0.2.0e Patch Notes

Thanks
changed rares to show up on the minimap at all times.
wao
How are you gonna have to push stash affinities? That has to be like the most low effort gimme improvement to include compared to everything else :(. It has a huge measurable impact on endgame and is a huge bummer to not have over the weekend.
Why does it seem like inhibitor support gem dosent work with any skill? its for charge skills so the charges dosent get consumed yet it says "Cannot Support Skills which require Charges to be used" what are we going to use it for then? ive tried multiple skill where it dosent work and even on barrage its weird, its better without it. Can you fix the gem and maybe remove the cannot be used by charged skills since its a support for charged skills??
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Some sections of water in The Matlan Waterways have been merged together to reduce the total amount of necessary levers to pull.

Less levers, yes, but the zone itself is still too long.
To be honest, they're nothing fun in this zone.
"Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks."

This is entirely incorrect. That exact behavior, as described, is ongoing as of a few minutes ago. Observed in bog normal hunt and cemetary hardmode hunt. The competent players I know adjusted to this ages ago. I don't know where this ranks in terms of complaints you get from players who find it too difficult to handle. That is not the issue. If it's important, it should be done correctly and verified. Telling your community managers to report something is fixed or adjusted generates a very poor impression, when it in fact, isn't. Whoever is in charge should provide adequate resources to minimize these discrepancies.

"The Azak Bog is now more rectangular, and slightly smaller."

Ditto. Last night I was on a nearly hour long Iggy hunt in bog huntress normal. I didn't die. I didn't get lost. There was almost no back-tracking. On my resolution and screen ratio the bog map overlay is about as wide but maybe 1.3 times longer than my screen. Usually. This map was so huge last night, at least 4 times bigger than normal and I was sober. I like large maps. The Iggy fight was entertaining as usual. It just really seems strange to read about a slightly smaller map and next time on it rivals Marco Polo's trek to China. Are there so many iterations of that map that the ones who rebelled and grew in size were easily missed?

Appreciate the patch notes, they sounded great. Perhaps those tasked with delivering the promised results should check their work more carefully?

Since this update, PS5 is having latency spikes of 10ms-->300ms.

I was playing up to the update restart, downloaded the updated, launched... Then the constant spikes started, causing game pausing every few seconds.

Please fix. I hope the US servers are not starting to see the issues of the EU.
Just a guy with a long-running history with aRPGs that is giving POE2 a try.
thank you!!
"All that fancy sword swinging when all you need is one good stab."
Very nice, but when do we get the "meme" Keystone from Jonathan that allows minions to have individual timers?

OMG PLEASE ADD IT IN :x
Ye lets first remove all the single target damage from arc, then lets make it so the spell cant shock anymore and on top of that keep 3 recommended shock support gems for the ability just as a implicator of showing how f dumb we actually are...... worst skill in the game atm for sure.

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