Pull the team off of PoE 2
" I think about 70% of people who played poe 2 quit so far and numbers are ofc still dropping. Basically all people I know have quit it already at least for now because of similar reasons - boring, lacking in every sense, tedious. You did not even play poe 1 did you? Or tried it and was too difficult to comprehend? Poe 2 might become really great, but so far it is far from it. It is defnitely much easier for boys like you though as obviously complexity of poe 1 is not there. Yet. It looks like it has lots of potential but so far more demanding players are in vast majority dissapointed with it. So be happy yo you are not one of them, that your expactations were not too high and enjoy! |
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+1
Put the poe1 devs back to work on the fully released game that's sustained your company this far. Also set hard limits that the games CANNOT poach manpower from each other ever again. |
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" Two players log in to PoE, one of them logs in to PoE 1, the other logs in to PoE 2. They both complete the campaign: - PoE 1 player: did it in under 10 hours - PoE 2 player: was just reaching half way by the time the other guy was hitting end game. - PoE 1 player: Targeting mechanics to be able to craft the best items their character could use at the time, they hit max resists with the help of bench craft, now they're farming early end game expedition to craft a strong item with Rog. They're also specc'd into essences so they can guarantee high tier/exclusive mods on the items they want to use. They're planning what they'll need for big meta-crafts that bring their build to its peak. - PoE 2 player: still using items they RNG lucked into finding on the ground in acts 2-3, despite being in endgame, maybe RNG will favor them again with their next ID/slam (probably not though). - PoE 1 player: Ascending through the atlas, completing specific objectives and reaching specific milestones allows them to skew map drops in favor of their favorite maps. They can make every map their favorite map layout (24/7 Mesa), or every map 1 of their 16 favorite map layouts, or block their least favorite layouts, or not limit the dropped layouts at all, it's up to them. - PoE 2 player: Taking the walking tour of Augury for their 5th time that day. If only the Citadel didn't spawn on the other side of that swamp biome. Good thing they get to take breathers after all that walking thanks to the mandatory levers, the constant 30% movespeed was getting overwhelming. They reach the other side of the biome to find that the nodes don't connect to reach the citadel. Darn, guess they'll have to path out of the swamp biome, through the forest and across the mountain biomes, only 15 more maps to go! - PoE 1 player: Has multiple avenues to access increased power for their character/build. They are given absolute decision-making power about which mechanics they get to engage with, and multiple ways they can push that content to the max. The passive tree is a diverse web with direct access to stats with a diverse array of jewels that offer massive effects. Ascendancies offer highly coveted effects that can't be found anywhere else on the tree. They can always be swapped if the player finds a better path to power. - PoE 2 player: Gets to choose between blocking bad layouts by completing them before applying tablets, or rolling the dice as they slot in a tablet and it sorts breaches, delirium, and ritual onto Vaal Factory, Vaal Foundry, and Mire. Hopefully they don't die, otherwise all content is cleaned from the node. The passive tree is a wide selection of stat travel nodes that take you to clusters of broad "increases"(unless you're warrior, then it takes you to decreases). There is no access to any power the character doesn't already have. They chose an elemental attack build, so all leech nodes are dead, they use evasion, so all energy shield and armour nodes are dead. They're melee so no projectile nodes, no caster nodes, no chaos nodes. They determine a viable path after eliminating 90% of the tree, and take it. They're locked into their ascendancy so hopefully it turns out well! Calling PoE 1 the superior game isn't enough, these are two games that shouldn't even be put on the same scale. PoE 1 is the Mona Lisa, PoE 2 is the banana duct taped to a wall. Last edited by NecroticHorror#1430 on Jan 30, 2025, 6:29:38 PM
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" 100% nailed it! |
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They actually should let their Developers decide on which Game they want to Work on because only when you like your Work and have some Passion for it the Result will be good. Empty Spaces then have to be filled up with hiring new people who have Passion for one or the other side.
Last edited by derhealman#2745 on Jan 31, 2025, 1:13:00 AM
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" suuuure that's how a company works. Maybe there is some company in Finnland that works that way who knows ;P But they should def have a minimum staff for poe1 and prevent sth like that from happening again as much as possible. |
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- all your 1s
I like how some in here did nothing but nonstop complain about poe1 during settlers as well So ggg should definitely not do anything like this |
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" Lmao... This is incredibly fitting. I actually saw that duct taped banana first time like 3 weeks ago when i read that some imbecile bought it for big bucks. And that some people consider it "art". Yeah, this really describe two poe games perfectly. |
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+
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" additionally, it`s not easy to exchange devs between projects. i don*t say it`s the case here, but as a sw dev, when i got assigned to a fancy new project which fixed alot of the flaws the older system has (but nobody dares to touch), going back to the older project felt like grabbing into the guts of a dead animal. there is alot of psychology in software development :) it`s basically art, design ... or both. --- also, i think that the complexity of both projects is pretty high, which might be difficult especially if projects overlap in major parts. age and treachery will triumph over youth and skill!
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