Solid suggestion on reddit for once: Prevent gold cheesing for botters

https://www.reddit.com/r/PathOfExile2/comments/1mw7hz9/lets_reduce_vendor_gold_value_of_second_hand/


Maybe there's a chance of this getting read if it's in both places.
Last edited by Immoteph#2974 on Aug 21, 2025, 4:04:50 PM
Last bumped on Aug 25, 2025, 3:11:42 PM
+1, great solution to preventing the trade of gold between accounts.

I would take it a step further though, it shouldn't be a 90% reduction in gold, it should be 100%. Any item traded between players gets sold to vendors for 0 gold.
just remove gold, introduce some 'valor' or w/e for killing mobs. do people actually farm gold by selling items anyway?

edit: better yet, convert all gold cost to experience cost, pay with your xp bar lol
Last edited by AintCare#6513 on Aug 21, 2025, 4:09:40 PM
Might want to look at reducing the gold value of maps, as those are the primary way to easily get gold without having to actually run maps.
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cyranis#7939 wrote:
Might want to look at reducing the gold value of maps, as those are the primary way to easily get gold without having to actually run maps.


Pretty sure people would start buying uniques in masse instead ahah.
A second-hand tag on items is actually a decent idea.
But even then, sooner or later there will probably be a way for people to pay for "gold service" as it already exists in poe 1
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AintCare#6513 wrote:
just remove gold, introduce some 'valor' or w/e for killing mobs. do people actually farm gold by selling items anyway?

edit: better yet, convert all gold cost to experience cost, pay with your xp bar lol


Or better: make gold tradeable like any other currency (like it was in "Ruthless with Gold") and add some playtime-depended currency (maybe based on exp) to pay fee for trading.
+1
Adding a 2nd Hand Vendor Value Penalty to traded items would completely kill bot networks that funnel all their loot to one account to accumilate gold
we need this!
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AintCare#6513 wrote:
just remove gold, introduce some 'valor' or w/e for killing mobs. do people actually farm gold by selling items anyway?

edit: better yet, convert all gold cost to experience cost, pay with your xp bar lol


selling bad waystones is actually a good source of gold, people were happily trading 1 div in bad ws worth ~500k gold if i remember correctly
This is an excellent idea.
I cant imagine GGG hasn't thought of this problem.



having a complete separate database for traded items to vendor for 0 gold seems needlessly complex when they could just set gold cost to buy an item as always higher to vendor said item.

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