0.2.0e Hotfix 4

Whould you consider making life tap work with the Eternal life node? The logic behind not being able to pay the life cost doesnt really translate when you introduce it as being able to bypass energy shield and "take damage" on life without really taking damage on life. Intuitivly if it doesnt pay the life cost then it wouldnt work with bypass energy shield either since that to can't pay the life cost.

It just feels weird having it work differently on taking damage from enemies and "taking damage" from skills
0.2.0 and the various minor patches that you have added after its start have all been great, don't get me wrong. I really like the state of the game...if only I could actually play it. Your server latency is fucking terrible, and no one seems to acknowledge it anywhere. The frustration of your game not working properly just makes me want to give up and uninstall.
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The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable 'Controlled Chaos'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time.


So that technically proves that there's practically no QA department to test shit before it gets rolled out?
Fix soul tether plx!!
Balance monsters please, some of them are too powerful, for example Priest of the Sun, this is too much, spamming life flask what a gameplay... and for the stagger too this is unplayable
Thanks you for hard work but please add that to you to-do list
I feel that, like many, I'm losing faith in you folks as developers. You fix one thing but you always break another. Now the game is stuttering, unplayable and frankly ridiculous. These types of things shouldn't happen and the game shouldn't be released with "patches" until you know they will work. Clearly, with so many experiencing the same problem you folks must've encountered the same and yet you still released it?

I'm sorry but I'm becoming very very frustrated at the clear lack of attention given to the patches as you continually break something every time you 'fix' something else.

It's unplayable. It's ridiculous. Please fix it because frankly, I can see others including myself not wanting to play the game and feel that what we've spent (either on one platform or multiple) to be a waste of money as you apparently aren't capable of fixing issues.

Don't get me wrong, been a huge POE fan since 2014 and have played it alot since, and when POE2 was announced and released I bought it because I love this type of game and you folks always seemed to be fairly on the ball, so what has changed?
WHERE IS FIX
FOR SERVERS
I'M GETTING DC'D
AND ROLLED BACK
OVER AND OVER AND OVER AND OVER
CAN'T EVEN FINISH THE CAMPAIGN
I'M STILL IN OGHAM MANOR
GOT ROLLED BACK 5 TIMES ALREADY
I'M ALT+F4 THE GAME EVERY TIME
I'M HOPING THE NEXT DAY WILL BE BETTER
STILL NO FIX
ANOTHER ROLL BACK IN THE SAME LOCATION
I SEE BUG FIXES
HOORAY
I STILL CAN'T PLAY GODDAMN GAME
"
WHERE IS FIX
FOR SERVERS
I'M GETTING DC'D
AND ROLLED BACK
OVER AND OVER AND OVER AND OVER
CAN'T EVEN FINISH THE CAMPAIGN
I'M STILL IN OGHAM MANOR
GOT ROLLED BACK 5 TIMES ALREADY
I'M ALT+F4 THE GAME EVERY TIME
I'M HOPING THE NEXT DAY WILL BE BETTER
STILL NO FIX
ANOTHER ROLL BACK IN THE SAME LOCATION
I SEE BUG FIXES
HOORAY
I STILL CAN'T PLAY GODDAMN GAME

+
Delay player campaign progression by significantly reduce rare item drop which is ridiculous
in the pathnotes appeared

The Against the Darkness Unique Jewel now has a Medium Radius (previously Large). This change does not affect existing items. Modifiers that caused Notable Passive Skills in Radius to also grant 2-4% increased specific Attributes now have values of 2-3%. Existing items can be made worse with a Divine Orb.

but all the against the darkness are small radius now is this a bug?

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