CROSSBOW play style and 7 points that Devs need to focus on them!

"
teobibu#1278 wrote:
"
Crossbow skills needs to be buffed. Increasing Xbow base damage won't fix the problem. Most support gems can't even let you go high crit play. Mostly you get A and you lost B. Kinda lose-lose situation. What i suggest ;

1


Finally this my kind of question ; If you can use BOW while mounting Rhoa how come you can't mount it while you have Xbows? I m pretty certain Xbows are way easier to use more than Bows if you are riding a mount.
qqq



This and ONLY THIS with Rhoa pet shows clearly Devs intentions about Crossbow players future. Ιt is not based on any logic. It shows how express Devs their feelings about this type of weapon and overal Mercenery class.

Besides these numbers in statistic show clearly the unbalanced classes that remaining the same from patch 0.1.0.

I don't expect anything from patch 0.3.0. I'm dissaponted and it's time to stop playing until serious changes will make the game fun and balanced.


Its rediculus i know. Most of these problems is in Devs indifference abd there is no excuse. They have plenty time to fix all the current bugs but instead of this they are bringing new classes in game that would bring more bugs and unbalanced content. Now obvious they need to nerf spear system mechanism and that exactly what numbers shows in statistics.
Last edited by Baggos#7448 on May 11, 2025, 5:15:19 AM
Another problem i noticed so far is that Momentum gem works similar as Reload time.
It can't be triggered by Dodge rolling.
Devs need change the Dodge mechanism and make it as actual time and not cancelling everything during animation time.

Momentum gem triggers when moving 2 meters. Moving 2 meters means, flying, dodging, pacing, transferring and what ever makes 2 meter distance from the point you started.

[Removed by Support]
Last edited by Yrone_GGG#9576 on May 11, 2025, 8:22:59 AM
"
Albibu#9602 wrote:
Another problem i noticed so far is that Momentum gem works similar as Reload time.
It can't be triggered by Dodge rolling.
Devs need change the Dodge mechanism and make it as actual time and not cancelling everything during animation time.

Momentum gem triggers when moving 2 meters. Moving 2 meters means, flying, dodging, pacing, transferring and what ever makes 2 meter distance from the point you started.

[Removed by Support]



Don't be upset dude, time has come for serious fixes and updates. No new content will bring people back if the game is unplayable. And the situation of balance between classes and weapons should be in a priority again. In fact I've never have seen equal statistics of classes.

Some skills work well with dodge like caltrop. So it's not cancelling the action effect during dodge rolling and i'm confused how this happening to specific skills or is my sense that really Devs don't care about Crossbow players and punishing them with no reloading during dodge. It's sadly not right if the behave so.
"
"
Albibu#9602 wrote:
Another problem i noticed so far is that Momentum gem works similar as Reload time.
It can't be triggered by Dodge rolling.
Devs need change the Dodge mechanism and make it as actual time and not cancelling everything during animation time.

Momentum gem triggers when moving 2 meters. Moving 2 meters means, flying, dodging, pacing, transferring and what ever makes 2 meter distance from the point you started.

[Removed by Support]




Don't be upset dude, time has come for serious fixes and updates. No new content will bring people back if the game is unplayable. And the situation of balance between classes and weapons should be in a priority again. In fact I've never have seen equal statistics of classes.

Some skills work well with dodge like caltrop. So it's not cancelling the action effect during dodge rolling and i'm confused how this happening to specific skills or is my sense that really Devs don't care about Crossbow players and punishing them with no reloading during dodge. It's sadly not right if the behave so.


I've noticed that too with Caltrop skill. It's the only one that works absolutely fine when dodging. It's not difficult to make reloading work similar. Even if in dodging, the animation covers reloading animation during action, doesn't mean that reloading can't be functional behind this cover. Exactly the same use can happen to Momentum gem
Dodging while behind the cover runs the hypothetically pacing action for enabling the gem.

So simple so smart. It's all about Dev's will's.

Report Forum Post

Report Account:

Report Type

Additional Info