Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

"We gonna destroy and nerf all your builds to hell so that you`ll have to start fresh".
I`m glad GGG is following their roots!
"
xeron#1569 wrote:
nerfed the hype with these nerfs


You already paid for the early access nad it gave them money so no matter if you keep funding them. They already got their money. Sad.
Great work !

Thank you GGG
даааа есть что почитать!))))))))
"
xeron#1569 wrote:
So why should I keep playing this game and giving you money if you kill it every time I have fun, even when playing off meta builds? Nerfing everything is not the way.


You already paid for the early access nad it gave them money so no matter if you keep funding them. They already got their money. Sad.
Oh man, the two skills that I’ve played (pconc and magma spray) were altered. Pconc seems to be nerfed hard. Losing plus gem levels from widowhail quiver combo and base damage changing to physical makes me worry. I’ll need some play-testing to see how it changed.

Magma spray still seems to be okay with a good shield. I wish they’ve increased duration a little cuz sometimes it’s very hard to play with.

Anyway, thank you GGG for your continued hard work. I’m overall very pleased with changes and looking forward to future improvements.
Infernalist will be great again this patch.
Cant wait for the patch. Would be funny if they shadowdrop another class.
Anyway good job. See you on the weekend :)
"
So funny all the crybabies about nerfs.
Saying they will play LE (they don't even follow the game, was also a lot of nerfs there) and D4 (please...)

Still would be good to reduce slightly the monster speed in end game to allow "combos"


I picked it up today. It's fun and well thought out. And it has an offline mode. Also, you can name your character anything you want...something beyond GGG's capabilities, it seems. It's a good game and worth playing while GGG figures out how to pull their craniums out of certain orifices.

"
A little bit of challenge is healthy for a game, i hope GGG continue to balance and nerf what is obviously OP.


They didn't nerf things that were "OP". They nerfed everything...even things that were far from OP.

"
Moreover they cannot comprehend how difficult is to fine tune a game like POE, it is also in EA, they have to nerf thing in anticipation of what will come or interact with new uniques.


This wasn't fine tuning. This was using C4 to change a spark plug.

"
Nerf everything to the ground if it can allow a bit of engaging gameplay and challenges.


What's engaging about being tissue paper up against a zerg of white mobs? What's engaging about waiting for curses to kick in after the mobs have left the circle, and having to wait until the timer gets down to 50% before you can use your main offense against them? What's engaging about no grim feast, no evasion, no armor?

This was using an RPG to kill a fly because it seems they don't know how to surgically balance the game, perhaps because they felt rushed, and chose to just nerf everything and see what happens when the dust settles. I have a spoiler for them. They're going to have a lot fewer people to help them test their EA....me being one of them.
so...
Player kills boss instantly, no.
Boss kills player instantly, yes? even great.
I think it should be fairer, reduce bosses damage.
I don't want I died after being hit by only one boss's skill.
You reduce players damage, wanna us have a long-time fight with your bosses so that we can see what a wide range of skills you have prepared for your bosses.
That's okay.
But reduce bosses damage at least.
*Patch nerf

Report Forum Post

Report Account:

Report Type

Additional Info