Giga feedback google doc about UI/UX with pictures, gifs and stuff.
this need more attention
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Only looked at TLDR portion, all of that is great. Needs GGG lovin.
Bartender, your finest ale please.
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Great feedback post, I really appreciate the effort you've put into it, but at the same time i can't help but think that some of these are basic, videogame 101 type of thing
How GGG missed the mark with some of these is kind of crazy to me |
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Wow a great feedback.
About the putting the player UI in the background in a full screen window (e.g. world map/endgame, passive tree, atlas trees): I assume they're all implemented the same way. You can open side panels (e.g. inventory, gem tabs) while having a full screen window in the background. So that you can change your equipment/skills and observe the effect, or put things into the full screen windows (e.g. put waystones into world map, put jewels into skill tree sockets). About item tier, I think it only affects the affixes at the drop time. After identifying the item, further changes (e.g. exalted slam) are not affected by the tier. |
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" Sounds like i didn't clarified these points enough :D Or some miscommunication happen. About background UI, it was just about the globes bar, not like you shouldn't be able to use your inventory in the Atlas window, etc. I got confused when reading you about Tier thing. Maybe you could elaborate to me? Or point it on the doc with the keyword so i can look it up myself and add something in order to make things clear. Also thx for commenting, that helps a lot with keeping the post up! |
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if those two with the vision implement even 1/100 of that feedback, we could have a much better game than what we have now.
Last edited by stefanaki#6858 on Jan 28, 2025, 4:28:14 AM
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+1
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They should pay you for that.
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They should pay you for that.
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Keepin the post alive!
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