Further Changes From Today

About charms : what about quality ?
Some charms drop with quality, wich augment their duration, but we can't dismantle them to get a quality component. Glassblower bobble only work for flasks.

Do you plan on giving us some way of altering quality on charms ? My friend dropped a unique charm yesterday, but it has the default duration, wich is not much.

Also, is it really necessary that charms consumes half of their charges on use ? According to the type of charm, can't we just have something in the ratio of 20/80 by default ? Especially for the ones meant to fix resistances.
Very good, thank you. Please, review the bleeding support stones and the melee restrictions for them. I wanted to play through bleeding on the crossbow, but half of the support stones do not fit this strategy, and most of the crossbow skills are elemental for some reason. I would like more skills that use pure physical damage.
boring slow game without loot but with awful maps layouts and the boring patch which improve nothing.
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Viper Napuatzi is one of the more challenging bosses for players, so we made the following change.
Lowered the amount and size of Chaos Rains (the purple ones) in the Viper Napuatzi fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious.


That stage is the less difficult thing to avoid so you did nothing to improve the fight.

Napuatzi must be the boss with the most deaths in it so try to understand why and not just "less purply thingies and it's good".
lets go
Last edited by DreamAgain#4820 on Apr 11, 2025, 1:33:19 AM
Thanks for the constant fixes.

Please improve drops quality and rate! I want to wear those low-lvl uniques while I'm levelling. Better MF is a proper incentive for clearing maps and not just speedrunning to endgame.
There really was no need for mob nerfs besides HP-related ones.
Thank you!
Cool. Now, hopefully, you can get the campaign balance back to 0.1. Obviously, there were some outliers that needed to be nerfed. However, you all really gutted the feeling of the campaign. This is why 60% of the player base is now on just two builds. Keep up the good work, GGG.
Last edited by Moregaze#2933 on Apr 10, 2025, 4:06:57 AM
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Napuatzi is arguably the easiest boss in the entire campaign. The fact that they had to specifically take time to nerf her says a lot about the actual ability most of this community has at playing video games.


Not easiest but definitely doesn't need any nerfs. She was managable with any class using non-meta builds (tested by myself).

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