There's an entire generation of players with self entitlement issues and mental problems

"
1) I agree with the first point somewhat. Loot quantity was never the problem, it is always was loot quality. If I only get a rare here and there but I know it is an impactful one then that's fine. If I need a hundred of them to drop for one good item, that's a problem. Giving more loot is only a patch to the problem of bad loot.

2) I disagree with the second what somewhat too. The trials aren't difficult, they are piss poor game design. The ascendencies, a fundamental core of your character development, are locked behind them - yet, the player needs special tokens to access them, meaning that failure forces them to try and farm and item that can't be target farmed. That's already bad in and off itself. However, it doesn't stop there, failure makes the player have an hour long boss runback, a sin that should be avoided like the plague. It's only time-wasting punishment. What is the player supposed to learn from having to re-run the Sekhema rooms for an hour when he already successfully reached the boss?
And to top it off, each trial puts afflictions on the player - it will never feels good to receive a penalty for no reason.
Bad game design all around.

3) This is a bad point. We have zoom zoom builds. Look at lighning spear rhoa builds. They screen clear with a single button. Nerfing everything remotely strong across the board like after 0.1.0 makes it only so that you erase build diversity. Playing whack-a-mole with strong builds is a terrible balancing approach.


for your point on 2) I agree, and I was thinking about how bad it feels to get all the way through that damn challenge then get caught by some stupid ability after an hour of intensity. I don't know how they fix it, but i'd rather see them tune this than increase loot to the level they did.

I dunno, maybe the progress saves after each round in Sekhemas and at the Trailmaster in the second trial?
When all is one and one all, to be a rock and not to roll


Live for Glory, Honor, Death in Fire!
I agree with most things posted. My main complaint is nearly complete reliance on RNG for gear. Luck does not equal difficulty or skill. Rolling five relevant stats on a piece of gear is hard enough much less six. Rolling five or six relevant stats with decent rolls and your probability skyrockets into the tens of thousands if not millions. I am playing SSF this league so I am in a different boat than people who just farm currency and buy gear from someone else. More control over gear crafting would help the endgame on SSF and probably straighten things out on the marketplace for standard league as well.
"
stkmro#2432 wrote:

At this point in time, I think it's probably a good idea that we completely separate poe and poe2. The websites for both games need to be completely separated. The forums need to be separate. The best is to make both websites completely separate so that poe2 players will never need to go to poe website and poe players will never need to go to poe2 website.


^^^This is your post clipped for the reasonable part.



"The forums need to be separate."

^^^That's the only sentence you should have posted
the projection is real.
takes all the money from poe 1 profit.
wants to have your game just tailored for you.
the level of spoiled brat is absolutely insane. like inimaginable.
and you waste it on a super expensive engine with super expensive model just for you and you support ditching poe 1 for 1 fucking year.
at least ggg needs to be financially responsible and is already responding to feedback

and instead of being a grown up about it and asking for ruthless/casual divide, no. all the money just for you. what you dont understand is ggg themselves will kill your precious vision just so they can pay their fucking bills.

continue your echo chamber and let ggg make the decisions. ty
"
Hondo42#9683 wrote:
for your point on 2) I agree, and I was thinking about how bad it feels to get all the way through that damn challenge then get caught by some stupid ability after an hour of intensity. I don't know how they fix it, but i'd rather see them tune this than increase loot to the level they did.

I dunno, maybe the progress saves after each round in Sekhemas and at the Trailmaster in the second trial?


I mean, fixing the trial of Chaos would be real easy: Every room gets progressively harder with the same challenges as now. After clearing a room you can pick one of three boons that help you clear the next room (say like 5% increased movespeed, +2 to max resitances, creates an area with 3m radius around you that applies temporal chains to monsters, etc.)
After each room a safepoint is created to which you are reset if you fail and you lose all loot you picked up.

I am sure one could find similar solutions for trial of Sekhema
"
SerialF#4835 wrote:
the projection is real.
takes all the money from poe 1 profit.
wants to have your game just tailored for you.
the level of spoiled brat is absolutely insane. like inimaginable.
and you waste it on a super expensive engine with super expensive model just for you and you support ditching poe 1 for 1 fucking year.
at least ggg needs to be financially responsible and is already responding to feedback

and instead of being a grown up about it and asking for ruthless/casual divide, no. all the money just for you. what you dont understand is ggg themselves will kill your precious vision just so they can pay their fucking bills.

continue your echo chamber and let ggg make the decisions. ty


Depends on how you look at it. For me? I love the change in direction. Things are moving more toward what PoE1 used to be. Before it turned into the, in my opinion, mess it is now.

Not everyone shares your opinion that they ruined things. Though I will not deny that they should really be doing something with PoE1. Instead of simply largely ignoring it.
https://www.pathofexile.com/shop - Support Path of Exile!
my point is about player numbers.

they wouldnt change the direction if they thought they could sustain player numbers
"
stkmro#2432 wrote:
I read through the forum and reddit and I found it extremely disturbing that there's an entire generation of players with self entitlement issues and mental problems...


Takes personal opinion as fact (entitlement), diagnoses strangers with mental problems (disassociation from actual society = actual mental problem). You see, to claim something about others to look superior, you should probably not be guilty of the same things.

"
stkmro#2432 wrote:
...who want everything to be fast, easy, cheap, good and drop from the sky. They go on forums, reddit, social media and complain and even worse still, to spread lies, disinformation and misrepresentations about POE2. Almost everything that they have complained about are false and untrue.


Who would have guessed, another of your opinions touted as objective fact, claiming others are using their opinions as objective fact.

"
stkmro#2432 wrote:
These people are always complaining and crying about:

1. no loot / less loot
"
This is an invalid complaint. Less loot is always better than loot explosion. When you have loot explosion and the whole screen is covered with loot, you are forced to have loot filter to make the screen more visible. This is stupid design. It is better to have less loot and make loot drops more meaningful. Make every loot matters. Make loot filter be redundant.



Starting with shutting down opinions by calling them invalid with no actual proof. "This is invalid, because I don't believe it" bullshit.

"
stkmro#2432 wrote:

2. trials of sekhema and trials of chaos are too difficult
"
This is an invalid complaint. Trials are designed to be difficult and challenging. There's a reason why Trials are called Trials and there's reason why Trials are not called Hello Kitty Online. Do you understand? Please read again. Do you understand? Players need to learn to play in order to overcome challenges and difficulties. If Trials are going to be easy, then why bother to do Trials at all? Then why not remove all the Trials and just implement one button. You press one button and the Ascendencies just drop from the sky for you. Do you want that? Are you so cheapskate to want this type of things? There are already many guides and youtube videos available online for players to learn how to successfully complete their Trials. If the players cannot even make it through the Trials despite with the assistance of so many guides and walkthroughs out there, then perhaps you might want to think again whether this game is suitable for you.


Starting with shutting down opinions by calling them invalid with no actual proof. "This is invalid, because I don't believe it" bullshit.

"
stkmro#2432 wrote:

3. boring to play alts on campaign
"
This is an invalid complaint...


4. mobs too difficult
"
This is an invalid complaint...


5. boss too difficult
"
This is an invalid complaint...


6. their builds have been nerfed
"
This is an invalid complaint...



Just so we're clear, I edited these to save space. You start them all with the same statement, which is untrue just in general...you don't get to be the arbiter of complaint validity.

So...let's sum up - the way you want to play the game is correct, everyone else is objectively wrong, but it's them that has problems.

Let me go ahead and put up the tried-and-true saying..."If you constantly find yourself in a room of assholes, there's a damn good chance you're the asshole."
I mean how can you have any decent argument with someone who loves POE1 because its usually about what POE2 "should be" instead of what it could be.

We could discuss what elements of a game are "fun", largely based off of preferences until people are living on Mars but can some of you who are largely against POE2's direction away from POE1's incredibly over intensived monster slaying and loot explosions at least admit that you don't know what fun possibilities there are until its presented.

I remember a very long time ago when my brother told me I should give League of Legends a try, it was back in very early season 1 or maybe just before then and I told him "bah, I'll try this wacky game but I need to grind my mmmorpg man instead of playing this indie game I probably won't like!".
I was pretty damn closed minded from my overplaying of what I was used too for over 10 years and then that MOBA in its first few seasons ended up being one of the most joyous in my life, every game so fresh and tense and had me so amped to try and develop myself to be better.

POE2 is in early access, its still missing almost half of the weaponry announced and some skills of current weaponry, more ascendancy's, map improvements and much more balancing and new elements like spirits to go and if you need to step away because the "fun you know" needs to be consumed like tap water, then so be it and play LE but just let it grow, come on now.
Last edited by TrunktenUK#3407 on May 3, 2025, 3:55:39 AM
+1 agree with OP.

Cookie Clicker / Vampire Survivors lovers can get their dopamine rush every 30sec in PoE 1.

Not everyone suffers with that addiciton.
PoE 2 slower pace is much more enjoyable and challenges are fun, not a frustration.

It's for the health of a company to keep these two games different.
Some people just need to grow up and stop crying :)

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