Further Changes From Today

GGG, there have been tens of bug reports and feedback on broken skills for Witch Hunter. Is that something you will ever pay attention to?

Fresh Clip is not working
Emergency Reload is not working

both these skills have been disabled it seems
Nice job GGG
Good to see that finally you start treating the game as an acutal EA and patch things...
I appreciate your attentiveness to the community and the quick changes yall have made to better the game, another change I suggest to make the game wayyyy more fun and functional would be to increase the rare currency drops. Since crafting is always a gamble it requires a TON of currency to make a desirable item. Another suggestion is to somehow increase the movement speed early on in the game after starting a new character. This could be done either by simply increasing our base movement speed by 10%, or an early quest that rewards boots with 10-15% MS.

Thanks for your hard work and dedication.
and the change to see rares when u move closer?
backtrack no stop in a huge map is not fun
I keep reading the forum after the patch came out, and where did I end up. How and why did it happen that there are people who only want to go through the story, and for them the game is everything up to level 90. They can even level up two classes. But at the same time, the whole game is about reaching level 80 and that's it. At the same time, there are a large number of people for whom the game only starts after level 90. Because the whole point of the game is grinding and constructing a huge number of builds. Your class is incomplete up to level 90. The build can also be fully revealed at 90+. Acts and the storyline are not a game. This is a tutorial. It should simply teach you where to insert what and how to use the interface. What is sooooo long and slow now is because the game simply doesn't have that same content. The game is in development.

There is no point in discussing, much less demanding, that the acts become even slower. They a priori cannot and should not be long according to any rules of this genre.

The bosses that challenge you are not the bosses of the acts.
These are the bosses of the league on the high-end content. There are even corresponding rewards. Inherent only to this league.
Yes, there are almost none now. After all, the game is in development.
This is some kind of complete perversion.
It's like I come to the championship race, but instead of watching my favorite team go, I will spend 3 hours going through the control of the arch. Then 5 hours standing in line in the corridors to the stands. And then another 20 hours looking for my place in the stands. To see that the race is over, leave the track. Explosion of the head.
I9 9900kf, ASRockZ390 Taichi, nVidia RTX2070 8gb, DDR4 32Gb(3600 19/20 1.3),m2 970PRO 1Tb, 3x2Tb Hitachi +5tb Seagate +2tb ssd 870evo.Windows11
"
We have changed the way that minion revive timers work. When your first minion dies, it sets the revive timer to 7.5 seconds as before, but each successive minion that dies increases it by less and less (still capped to a max of 7.5 seconds). This should heavily mitigate the situation where most of your minions are dead, but the revive timer keeps resetting to 7.5 seconds over and over.

what about minions AI? it's broken
#PoE2Bad
Last edited by Blo0dForce#6672 on Apr 10, 2025, 12:13:25 PM
This is a W
1%(player power) x 0%(movement speed) + 300% MORE(white mobs hp) = -420%(fun)


Just doin a lil mathematics after reading patch notes don't mind me....





still upset that the bugged whirlwinds on huntress arent being addressed in any of these updates. hard to do the combo when the whirlwind from whirling slash doesnt work

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