Dawn of the Hunt - What We’re Working On
This feels more like a justification of why they made the game feel like crap, more than an explanation of how they are going to make the game not feel awful.
Here is hoping 3.26 is not awful, considering how much time you have spent neglecting your good game for your weird vision project. |
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Good You Listen to People.The Loot need a litle adjustment too if Your Plan is that everyone can have Fun with the Campaign and the Game.
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босс 3 акта вылеты в разных местах, пришлось выбирать сервер чтоб был шанс всё таки не вылететь и победить, 7 смен хоста, ради того чтоб можно было убить актового босса с которого упал синий дроп, надежда что у вас есть запас прочности это ваша ошибка, успешная работа над ошибками, не рассчитывайте на понимание вы уже сильно облажались снова, лига водолаз, озеро кала, нет никакого желания давать шанс.
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what i miss most in 2.0
getting a usabel weapon not every 15 level ups,but every 5 level ups getting enough currency to play with crafting at armor and rings as i do not find upgrades neither weapons nor armor anywere. allone that wouldmake leveling more fun and faster because of more damage and less dying. even crafting shoes with 15+ movementspeed would be possible with more currency and fix movement problems for most. give us sometimes a peace of armor to choose as quest rewards, that is usabel. all the skill gems as best reward is little boring. and where is my twitch pet????? :-) and dont give up. game was fun before 2.0, will be more fun after. stay sane |
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I wonder why there is no new unique crossbow that was shown in the teaser?
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Way WAY too little, the fact you released 0.2 with conviction and doubled down on the "vision" simply implies you don't give a shit about feedback.
Cognitive dissonance applied to your own reverse strawman argument is all I see here. You took the feedback, twisted what people were having issues with to suit your own "vision", offered minor changes in an attempt to double down and hoped nobody noticed. I did notice that the vast majority of those who like the changes have never purchased a support pack. Kinda weird pandering to no-name nobodies with 30 hours on their account. Money talks, unemployment walks. I am sure all those who spent thousands over the years are going to be excited and willing to cough up $500 for your premium supporters packs now. Especially after basically ramming some myopic "vision" down their throats. A game that isn't fun and is essentially a tedious laborious grind for no rewards is what most people see as "work" or "a job". Just what everyone wants when they get home from work, a minimum wage job simulator. But hey GL with the "vision" lets hope tencent feel the same as their revenue vanishes like a fart in the wind. |
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wow nice fixxes, so it`s either play huntres or summoner or don`t at all....not to mention the destruction that happened on the good builds on standar `league` after us spending hundrends and hundrends of hrs... this reminds me of what BLIZARD did on D4 with the `nerf plan for ideology everywhere` good work ggg... good work..
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Perhaps I just don´t understand the basic concepts of making a good hack n slay / ARPG, but I´m sure I know when I see one...
There is not a huge discussion about the gold standard in ARPGs. I think it is clearly PoE 1. Me: approx. 30.000 hrs in ARPG 11.850 hrs PoE 1 (since patch 3.0) 370 hrs PoE 2 I think PoE 2 is kinda on a razors edge now, even after GGGs recent post here. GGG tries to creat an offspring of the GOAT (PoE 1), but eventually they realize, PoE 2 is lacking the simple fun of the genre. Make a game fun, a good breeze through a campaign, use the campaign to explain to new players how mechanics and numbers work. Make people enjoy the journey through the acts with no (or just a bit) frustration. Don´t make them learn through suffer, you will loose players with that! Test Player skills and builds with hard content in the endgame. For every PoE 2 player I know, the campaign is just something to fly through, because for them (and me) the actual game starts after the campaign and progression with T15 waystones. And the Endgame is what people glue to the game three months every league, not the campaign. By the way, there is no need to refuse to let people change their ascendency class! If I´m done with one ascendency and want to try a new, leveling the same class just feels like a bad design choice and a punishment. Surely GGG have numbers on that, but I can imagine, the casual players are more likly to quit a league, than to start the same class again, just to get another ascedency. If you wash aside all the recent saltiness here (unintended broken mechanics / builds have to be fixed - yes I mean twister f.ex.), I guess most ppl here love the game, most of them are loyal players since many years. But the direction PoE 2 is heading, estranges many players and this is a really sad shift. Where will all the PoE players go, when the game doens´t live up to the expactations? This is a scary thought for a lover of ARPGs - PoE 2 just must get a good game... I would like to have more insight of mark and jonathan and their vision. How they want to deliver the game? What is the design philosophy? Until I hear more on the fundamental direction of the game, I just stop spending on it. Current PoE 2 IMHO: 1) combos are not rewarding. Time up and chain 5 skills in a specific order and timing just to kill 3 normal skelets just not feels fun. If you want combos in the game, make them meaningful and worthwhile -> big clear / big radius / big buff 2) too slow gameplay is not fun, period 3) movement speed is king! make a hard cap at 150% or whatever, but the game right now just feels not fun regarding movement. Only notes on passive tree on the south-east side, this screws which and warrior. The passive notes with mostly 3% are too weak. Most likly the only source of MS for which and warrior is boots. and 35% isn´t just enough. it just doesn´t feel nice. more MS reduces frustration and pointless deaths. Areas are not too big, movement is just too slow! 4) perry mechanic just isn´t fun, period 5) make the camgaign fun - the camgaign is not the place to frustrate players with overboarding difficulty - test players / builds in endgame. 6) Please do a better testing before release. The standard for testing should be: a playthrough on SSF on every class. I really can´t believe that a qualitytester would sign off on the releaseversion of 0.2.0. After the playthrough, you should know, where to tweak the game. If you die more than 30 times during campaign in SSF, this should be a red flag. And I´m very certain, a minion lich in SSF would fall through in testing for 0.2.0 in the setting from above. How can the monsterlife incident occur with proper testing? Can GGG please clarify how they do qualitytests / How many hours, how many people... 7) crafting is still bad. Crating is a tool to get players around and engaged. When you enter maps and still have magic gear, just because crafting isn´t there (not just a hail marry exalted-slam on a piece of gear - this is not crafting - this is gambling). The percentage of recombining best flat phys and best increased phys is less then 1%. Who on earth buys / crafts / gets over 200 of the same base with one of the desired mod each with the intent to recombine them for a 2 mod item with the potential of being full on the item with crap mods. The current recomp-design is just bad. Congrats, you have implemeneted a mechanic for the 0.001%. 8) just make the game fun, fun to breeze through, fun to sink in hundrets of hours every league, fun to engage with hard content (in endgame), fun to grind, fun to play differnt builds, fun to engage with crafting, fun to max out builds. The biggest burden of GGG: before PoE 2, they made the GOAT of ARPG and it is very hard to compete... Cheers Last edited by Lunasicc187#5022 on Apr 7, 2025, 7:50:25 AM
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No one play tested 0.2.0.
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The game is starting to die down… can we please get a dual dagger build on the next update? Imma hold off and ignore this game till yall give us a dual dagger build. And let all hard earned items transfer to new league!!! We all grinded for the stuff that would be useless for the rest of the game updates… this game was good but im not quite sure anymore…
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