Spectres - rework needed - "anti-poofing"

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Ydoum#5726 wrote:
Let's say I have my spectres socketed in my body armour and I would like to recraft it, as it's currently underwhelming.

This means that:

If I unsocket my spectre gem, my spectres (of which all have been created with ritual corpses) fall on the ground - that is only if I am in a hideout; if I am anywhere else, they just poof away. This is not only stupid to handle by being on a timer when recrafting my item, because at any moment the terrible EU servers may crash and my instance goes into the void together with the corpses, but also forces me to stay in my hideout, as leaving it may also kill the instance.

Moreover, if someone comes in to trade with me and decides it would be funny to destroy my corpses, I instantly lose money and time trying to get my spectres back, as I can only either get them via trade, or ritual rewards.

Clearly this is an issue and needs some QoL.

Maybe create an actual save state like with Animate Guardian when you unsocket the gem?



+1,
also: make minions respawn automatically like POE2, without minions we are basically nothing...


I don't necessarily agree with them respawning automatically. in POE2 you trade your reservation for minions, here you don't. It's a very fair tradeoff to be able to use more auras as a summoner in POE1 at the cost of being forced to resummon your minions if they DIE (yes, DIE, not when unsocketing gems).
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Ydoum#5726 wrote:
Let's say I have my spectres socketed in my body armour and I would like to recraft it, as it's currently underwhelming.

This means that:

If I unsocket my spectre gem, my spectres (of which all have been created with ritual corpses) fall on the ground - that is only if I am in a hideout; if I am anywhere else, they just poof away. This is not only stupid to handle by being on a timer when recrafting my item, because at any moment the terrible EU servers may crash and my instance goes into the void together with the corpses, but also forces me to stay in my hideout, as leaving it may also kill the instance.

Moreover, if someone comes in to trade with me and decides it would be funny to destroy my corpses, I instantly lose money and time trying to get my spectres back, as I can only either get them via trade, or ritual rewards.

Clearly this is an issue and needs some QoL.

Maybe create an actual save state like with Animate Guardian when you unsocket the gem?



+1,
also: make minions respawn automatically like POE2, without minions we are basically nothing...


+1

It doesn't make sense that summoners have to pay up when they lose their DPS. Imagine if your non-summoner build lost a piece of equipment over time, potentially crippling your build. Your 20d boots just broke and deleted your awakened enlighten gem socketed on it. You'd lose your shit.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jul 25, 2025, 9:51:37 AM
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+1

-1
Support spectres already pretty strong. What boots can be compared with free 4x (50% reservation auras, culling strikes, party frenzy charges, action speed buffs...) ? Yes, you need to pay for it with minion life/res. But what you are suggesting is lowering this barrier. Why do you care in stats above, if they resummon automatically.
Last edited by felix0808#2550 on Jul 25, 2025, 10:01:10 AM
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+1

-1
Support spectres already pretty strong. What boots can be compared with free 4x (50% reservation auras, culling strikes, party frenzy charges, action speed buffs...) ? Yes, you need to pay for it with minion life/res. But what you are suggesting is lowering this barrier. Why do you care in stats above, if they resummon automatically.


Are you also okay with losing a piece of gear occasionally and having to pay a lot of currency to replace? It's no different from losing support spectres because, unlike summoners, non-summoners get more offense scaling on their armor.

Not having support spectres cripples your build.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jul 25, 2025, 10:19:41 AM
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Support spectres already pretty strong. What boots can be compared with free 4x (50% reservation auras, culling strikes, party frenzy charges, action speed buffs...) ? Yes, you need to pay for it with minion life/res. But what you are suggesting is lowering this barrier. Why do you care in stats above, if they resummon automatically.


This post is definitely from someone with little or no experience with spectres. "You pay for it with minion life/res".....uh, no. No you don't. You pay for it by....paying for it. With every single life node on the tree, recovery and careful play, minion resist mirror tier gear, level 21 gem with 2 or even 3 defensive supports........they still die. And on top of all that character investment, you ALSO need to pay for the spectre itself, over and over again.

And everything you say about spectre power: why do you wear the boots you have on your character? Would you be perfectly fine just arbitrarily losing them at some point? How about your weapon? Because THAT is what spectre users uniquely have to deal with. The tradeoff in terms of build functionality is no different than YOUR BUILD losing a piece of gear. Specters, individually, are not nearly as powerful as you seem to think they are. Again....a statement from someone who probably hasn't made minion builds.

As for the last line, they already "Solved" this with AG: if they die in an area they can't be resummoned to that area. GGG already recognizes that losing a high-value, high-investment minion is a problem and finally after years of begging FIXED the AG. You could do the same with spectres.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jul 25, 2025, 10:35:27 AM
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As for the last line, they already "Solved" this with AG: if they die in an area they can't be resummoned to that area. GGG already recognizes that losing a high-value, high-investment minion is a problem and finally after years of begging FIXED the AG. You could do the same with spectres.


This.

I'd rather lose a map due to spectres dying than having to lose currency and time buying and resummoning them.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Are you also okay with losing a piece of gear occasionally and having to pay a lot of currency to replace?...

Oh, you are talking about ritual spectres. It's kinda strange design, i agree, but that's not a big problem, just not use those, who costs a lot for you.

And the easiest solution is add them to spectre bank, not autoressurrect them in battle. But this also makes Ritual less appealing, because instead of buying 10 spectres, people buy it only once.
Last edited by felix0808#2550 on Jul 25, 2025, 10:38:43 AM
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Oh, you are talking about ritual spectres. It's kinda strange design, i agree, but that's not a big problem, just not use those, who costs a lot for you. And the easiest solution is add them to spectre bank, not autoressurrect them in battle


Did you....misunderstand or not read the entire thread?

It was clear from the OP we are talking ritual spectres. This problem only exists with ritual spectres. And no one suggested they become "immortal and auto-resummoning" lol. That idea was shot down right away already.

No matter the power, no matter the item type....it is simply straight up unfair that spectre-users are the only people in the game that PERMANENTLY LOSE a crucial part of their build.

"you can just not use them" -lol.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jul 25, 2025, 10:42:11 AM
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Did you....misunderstand or not read the entire thread?
And no one suggested they become "immortal and auto-resummoning" lol.

Did you....misunderstand or not read the entire thread? Especially before writing your posts on entire screen. The guy, who i answer clearly said
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+1,
also: make minions respawn automatically like POE2, without minions we are basically nothing...


About this
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cowmoo275 wrote:
it is simply straight up unfair that spectre-users are the only people in the game that PERMANENTLY LOSE a crucial part of their build.

At first you are not losing them PERMANENTLY, many of them affordable for less then 100c. In case of AG, you are losing many items at once, and you can't rebuy exact same items if they was rare, or unique double corrupted. So it's a lot of efforts to make new AG same as old, if he died. But in case of ritual spectre it's a 5min buy operation.

Second, as i said - this also makes Ritual less appealing, because instead of buying 10 spectres, people buy it only once. So they raise rarity and you buy them not for 100c, but for 1000c.
Last edited by felix0808#2550 on Jul 25, 2025, 11:03:17 AM
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So they raise rarity and you buy them not for 100c, but for 1000c.


I would rather pay 1000c for a minion I can resummon if killed or lost by any means then pay 100c 10 times, because it only gets more expensive in the long-term if they keep dying.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jul 25, 2025, 11:01:58 AM

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