Redoing the campaign was fine when it took 6 hours. It's not fine when it takes 20.
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Its funny cause for me, campaign is a pleasure going through different acts, different environnements, good pacing with amazing bosses,...
Mapping feels boring for me : doing same maps, same environnements, no pacing with sometimes bosses, sometimes not during hours, no objective (looking for a citadel dosnt feel as an obj for me). Its always the same while playing for me : enjoying acts, having pleasure to wake up and thinking about the build I would make, bosses I would encounter, story that progress. And when reaching end game, after 20 maps, feeling bored, nothing to change in my build anymore, nothing to try out as new skills, just a routine doing same things again and again... Last edited by Legoury#0138 on Apr 15, 2025, 12:05:34 PM
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" One of my suggestions was to make it less linear by having cruel be randomized rather than only more difficult (and it even feels easier since you have all the skills by then). But the same principle stands that if you think you'll get tired of the campaign in 5 years, why wouldn't you get tired of 5 years of maps? There's only so much content in them. Impatience is insatiable.
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" What class did you play to do an 8 hr campaign run and what movement/travel skills did you rely on? I don't understand how 8 hours is even possible as the best time i've been able to do for Act 1 (all bosses), with zero deaths, zero hicciups, zero time screwing around with loot (wearing all blues), mostly dominated by the time to walk the zones, is 2h15m. The only way I can even get the campaign down to 20 hours is to run shield charge (on every class), as the walking time is so much of the time. I've been considering trying to add a second travel skill as I think this is one of the few things I could do to speed it up more. I'm basically walking from required objective to required objective. I am doing all the bosses, maybe I could skip more. Spirit from Freythorn seems pretty important. Are the charm bosses optional? (as in skipping the mastadon badlands?) As that charm bonus is pretty small and that would save a bunch of time. Last edited by KuroSF#6521 on Apr 15, 2025, 12:32:46 PM
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" IDK what you mean by "randomized" tbh. You still lack any agency in the campaign. As for mapping, well first of all GGG introduces a new mechanic every league and if they keep doing that, it's not gonna be that much of a problem. Then they'll probably overhaul the endgame itself a few time as they did with PoE1 while the campaign will be basically done and fixed once they add the three missing acts. Second, during mapping i at least have some agency about where i want to go and what i want to do, it's basically a sandbox environment and sandboxes tend to have longer lifespans. Last edited by onetruelai#7327 on Apr 15, 2025, 12:30:56 PM
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I honestly dread new leagues on this. The amount of time it takes to get through it the first time is just painful. It was fun the first time every time after that is not fun. It's a job something I have to do. It is not rewarding I am working for free. In order to play the new mechanics.
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" During event organized by GGG with the speedrun, best players made 3 acts in normal in less than 3hours. So yeah 8h for 6 acts seem okay. But for most of players, it would be more 12-15h if they try to speedrun it |
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" That's best players on best meta builds optimized for campaign. I think 12h on a SECOND character for me sounds possible after a few leagues but it'd still be twice as long as it takes me to complete PoE1 campaign. And these 12h would be split into 3-4 hour sessions per day because gotta work. Three days to just try a new character is too much esp. in Hardcore. |
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" The thing is they want a game where the campaign IS THE GAME, not an obstacle before the game. Their focus is that people play the game FOR the campaign. They are clear about that. They will not make it much shorter.. they will work to try to make people want to play it . Endgame MUST be secodnary to the campaign because MOST players NEVER reach endgame! |
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" "Most players never reach the endgame so we're making it so that even fewer players reach the endgame" is gonna kill the game pretty much. |
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" Because they quit during the campaign. This is a silly, self fulfilling loop they are stuck in. |
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