Atlas window, etc.

I got confused when reading you about Tier thing. Maybe you could elaborate to me? Or point it on the doc with the keyword so i can look it up myself and add something in order to make things clear.

Also thx for commenting, that helps a lot with keeping the post up!
if those two with the vision implement even 1/100 of that feedback, we could have a much better game than what we have now.
Last edited by stefanaki#6858 on Jan 28, 2025, 4:28:14 AM
+1
They should pay you for that.
They should pay you for that.
Keepin the post alive!

Report Forum Post

Report Account:

Report Type

Additional Info