0.2.0g Patch Notes (deployed)
please stop making game easier every patch
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Still not fixed after half year:
https://www.pathofexile.com/forum/view-thread/3748801/page/1 |
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This is the "high" level of quality we have come to expect from poe2 devs.
It's nice that they admitted that they haven't really tested the patch before release. I'm Glad to see they are still at an indie company level of competence, despite the huge budged and experience. |
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thanks for being transparent with us
shi happens |
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So, basically you put a patch you didn't test and here we are
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Trash Patch
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servers are up, is the G patch live?
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1. Increase Jewelry Drop Rates
Have you considered increasing the drop rate of jewelry from monsters? While it's great to see rare drops and item tiers getting attention, it feels like the update will mostly benefit armor and weapon drops. Jewelry already has a low base drop rate, and without specific buffs, it risks being left behind. 2. Unique Item Drop Protection Come on, GGG — are you still avoiding some kind of protection system for unique items? As a solo player, there are dozens of uniques I’ve never even seen, let alone had a chance to loot, across both 0.1 and 0.2 patches. Unless you're in a full party stacked with rarity, these items remain out of reach. 3. White and Magic Monster Loot & HP Also, what’s the current thinking on white and magic monsters? Their health seems disproportionate to the loot they drop. Endgame maps are filled with them, and it’s exhausting to grind through packs of monsters that barely drop anything. It feels punishing for little reward. |
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At least tell us if Beira's is scaled by spell crit or just global crit or if the build is dead
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This update looks good! Thank you GGG. It's been a bit of a slog this time round to find the will to play the game but this update looks like the dopamine hit I was expecting when 0.2 originally dropped.
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