Unpopular opinion : I like the crafting system of PoE2

It's not perfect but I like it WAY better than PoE1 crafting. In fact, PoE1 crafting was one of the main reasons I stopped playing after 2500 hours. Every since they removed the masters from crafting (like 8 years ago) I disliked the crafting in PoE1
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Gimatria#7361 wrote:
It's not perfect but I like it WAY better than PoE1 crafting. In fact, PoE1 crafting was one of the main reasons I stopped playing after 2500 hours. Every since they removed the masters from crafting (like 8 years ago) I disliked the crafting in PoE1


you don't even need to craft in poe1 anymore. there is so much power creep and loot you can just custom set your filter and end up with gear way better than best crafts back in the day. poe1 <2017 and poe1 today are completely different games. system in poe2 is good as in it gives good outcomes but it needs some work to feel good
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Legoury#0138 wrote:
Hi guys,

Ive read a lot about how bad the craft of PoE2 is, and after 200h+ playing it, I strongly disagree and I would tell you why.

Firstly, Ive played thousands hours of PoE1 and 200h+ POE2. I have 2 characters lvl 90 doing T15 map on PoE2, a poor fire mage (my 1rst character) and a strong monk.

Secondly, I only play SSF on both PoE1 and 2. So my experience of both game is different than 99% of players. Im not saying a way to play this game with or without trade is better than the other one, but the way Im playing it seems closer than the way GGG want us tu play it I guess.

Shortly to explain my point about the craft system, I would tell you how was my progress of PoE2. Like everybody at the start of EA, we all played SSF. We found magic items good for our character, use an augment on it, equip it, then switch for a better rare item and even sometimes we did some craft with an exalted on it.
The way you played at early game, is the way Im still playing in end game.

Just to give you an idea, on map T15, I still pick up ALL the orbs, I pick up the normal item lvl 70+, the magic ones useful for my builds, and all the unique and rare items. I craft with a transmu on normal item, sometimes use an essence to do so. When I find a magic item with good prefix or suffix, I use a regal then exalt it if its stil good.
I think 90% of my stuff right now is made by myself with crafting. The remaining 10% is just a good rare item dropped and equip whithout using any orb on it. I dropped only few rare item that fit with my character. I have 200+ transmutation and augmentation orbs, 30 regal and most of time, few exalted.

To explain something important for me, the way Im looking at orbs is not the same way most of players do it. For me, an exalted is a tool to craft stuff. For most of you, its a small amount of money. For me, a divine is a tool to improve a good item with bad rolls. For you, its a huge amount of money.

So the way most of people use crafting in this game is biaised. If exalted and divine is money, you dont have crafting system anymore in this game...

The way the craft is made in PoE2 is pretty good imo :
- you have transmu and augment for normal stuff and because its hard to find a magic, rare item in early game, even the normal one is meaningfull to craft it.
- then the good drop of regal and exalted allows you to craft a rare one.
- chaos is used to try your chance to have a bad prefix or suffix and try to get a better one.
- divine and chance are still useful, specially around unique items.

I just dont really understand the utility of orb of annulment but Im sure it would make sense latter with the add of new mechanics. And I feel the orb of alchemy is pretty useless right now. I dont have enough to really use it frequently, and I prefer to use a regal from a magic item to craft.

So right now, craft is pretty simple and straight forward, with a part of luck and thats good imo. I think its a good base to have a better craft system than PoE1 is for example.
Do you remember the craft in PoE1 at the beginning ? Farming hours and hours to have enough orbs to craft. Using thousands and thousands of alteration on a ilvl 80+ normal item, hoping to have good prefix or suffix then to craft again hoping for a good item after dozen of hours farming.
I experienced how EASIER it is on PoE2, to have some good prefix of suffix on item in comparison of PoE1... In PoE1, you could use thousands of alt with nothing better than a T8 prefix or suffix on item. On PoE2, every 20-30 items, you could find a T8+ trait...

And how it is now on PoE1 ? Its pretty simple, you find a good base of normal item, then you go to see the 100 differents NPC to tell them to improve you stuff and TADAAAA after using your 1000 different pieces looted during your 100h farming, you have your perfect item. Is it a good way to craft for you ???


So yeah, I like the way the crafting system is made in PoE2. Less useless orbs, a more straight forward way to craft item and less complicated, loot are much more important cause you cant just craft a perfect item from scratch like PoE1. I improved my stuff dozens of times on my characters and I felt it really rewarding and satisfying. But again, Im a SSF player only and I totally understand than Im a minority.


PoE2 Crafting: A Hot Take That Misses the Mark 🔥🤨

Alright, let’s break this down. While it’s totally fine to enjoy PoE2’s crafting system, calling it good is a stretch when the overwhelming majority of players—SSF and trade alike—are saying it’s an unfun, RNG-heavy mess.

The Problems With PoE2 Crafting 🚨

1️⃣ No Deterministic Crafting – Unlike PoE1's endgame crafting, PoE2 locks you into pure RNG rolls with little control over outcomes. Exalts are literally just gambling, and Annuls have no real function.

2️⃣ No Crafting Bench or Harvest Equivalent – In PoE1, crafting involved deterministic upgrades, meta-mod crafting, and powerful multi-mod techniques. PoE2? You just roll the dice and hope.

3️⃣ Exalts as Primary Crafting Tools? – This is where SSF tunnel vision kicks in. Exalts being a main crafting currency might seem fine when you're self-sufficient, but for most players, this means no real crafting progression. Trade leagues exist for a reason.

4️⃣ Alchemy & Chaos Orbs Are Bad Now – Alchs are near worthless, and Chaos rolling gear feels like a waste of currency. Meanwhile, crafting has devolved into “spam augments and regals” because there’s no middle ground.

5️⃣ Loot-Driven Crafting Isn’t More Rewarding – You say it’s more meaningful, but it’s actually more restrictive. PoE1’s system allowed deep player agency, while PoE2’s makes you a slave to RNG drops.

TL;DR – PoE2 Crafting is a Step Back 🏚️

Yes, early PoE1 crafting was clunky, but it evolved into one of the deepest systems in ARPG history. PoE2? It’s a stripped-down version where you have less control, fewer options, and more RNG. SSF experience or not, this system feels unfinished rather than intentionally designed.

The consensus leans towards a desire for more control, reduced randomness, and the reintroduction of deterministic crafting methods to enhance the overall experience and Quality of Life.

Liking it is fine. Calling it better? That’s where the argument falls apart. 💀
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Jawsome#8813 wrote:
I'm not sure if OP values there time at all but the community consensus seems to be hate for the current implementation. A pure casino RNG is not crafting. I don't want things to be entirely deterministic, I doubt many do but the current state is absolutely unacceptable and a waste of anyone's time.

"Consensus" my ass. It seems to be very far from consensus and people who hate crafting are just idiots parroting the same stupid shit they don't understand.


"Consensus" doesn’t mean 100% agreement, but when the majority of discussions, feedback, and community sentiment lean negative, that is a consensus.

Multiple Reddit and PoE forum threads have overwhelmingly negative responses to PoE2’s crafting system and it's well deserved.

Players & Beta Testers consistently cite lack of deterministic crafting, overreliance on RNG, and removal of meaningful player agency as key issues.

If you believe the system is good, you’re welcome to defend it, but outright dismissing criticism as "idiots parroting" just proves you can’t refute the actual arguments...
I've always been of the opinion that RNG system necessitates large numbers.

POE2's crafting feels bad becuase of the lack of currency. The fact that the devs balance crafting materials as an economy, further makes it worse because each individul player's experience is irrelevant in their eyes. If 20% of the players are going to suffer at bad odds for their entire history of playing this game, it's fine for the devs as long as the economy is balanced.

In order to have an economy in the first place and balance it, devs have turned the knob on currency drops all the way down to the minimum. So little currency drops during the campaign that crafting essentially doesn't exist.

And for the devs, that's fine because they balance the whole game by the endgame. You can't have the powerful endgame characters gaining the same amount of currency as weak early game characters, so necessarily early game must suffer.

In the endgame, then they balance the currency drops to avoid inflation, and thus you can't let every player have too much of the valuable (i.e. useful) currencies like Divines, Omens, Essences, and Catalysts.

After all, values comes from scarcity.

And all of that, is because the devs deliberately use crafting materials as currency. This is the obvious result when you balance something that should be given in large quantities to work properly (i.e. crafting materials for randomized results) by applying principles of balancing something that needs to be kept relatively scarce (i.e. currency used for trading).

Devs created this problem for themselves, and then decided that they must sacrifice crafting for the sake of trading, because in their vision of the game, trading is the way people should be obtaining loot.

Some devs apparently still are under the impression that loot on the ground matters. They don't. Only loot in the market matters. On the ground, its the currencies that matter.

And as long as the devs refuse to see this problem, it will never be resolved.
Last edited by kumogakure#7381 on Feb 1, 2025, 6:27:25 PM
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Multiple Reddit and PoE forum threads have overwhelmingly negative responses to PoE2’s crafting system and it's well deserved.




Multiple Reddit and PoE forum threads have overwhelmingly negative responses ; period.


That doesn't mean much and it's not really relevant informations. Just a proof that haters are quite loud.

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AintCare#6513 wrote:
again you missing the point because what is lacking is the feeling of progress, whihc has nothing to do with time investment, which is my argument. also this thread is more suitable for me than it is for you- read the OP, then read the name of the forum section

<from another post>

Its a fucking game if you playing it make you feel you wasting time this is entirely on you.



I'll try to be generous to you but how is "feeling of progress" not related to time / effort investment?? Could you elaborate on how those things aren't as directly related as I would expect them to be??

I reread some of your posts but I don't care if something is RNG or Deterministic -- if there is reasonable efficient time & effort investment but no sense of progress then I could consider that a waste of time & effort as a lack of progress wouldn't meet the intended goal of smooth progress.


As for your emotional state I hoped that you were sharp enough to realize this was a play on blaming other people for playing a bad game. You're just responding to other people's feedback and seem to be taking things more personally than I suspect you should.


EDIT before responses come in --- Perhaps its best for both of us to focus on giving as good a level of feedback as possible WITHOUT throwing poo at each other [or other people] trying to leave feedback.
Last edited by KingAlamar#4071 on Feb 1, 2025, 7:56:46 PM
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AintCare#6513 wrote:
again you missing the point because what is lacking is the feeling of progress, whihc has nothing to do with time investment, which is my argument. also this thread is more suitable for me than it is for you- read the OP, then read the name of the forum section

<from another post>

Its a fucking game if you playing it make you feel you wasting time this is entirely on you.



I'll try to be generous to you but how is "feeling of progress" not related to time / effort investment?? Could you elaborate on how those things aren't as directly related as I would expect them to be??

I reread some of your posts but I don't care if something is RNG or Deterministic -- if there is reasonable efficient time & effort investment but no sense of progress then I could consider that a waste of time & effort as a lack of progress wouldn't meet the intended goal of smooth progress.


As for your emotional state I hoped that you were sharp enough to realize this was a play on blaming other people for playing a bad game. You're just responding to other people's feedback and seem to be taking things more personally than I suspect you should.


EDIT before responses come in --- Perhaps its best for both of us to focus on giving as good a level of feedback as possible WITHOUT throwing poo at each other [or other people] trying to leave feedback.


lol trying the passive aggressive approach i see. anyway, rarity/odds is non-issue, something can be rare or 'hard to get' and be also part of everyone progression. currently most of those things have no progress feedback as they rely mostly on binary/boolean outcome. so you don't get a sense of progress. this is what i am stating here. it has nothing to do with how much time it takes or how unlikely the outcome is (those tow are the same thing) but rather if you can sense that you are getting there. its statistics vs perception/illusion. providing a user with feedback while not adjusting the actual odds will feel better. great example is poe2 6link vs poe1 6link. both rare, in poe1 if we ignore bench as it was years ago 6L not even guaranteed, yet poe2 feels worse/unfair because there is no sense of progress, even tho the orb itself is 100% deterministic. and none of this have to do with time taken- this is just yet another user perception/illusion that many fall into.
Last edited by AintCare#6513 on Feb 1, 2025, 8:21:38 PM
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I'll try to be generous to you but how is "feeling of progress" not related to time / effort investment??


For me thats the real point here.
As I said, the craft of PoE2 is not bad by design. Its an almost non deterministic craft, that have some qualities and with witch you could have fun. And by design, it makes sense.

The real issue here is about the way players are playing the game.

Whats the answer of GGG about crafting system, for casual players ? Is this almost non deterministic craft is enough to let players who just play some dozens of hours have fun ?
I really think so, by watching some streamers that dont use to play PoE1 or dont really like, having so much fun with PoE2. From this kind of players, I didnt hear anyone complaining about crafting system. They liked the fact you could by random stuff with gold, the simplicity of crafting, the way you could evolve your stuff.

So what about players who played thousands of hours ?

As I said, I played thousands of hours of PoE1 and the more deterministic the crafting system was, the less fun I had while playing it. And I read here that Im not the only one.
But in the current state (an EA with 2 months of existence btw), the crafting system is not enough to satisfy players who have already played thousands of hours of PoE2. And its okay, cause game is not finished, all crafting mechanisms are not in the game. But again, the state of crafting right now is a good base to build around, and its not bad as some influent players are saying it imo.


Right now, the more vocal players who are saying its bad, are old fashionned players of PoE1 because they are comparing both crafting system in both game. We dont hear dozens of thousands of players who just played PoE for "almost" first time, with PoE2. If I could have dozens of reviews of newcomers playing PoE2 that are saying crafting system sucks, so I would say maybe Im wrong. But right now, I can just read and hear old PoE1 players that are frustrating that PoE2 crafting system is not the same than PoE1. And yeah, we just need to recognize its 2 different game, with 2 different gameplay and crafting system is a part of it !


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dwqrf#0717 wrote:
Multiple Reddit and PoE forum threads have overwhelmingly negative responses ; period.


That doesn't mean much and it's not really relevant informations. Just a proof that haters are quite loud.


100% agree.
For me, its so weird that we almost all recognize how amazing GGG is doing to creating their game and communicate with us, and at the same moment, have the feeling almost all reviews here and on reddit are just negative about game and devs... Thats why I made this post initially, to let a place where people who like PoE2 could express their opinion, and devs to have a chance reading some positive reviews about their game. Btw, Im not here to make some "fake" positive review, I really feel the crafting system is good and Im enjoying it.
Last edited by Legoury#0138 on Feb 1, 2025, 8:26:36 PM
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AintCare#6513 wrote:
in poe1 if we ignore bench as it was years ago 6L not even guaranteed, yet poe2 feels worse/unfair because there is no sense of progress, even tho the orb itself is 100% deterministic.


Its not really the subject here, but man, its so true.
After 200h, I finally got my 1rst greater jewellers orb. How could I try to kill the final boss of this game, when I only have 50% of the power of my spell ???

We need at least, to have a greater jewellers orb as reward for finishing T10 Dhoryani quest for example... Or even T15.

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