Dawn of the Hunt Map Portals Clarification

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So 6 mod red tier map means 1 portal, we still can't trade...


As said in the GGG post you can exit and enter for trades several times. The only condition is "you didn't die". If you have just one portal and you die you can't enter again, but before you died you can enter and exit several times for trades, even with just one portal. For me it is what they said.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
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Leent_j#1771 wrote:

Tbh selling a quadrilion rares to NPS instead of just just going is simply not worth it.
You spending lots of time for meaningless amount of gold.
So i dont think it will affect anything in that regard.


In my opinion, it will affect. Gold is the only thing preventing me right now of doing endless Alva orb flipping and obtaining currency way faster (in minutes) than getting it by normal farming. ^^
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loopax55#5378 wrote:
In theory, the idea of endless entrances and exits (unless you die) sounds appealing. However, this will lead to players obtaining massive amounts of gold very quickly if they can sell all their loot to NPCs. (I was easily making 300k+ gold on a single breach map, leaving behind 90% of the rares, with this change, probably 1-2m gold per breach map will be no problem).

If that’s your intention, why not just place an NPC in every map so players don’t have to constantly teleport back and forth to sell items?

Ideally, faster gold generation shouldn’t result in more Alva orb flipping, like in the current league, where players can use their gold at Alva NPC to flip same currency back and forth obtaining much faster currency than by farming maps.
(eg. buy regals orbs for exalted then sell back the regals for double the exalted)


You are not counting the time to exit the map and sell and enter the map. While you are doing that, other players are clearing the map and eventually getting divine drops. Time is money. If you keep clearing maps non stop you get much more gold than entering and exiting a map, considering that the amount of loot is much lower than POE1, you won't have many items to sell to NPC and you will end up just losing precious time entering and exiting portal to the very same map. Maps are dropping all the time. If they were extremely rare it would make sense to get every little bit from each map, but it is not the case.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
Last edited by jacarishe#0789 on Mar 31, 2025, 7:19:29 AM
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This seems like a over complicated way of fixing something that never needed changed. The 6 portal system is fine. Losing all of your loot cause you die once on a juiced map is still going to suck. PoE2 still has monsters that will randomly one shot you.i hate getting punished for a random death like that. If I wanted to play hard-core I would.


Yeah, it feels very bad, but if you juice the map more than your character can handle, you can choose to juice it a little less. More juice means more rewards, but it also means more dangerous mobs.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
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xhemix#7358 wrote:
So the places where unlucky deaths are most probable (6 mods red maps) still have 1 attempt?

1 death maps shouldn't be a thing in a game with online connection and servers periodically crashing, as sel las client.


Red maps give a single portal (I don't know if red maps with no mods count to this rule). If you die once you can't enter again. But... if you didn't die, you just got disconnected it is the exact same thing as exiting the map for a trade, so you don't lose the portal. At least it is what I understood. The only way to lose the 1 portal is dying.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
Last edited by jacarishe#0789 on Mar 31, 2025, 7:29:38 AM
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You are not counting the time to exit the map and sell and enter the map. While you are doing that, other players are clearing the map and eventually getting divine drops. Time is money. If you keep clearing maps non stop you get much more gold than entering and exiting a map, considering that the amount of loot is much lower than POE1, you won't have many items to sell to NPC and you will end up just losing precious time entering and exiting portal to the very same map. Maps are dropping all the time. If they were extremely rare it would make sense to get every little bit from each map, but it is not the case.


Mate, you either have no idea what is happening at Alva or you don't understand what even more gold means in hands of players.
You can simply play normal, grab all the items you can from the 6 portals and sell them to npc (indeed it takes some time to sell 6 full inventories). However if I am able to obtain from Alva flipping, 5k exalted profit using gold today, and being limited by the gold I have only, then with unlimited portal to sell loot, I won't have that limit anymore. So yeah, to me that means even more gain from flipping.

Don't get me wrong, flipping is boring, but you obtain MUCH faster currency than normal farming (I have a whole thread about it, if you want proof, go read it.)
honestly i love ggg but.. im disappointed of 0.2 of poe 2 and of poe 2 in general.. .

Basically most of the big issues i had with 0.1 remain unchanged... they are too busy with the less meaningful stuff makes me think that this is just how they want poe 2 to be...

1: huge awful disgusting maps and map layouts that just feel not fun to play.. . it doesnt even matter how good the game or the combat or the balance.. . if at the end what you need to do is grind countless of maps that are simply unfun !


2: speed relative to the huge maps.. they are focusing on useless checkpoints instead of understanding that the maps are far too big ..

3: Rarity... why does it even exist?

4: loot is so underwhelming without rarity

5: atlass tree and leages tree... this is just bad concept compared to poe 1.. the atlass tree is emprty or full of useless nodes theres no any choice or atleast not impactful choices there.. its very boring.. and the leagues tree is very boring and bad.. its just sooo bad compared to poe 1 idk why walk backward?

6: campain was maybe fun once.. but its so long to be repeating it.. . they said you wont want to skip campain but i never wanted to skip poe 1 campain and i already want to skip poe 2 campain? repeating the campain of poe 2 is so unfun... that most people avoid making more than 1 build .. .
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loopax55#5378 wrote:
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Leent_j#1771 wrote:

Tbh selling a quadrilion rares to NPS instead of just just going is simply not worth it.
You spending lots of time for meaningless amount of gold.
So i dont think it will affect anything in that regard.


In my opinion, it will affect. Gold is the only thing preventing me right now of doing endless Alva orb flipping and obtaining currency way faster (in minutes) than getting it by normal farming. ^^


Ok, but if each map you enter you always fill your inventory and when you exit you sell everything while not wasting precious time entering and exiting the map you will still get gold and for sure more divines because you will be clearing maps instead of just entering and exiting the maps lots of times, wasting 15 seconds to exit, sell and then enter the map again (don't forget the loading screen). Don't forget that the inventory is not huge. You can't carry many items. So the time you waste is much more valuable than the extra gold you get from that specific map.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
Last edited by jacarishe#0789 on Mar 31, 2025, 7:36:45 AM
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Ok, but if each map you enter you always fill your inventory and when you exit you sell everything while not wasting precious time entering and exiting the map you will still get gold and for sure more divines because you will be clearing maps instead of just entering and exiting the maps lots of times, wasting 15 seconds to exit, sell and then enter the map again. Don't forget that the inventory is not huge. You can't carry many items. So the time you waste is much more valuable than the extra gold you get from that specific map.


bro, divine raw drop is a chance to get them, alva flipping is guaranteed profit :) And even worse, when you don't get your divine drops in a map, you can use the gold made on that map to flip, so basically won't even matter if you are lucky for divs or not, as long as you have enough gold (and what I am saying is that with unlimited portals, gold won't be the limit anymore).
Last edited by loopax55#5378 on Mar 31, 2025, 7:48:36 AM
Log innnnnnn
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.

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