0.2.0b Patch Notes

"
Thesseus#1063 wrote:
"
They play it all the time... if you listen to and/or read an interview involving the developers, then you would know they do.


Yea? Is that why the game crashes on vulkan. Weapon tempering has 4 charges that you need to recast in the middle of the fight for 3 seconds and thats why theres even more people stuck on jamanra than before? I would love to see dev stream their leveling experience on something like amazon or sorcerer, I genuinely would, because atleast then i would have the confirmation that they play their own game.

Right now it feels like they dont and they just chase some kind of VISION. You spend on average 70% of your time walking from point to point and exploring empty dead ends than actually playing. Skills are balanced around endgame interactions and not around leveling experience making it a torture on some builds before ascension or level powerspike. Thats why everyone was running bows on warriors and sorcerers for their leveling.

I am tired of them locking all the cool skill stuff behind charge generation and then only giving you one viable way of generating charges. Its not fun, its a slog to move thru the game.


In the interviews, they literally talk about about things they encounter while playing. Not everything is a conspiracy.

The PC's at the GGG office are most likely all the same, whereas the general public who is playing has a massive range of hardware and are all over the world. There are so many more variables at play that you may not seem to realize.
Let's work together to make this world a better place :)
Last edited by LostSoulz289#8506 on Apr 5, 2025, 5:18:51 PM
GGG, love the update, you guys are doing a great job. Disregard all these entitled mouthbreathers, I and many others are enjoying it.
The game is fine. Want one hit zoom builds? Diablo 4 is -----> way. Have fun!

I'm enjoying my Warrior the same as before. Slow? Yep. Builds take time. Welcome to a fresh league start.
Having beat Jamanra, the game difficulty is fine. He doesnt have too much health. Its jusg gonna be a fight and you gotta get ready for thay fight. Act bosses shoukd nit be easy PERIOD. Yhank you GGG for keeping firm on boss health cause yeah...it did feel good beating every boss so far because it was difficult.

The nerf to mobs health wasnt needed. Id rather them deal 5-10 percent less damage ideally.

Poisonburst survived mostly unscathed and with this patch it feels good now :)
Did GGG actually sneak in an undocumented blanket buff to all monsters in the game? xdd
why monster damage so big
yea go make game slower ********************************************************************************** GGG
"
The game is fine. Want one hit zoom builds? Diablo 4 is -----> way. Have fun!

I'm enjoying my Warrior the same as before. Slow? Yep. Builds take time. Welcome to a fresh league start.


Is it you Tom from Blizz PR dept? :D

I was just at Colossus fight at A2 with Minion Witch. It took me 6,5min to kill him!!!! And I know what im doing. I had to use flask 3x, was huge challenge, most of fight I just sit there with left hand supporting my chin while right hand doing rest...and waiting for my minions to tickle him to death.

0.1.0 leveling was at sweet spot (at least for minions), now its just boredom fest.
Last edited by quetak#1248 on Apr 5, 2025, 5:38:14 PM
"
So a lot of the issues the game had, you guys just doubled down and made it worse.

Please don't fall into the same trap other previously successful devs made and are now in a spiral down to being a mockery. Bethesda, Blizzard and Ubisoft comes to mind.

This "we know better than what the players want" mindset is the reason for those dev's downfall and it won't be different in your case.

TLDR: You're slowing down the game way too much. I just started the league and at level 13, I'm completely worn off.

I'm absolutely worried about the direction of the game with this patch, because it's telling me you guys want to dictate what we as players want.

Look, I understand the nerfs on the super OP stuff, very fair. But this wasn't a "balance patch", this was a major nerf patch with little rework on the foundations of the game: and this is what worries me. Instead, you guys doubled down and made things even weaker. There's stuff that were nerfed and makes no sense why. There's stuff that are completely unplayable, yet no reworks.

This is supposed to be an aRPG, not a souls-like game. Your intention is to make combat meaningful, but what's meaningful about mobs that run at you at 3000% move speed that are super tanky? There's no interesting mechanic to the mobs, how exactly do you want to turn combat meaningful?

Why are on-death effects (ODE) a thing? Because you think it's cool enemies explode on death? What a dumb hill to die on. No one likes ODE. ODE doesn't make the game better in any way, shape or form. If GGG was able to give a concise reason to why ODE exists other than "we think it's cool" then I would be more prone to accept it or at least understand why it's there, but it's one of those things that don't add value to the game.

Why do we have soft auto-targeting for projectile spells? It makes sense for controller, but why is this happening when mouse+KB is used? For example, Unearth feels so bad to use because of this. If there's 3 corpses on the ground very close together, instead of casting 1 Unearth on all 3 depending on where I'm aiming, nope. I have to cast Unearth 3 times because of this soft auto-targeting system. Why? I'm pretty sure my Lightning Arrows missing is due to this exact problem, because I am over-capped on Accuracy, so that's not the issue.

The campaign is worse in every sense. It's way slower, and it's just tedious. Seems like a chore. I'm not sure if I have the patience to redo the campaign in the state it is in every new league. I don't even know if I want to play this league because there's nothing really good here to experience. It's just EA release but slower.

Life is a huge issue, that's the reason why people ran Energy Shield. And now you just nerf Energy Shield without addressing the Life issue. That's not how you balance things.

Another thing that went unaddressed was mana costs, especially regarding + lvl skills. While crafting for my Lightning Arrow build, I thought I was fortunate enough to get + lvls to projectile skills to then see my Lightning Arrow costing 284 mana per cast. I actually cannot have + lvl of projectile skills in the build because of mana costs, not even with 'mana per kill' or 'leach mana' mods.

Also, why am I required to get a bunch of attributes unrelated to my build in order to get support gems or items? Maybe this has changed with the att stacking being removed. But it made no sense why my Ranger wanted more INT than DEX while also wanting some STR. And levelling the new Witch, I still needed to assign some DEX and STR in my tree just to be able to place some support gems. Make it make sense. What made POE1 so great is the freedom in builds, in POE2 I feel shoehorned into picking mandatory passives/skills.

I think I'll be sitting out from the game for a while until I see changes to the foundation of the game and other stuff I mentioned here. There's more issues, but I am tired of typing, especially when I have little faith these things will ever change given how I see GG addressing these issues.


This... A thousand times over.

Also FU for ruining att stacking though.
Buff player damage and movement speed ! I am just level 13 and I already can't handle this slow game anymore.

Report Forum Post

Report Account:

Report Type

Additional Info