Is Hexblast alive?

After all these changes with ralakesh, that now we can have only 1 type of charges as a maximum, is it still possible to start on hexblast? If you take ralakesh on power charges, you get frenzy charges from the skill gem, then what to do with endurance charges and, accordingly, hp regen. Does it matter or not?
Last bumped on Jun 6, 2025, 6:19:35 PM
Most people never even used ralakesh on Hexblast. Especially not when they used it asleague starter and those boots were like 20 div.
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Aynix#7757 wrote:
Most people never even used ralakesh on Hexblast. Especially not when they used it asleague starter and those boots were like 20 div.

In general, it's true. It will be possible to take 2 batteries or something like that. I completely forgot, I haven't played in POE for 9 months - what can I do.
i never used ralakesh on hexblast and destroyed ubers and t17 content easy lmao what so yes its lively no nerf to hexblast at all
I'm very happy to see that hexblast seem to be a thing still. Can't see any major nerfs to it unless they change something last minute, which they said they will for some caster stuff.

Hexblast trickster is easily my favorite build in a long long time, and plan to play it again as starter.
That or golemmancer it's been awhile and it got a little buff and QoL with animate guardian.
+Having mercs might have some interesting combos with summons.

But yes atleast the build i ran, saw no changes except a little less damage on trickster. Perhaps a bit harder to craft a perfect wand since attack modifiers are now rarer on wands.
06.06 now its dead
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06.06 now its dead


what
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Deviant#8289 wrote:
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06.06 now its dead


what


They just updated the patchnotes and completley killed the build. Oh well dangit.

Golemancer it is then...
Bit of a shame tho, i loved how smooth this build played and only got to play it in settlers.
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_SleeZy_#4498 wrote:
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Deviant#8289 wrote:
"
06.06 now its dead


what


They just updated the patchnotes and completley killed the build. Oh well dangit.

Golemancer it is then...
Bit of a shame tho, i loved how smooth this build played and only got to play it in settlers.

Fffff... I planned a full start on this build and was very happy when I didn't see any nerfs to Hextblast. Fck
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Botlev#5042 wrote:
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_SleeZy_#4498 wrote:
"
Deviant#8289 wrote:


what


They just updated the patchnotes and completley killed the build. Oh well dangit.

Golemancer it is then...
Bit of a shame tho, i loved how smooth this build played and only got to play it in settlers.

Fffff... I planned a full start on this build and was very happy when I didn't see any nerfs to Hextblast. Fck


Yepp same here, i still somewhat braced for it since they said some more changes are coming to other spells so i didn't rule it out yet. Also why i came back to lookup the changes.

It's realy sad.
Also quiet sneaky way to do it. Everyone who read notes in first 5 hours would've started planning around it and if some of them don't come back to check the new updates they will be up for a rude awakening come league start.

Edit: Added quotes
Last edited by _SleeZy_#4498 on Jun 6, 2025, 3:32:57 AM

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