Redoing the campaign was fine when it took 6 hours. It's not fine when it takes 20.

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Gorbarr#2442 wrote:
It feels longer because it's the same 3 acts twice. If the last 3 acts had a randomizer element to it, it could have a better feeling experience. When you run maps, it's an almost fresh experience in each. If you run the campaign, it's the same experience every time. This wouldn't be that much of an issue with the entire 6 acts, but a stopgap measure until they're developed would be to have that "ok now act 1 is randomized, zones are crazy, monsters from other acts show up, bosses are remixed".


No it feels longer because it is longer. In PoE1 you had same three acts three times and it never felt this long. Because it was short.

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How many times did any of you replay Witcher 3?


I do not know exactly, but it is more than 10.


Well last league alone i played the campaign more than 10 times i think.
Last edited by onetruelai#7327 on Apr 15, 2025, 9:50:36 AM
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Kraythax#2592 wrote:
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Gorbarr#2442 wrote:
It feels longer because it's the same 3 acts twice. If the last 3 acts had a randomizer element to it, it could have a better feeling experience. When you run maps, it's an almost fresh experience in each. If you run the campaign, it's the same experience every time. This wouldn't be that much of an issue with the entire 6 acts, but a stopgap measure until they're developed would be to have that "ok now act 1 is randomized, zones are crazy, monsters from other acts show up, bosses are remixed".


I disagree. Its because the actual campaign is often seen as a tutorial. You play the story then make your own story with progression and gear and power. People dont want to run 50 hour campaigns 7 times per league.


That's a player perspective issue. If the devs value the campaign, and you don't, nobody is right or wrong here. But they said the campaign was important, you don't want it to matter. It's just a disagreement, not an issue. You could run fewer characters instead in the same time, characters that are done more thoughtfully than 7 throwaway ones. It's cliche, but if you don't get what you want you can play something else.
Impatience is insatiable.
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Gorbarr#2442 wrote:
It feels longer because it's the same 3 acts twice. If the last 3 acts had a randomizer element to it, it could have a better feeling experience. When you run maps, it's an almost fresh experience in each. If you run the campaign, it's the same experience every time. This wouldn't be that much of an issue with the entire 6 acts, but a stopgap measure until they're developed would be to have that "ok now act 1 is randomized, zones are crazy, monsters from other acts show up, bosses are remixed".


No it feels longer because it is longer. In PoE1 you had same three acts three times and it never felt this long. Because it was short.


It feels longer than the length it already is because of it. I'm not saying it's not long. 3 times a short campaign is still short. 2 times a long campaign feels even longer.
Impatience is insatiable.
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Gorbarr#2442 wrote:


That's a player perspective issue. If the devs value the campaign, and you don't, nobody is right or wrong here. But they said the campaign was important, you don't want it to matter. It's just a disagreement, not an issue. You could run fewer characters instead in the same time, characters that are done more thoughtfully than 7 throwaway ones. It's cliche, but if you don't get what you want you can play something else.


Devs aren't the ones playing the game. And telling people to try different characters less in a game that always boasted about its theorycrafting power is truly something.
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Gorbarr#2442 wrote:


That's a player perspective issue. If the devs value the campaign, and you don't, nobody is right or wrong here. But they said the campaign was important, you don't want it to matter. It's just a disagreement, not an issue. You could run fewer characters instead in the same time, characters that are done more thoughtfully than 7 throwaway ones. It's cliche, but if you don't get what you want you can play something else.


Devs aren't the ones playing the game. And telling people to try different characters less in a game that always boasted about its theorycrafting power is truly something.


Well yes if the campaign takes longer you will only be able to do fewer characters in the same time. If you want to keep going just add more times and presto, more characters. I don't know what you mean by saying they aren't the ones playing the game - that they don't have to like what they're making?
Impatience is insatiable.
Who even needs 20h after their first playthrough, lol?
Its funny how Jonathan addresses this issue on interviews cause either he has never played Last Epoch (which is a concerning thing, as you should always learn from your industry as a whole) or just pretends to not know how the campaign works there.


For those who haven't played, Last epoch has 2-3 ACT SKIPS through special dungeons which are also used in the endgame. think of trial of sekhemas but its actually an act skip. The idea there is that the enemies are levelled for how strong your character should be at the "post skip" act, so if you can clear the trial it also means that you can proceed at the accelerated pace.

You can achieve this by using twink gear ofc, and by having that dungeon key, which can only drop from endgame maps. The twink gear ties to Last epoch gearing process, where you mix the high tier stats of endgame rares with unique item bases. Path of exile may have the most interesting uniques, but last epoch definitely wins by a mile gear progression.
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Gorbarr#2442 wrote:
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Gorbarr#2442 wrote:


That's a player perspective issue. If the devs value the campaign, and you don't, nobody is right or wrong here. But they said the campaign was important, you don't want it to matter. It's just a disagreement, not an issue. You could run fewer characters instead in the same time, characters that are done more thoughtfully than 7 throwaway ones. It's cliche, but if you don't get what you want you can play something else.


Devs aren't the ones playing the game. And telling people to try different characters less in a game that always boasted about its theorycrafting power is truly something.


Well yes if the campaign takes longer you will only be able to do fewer characters in the same time. If you want to keep going just add more times and presto, more characters. I don't know what you mean by saying they aren't the ones playing the game - that they don't have to like what they're making?


OR we could skip the campaign and make new characters without having to spend ungodly amount of time completing a TOTALLY LINEAR campaign. If that doesn't seem like a problem to you now, i'd like to see you 5 years from now. Many people literally played PoE1 league after league for many years.
Re-playing the campaign has been pretty fun so far. If you feel under equiped during a boss, you can like, grind a couple of maps.
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vexorian#9572 wrote:
Re-playing the campaign has been pretty fun so far. If you feel under equiped during a boss, you can like, grind a couple of maps.


Well same as above, you need to consider that it's only a second league. As Chris put it, PoE is a game meant to be played forever, and it's not just a slogan. Would you feel the same in a year? In 5 years?

And then there's also hardcore.

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