Unpopular opinion : I like the crafting system of PoE2
Hi guys,
Ive read a lot about how bad the craft of PoE2 is, and after 200h+ playing it, I strongly disagree and I would tell you why. Firstly, Ive played thousands hours of PoE1 and 200h+ POE2. I have 2 characters lvl 90 doing T15 map on PoE2, a poor fire mage (my 1rst character) and a strong monk. Secondly, I only play SSF on both PoE1 and 2. So my experience of both game is different than 99% of players. Im not saying a way to play this game with or without trade is better than the other one, but the way Im playing it seems closer than the way GGG want us tu play it I guess. Shortly to explain my point about the craft system, I would tell you how was my progress of PoE2. Like everybody at the start of EA, we all played SSF. We found magic items good for our character, use an augment on it, equip it, then switch for a better rare item and even sometimes we did some craft with an exalted on it. The way you played at early game, is the way Im still playing in end game. Just to give you an idea, on map T15, I still pick up ALL the orbs, I pick up the normal item lvl 70+, the magic ones useful for my builds, and all the unique and rare items. I craft with a transmu on normal item, sometimes use an essence to do so. When I find a magic item with good prefix or suffix, I use a regal then exalt it if its stil good. I think 90% of my stuff right now is made by myself with crafting. The remaining 10% is just a good rare item dropped and equip whithout using any orb on it. I dropped only few rare item that fit with my character. I have 200+ transmutation and augmentation orbs, 30 regal and most of time, few exalted. To explain something important for me, the way Im looking at orbs is not the same way most of players do it. For me, an exalted is a tool to craft stuff. For most of you, its a small amount of money. For me, a divine is a tool to improve a good item with bad rolls. For you, its a huge amount of money. So the way most of people use crafting in this game is biaised. If exalted and divine is money, you dont have crafting system anymore in this game... The way the craft is made in PoE2 is pretty good imo : - you have transmu and augment for normal stuff and because its hard to find a magic, rare item in early game, even the normal one is meaningfull to craft it. - then the good drop of regal and exalted allows you to craft a rare one. - chaos is used to try your chance to have a bad prefix or suffix and try to get a better one. - divine and chance are still useful, specially around unique items. I just dont really understand the utility of orb of annulment but Im sure it would make sense latter with the add of new mechanics. And I feel the orb of alchemy is pretty useless right now. I dont have enough to really use it frequently, and I prefer to use a regal from a magic item to craft. So right now, craft is pretty simple and straight forward, with a part of luck and thats good imo. I think its a good base to have a better craft system than PoE1 is for example. Do you remember the craft in PoE1 at the beginning ? Farming hours and hours to have enough orbs to craft. Using thousands and thousands of alteration on a ilvl 80+ normal item, hoping to have good prefix or suffix then to craft again hoping for a good item after dozen of hours farming. I experienced how EASIER it is on PoE2, to have some good prefix of suffix on item in comparison of PoE1... In PoE1, you could use thousands of alt with nothing better than a T8 prefix or suffix on item. On PoE2, every 20-30 items, you could find a T8+ trait... And how it is now on PoE1 ? Its pretty simple, you find a good base of normal item, then you go to see the 100 differents NPC to tell them to improve you stuff and TADAAAA after using your 1000 different pieces looted during your 100h farming, you have your perfect item. Is it a good way to craft for you ??? So yeah, I like the way the crafting system is made in PoE2. Less useless orbs, a more straight forward way to craft item and less complicated, loot are much more important cause you cant just craft a perfect item from scratch like PoE1. I improved my stuff dozens of times on my characters and I felt it really rewarding and satisfying. But again, Im a SSF player only and I totally understand than Im a minority. Last bumped on Feb 1, 2025, 8:49:36 PM
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I also think PoE2 crafting is fine. As I agree with your post and keep getting bashed for saying the crafting is ok, I'm allowing myself to copy paste a reply I've made this morning on this exact subject :
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I agree that crafting is good right now, just needs some minor adjustments (some affix weights are too high, some are too low) and I think chaos orb needs a rework and annul needs to be more common (because they share the same function effectively but annul is more rare). As for alchemy it's useful for crafting high tier maps. If I'm going to bulk craft a bunch of maps I might as well just start with 4 affixes. Also I personally hate that omens exist in the game, they are way too powerful and discourage people from using currency without them.
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I didnt realize alch is so useful for maps but you are right yeah, it would be weird to use transmut + augment + regal to craft a rare map...
Question : are you both (DemonikPath and dwqrf) playing SSF in PoE 2 ? And Did you play SSF aswell in PoE1 ? |
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I like that there aren't thousands of perfect items on trade, but after 500-600 hours it starts to feel empty
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you got the crafting system and the currency supply in the game both interact with each other.
it`s like in the real life economy where the government spends money first and gets more or less of it back by generally taxing stuff and some of it higher if it's not desirable for them. the game drops alot of currency and needs to get it off the economy afterwards, since there are no taxes, they need to motivate you to spend it with crafting and keeping access to endgame areas. in this context, player to player trade is not desired cause it doesn't remmove curency from the econommy but allows players progressing without playing the game. -- the more currency the game drops, the more inefficient crafting needs to be. age and treachery will triumph over youth and skill!
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" I am not and I was always against SSF even existing in the first place. But as long as it stays just a challenge with no benefits I won't complain about it existing. I think it should be up to a person how much they want to involved with trading. If you think that crafting is viewed as bad because of trade, that's not true. In fact it's better in trade because you can also pick up good bases you don't need and craft on those and sell good results. Sure you can just sell bases, it's safer but in a working economy crafting in the long term crafting should be more profitable (and also requires way less stash space). Also certain content currently drops way too much currency causing massive inflation, because there is more currency than opportunities to craft. Last edited by DemonikPath#1311 on Feb 1, 2025, 8:07:54 AM
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" I don't trade. I hate it. I don't play SSF leagues per se as I'm playing sometimes with a couple of IRL friends and we exchange items. I don't want to lock myself out from that. Also, I occasionally, once every few years, buy a unique item I've heard about that could potentially complement my self-made build, or the niche gear item I really need to change, but that's pretty much it. I'd rather gamble my currency onto "whatever crating is" than just buy out the game. I know the trading is a big part of the game for most people. Not for me. |
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" I strongly agree with that. I mean, people who craft sometimes in PoE2 are players who have already enough currencies to be safe, and use some exalted, vaal, divine to craft some stuff. As I said, some players who complain about crafting system in PoE2 dont use currencies to craft and are just waiting to have enough "money" then to craft. They are complaining because there is no other way to craft than using this currencies (= money for them) to craft item. They want another way to craft by not using this money. But by design, the crafting system is good actually ; To be simple : if exalted wasnt used as main currency for marketplace in PoE1, exalted wont be use as currency in PoE2, then almost everybody would craft with exalted in PoE2 and economy would definitely be different with a lot more of good item on marketplace ! But in any point, its not the fault of GGG. Players choose to use exalted and divine as money. Not devs !!! Last edited by Legoury#0138 on Feb 1, 2025, 8:30:07 AM
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" Okay Im doing the same. Tried once playing SSF league, saw it locked myself for giving items on guild stash so just playing SSF by myself now but not in the league. " Its interesting to see than even while not playing SSF, you could enjoy the craft system of PoE2. Because when you play SSF, you would easily how balanced the loot system is, always having a few exalted, more regal, a lot of augment and some transmu. But if you dont play SSF, because you dont use your exalted orb, it should be harder to see that balance. |
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