Further Changes From Today
" This is also such a w idea. I would post this as a post on the feedback sub section. |
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And please add a search function to the Atlas to highlight all unplayed maps with Breach or expidition etc.
This should be a select funtion of "And" variety (no an "Or" function) so a highly juiced map with multiple mechanics can easily be found. "Got to admit it's getting better, getting better all the time" - Paul McCartney, John Lennon I hope so, after 400 hours. Last edited by TrebligNairb#2645 on Apr 10, 2025, 3:40:30 AM
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I mean this are changes in a good direction so i wont say anything bad.
i only find it funny that the compromise is after the monsters kill you they are no longer fast and start walking XD |
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Fantastic.
Last edited by DreamAgain#4820 on Apr 11, 2025, 1:34:19 AM
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Pretty nice. And charm slots are implicit now!!!? F**kin hell took you some time. Was saying that from the start. I was shocked the first time that it wasn't a implicit stat...
But still no loot or actual crafting system. Last edited by Rekill#3893 on Apr 10, 2025, 7:59:17 AM
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Really looking forward to the patch! The tweaks, especially the improvements to monster attack flows and minion revive timers sound like they’ll make a solid difference in-game. Looking forward to seeing how these changes enhance the overall balance. Thanks for the continued work!
Last edited by KingCaracticus#7216 on Apr 10, 2025, 3:49:04 AM
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" Good, but the most annoying part of the fight is when she spam her invulnerability phase. When you don't have find a good stuff/weapon the fight take time, and when you reach the end seeing her spamming invul phase fallowing by a bombarding then AGAIN an invulnerability phase and a bombarding ... well it's not fun especialy if you survive and 5-6 attacks latter she start again ... I'm ok for some difficult boss, but the game is to dependant of luck in stuff drop in early game, especially in a league start when you start with nothing, that make some of boss fight a pain (Jamanra, Napuatzi, etc). Friends have stopped the game because of this. |
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good changes overall. Keep this direction!
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So sceptres can only be nerfed, they can't have a runes like every other weapons...
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About charms : what about quality ?
Some charms drop with quality, wich augment their duration, but we can't dismantle them to get a quality component. Glassblower bobble only work for flasks. Do you plan on giving us some way of altering quality on charms ? My friend dropped a unique charm yesterday, but it has the default duration, wich is not much. Also, is it really necessary that charms consumes half of their charges on use ? According to the type of charm, can't we just have something in the ratio of 20/80 by default ? Especially for the ones meant to fix resistances. |
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