Upcoming Plans for 0.2.0g

Another L patch.
As long as you dont realize how dogshit slow gameplay is and that this kind of game CAN NOT BE DARK SOULS you can patch whatever you want its gonna be boring.

Stop nerfing, let us explore the game THE WAY WE WANT and not after your "vision" (Hint ur vision sucks ass)
so you're saying that loot drops will be getting a whopping 6.5% increased drop rate? whoo-pee-ding. so now it's .0000051% instead of .000005% praise the lord!
PoE 1 players are going to fuck this game up bad.

Their benchmark for creativity is copying their favorite streamer's build and their desired difficulty is "breeze through every level".

Just bump the goddamn loot a bit and leave it.
Thx GGG
The loot drops AS A WHOLE need to be MASSIVLY improved. I just can't understand who you continue to try to push your ENTIRE playerbase in the direction of a "Ruthless" style loot system. The ENTIRE reason that players roll ARPGS is to do it fast, and to have continual, GOOD loot.

The entire system needs to be revamped for the player.

Somehow you lost sight of the player in this early development
"
Another L patch.
As long as you dont realize how dogshit slow gameplay is and that this kind of game CAN NOT BE DARK SOULS you can patch whatever you want its gonna be boring.

Stop nerfing, let us explore the game THE WAY WE WANT and not after your "vision" (Hint ur vision sucks ass)

Hey, in Souls games when you beat a "unique" boss you get the guaranteed opportunity to craft one exclusive unique weapon/spell/item out of 2. In PoE2 it feels borderline miraculous when you see one mediocre early game unique to drop from one in a T15 map.
Yes also no reset for mobs and boss health on death so they pick up where they left off. That's hardly gaming and a level of pampering unknown to other genres.
Please nerf Temporal Chains or just remove it from map mods all together. Thank you! :)
jesus, just go work on poe 1, ffs
Hehe, good changes for casual players like me. hehe.

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