Trading needs a Divine Cap
" Not sure how you think the drop rate is high. Maybe it seems that way if you play 8 hours a day Last edited by CovidPatientZero#4772 on Sep 17, 2025, 4:07:22 PM
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" Crafting is no longer as much of a slog, so people no longer need to take as many shortcuts. Simple as. |
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" It should seem that way to anyone who stacks towers and have enough rarity and quantity mods. It has already been like this even on dawn of the hunt when people complained about loot, and they buffed it by a lot since then |
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No, we don't need a pricing cap, that's silly.
What we do need, however, is the necessity to have the currency to pay for the trades in our inventory and not have it taken from our stash. Alternatively, there must be another confirmation screen after you picked all items you want to buy from a particular merchant, showing you the total price. Anything like this to prevent scammers to get away with the "hiding an overpriced item among many of the same" scheme. |
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" no you are just trying to get gear your drooling over for less money some items that are priced for mirrors are not just crafted on a whim u know if you watched beltons crafts on youtube going over those crafts the process of crafting ech of those items take Hundreds of divines of investments alot of RNG and luck and to top it off getting all the bases and rolling them into perfection which takes 10s of hours its not like they slam somthing onto a base and ggs now i make 400 divines xD i wish man i wish |
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In theory prices should scale with something like inverse proportionality to how useful the currency is as a crafting item.
If prices are through the roof that suggests the currency item is not very useful for actual crafting. If it were, those items would be at least similarly capable of crafting a similar item via crafting. This seems to be the case across the board though - you are pretty much always better off using crafting items as currency rather than crafting with them. The couple of good items I have crafted for myself I am certain I could have bought better items with less currency investment. Assuming this is an issue (and it seems at least arguable that it isn't) I'm not sure what the solution would be. I want to say a lot more crafting/currency items should drop so we stood a better chance of crafting good items but that would just devalue them further and prices would go up. The Greater & Perfect versions were a good idea and seem to want to address this issue but it doesn't sound like they have, at least not late game. IDK, I don't claim to be an expert but inflation seems like an inevitable consequence of not sinking enough currency items via crafting. I'm not sure what could be done to correct for that though, maybe taking their Greater/Perfect orbs idea even further? |
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This game needs some sort of alternative crafting method which allow rich players to spend their divines. Price cap is bad indea.
Last edited by Sakanabi#6664 on Sep 18, 2025, 3:39:34 AM
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Sorry, but yes we do need some cap on Divine, anyone out there asking stupid prices is ripping people. 500-600 Divine is MORE THAN ENOUGH for anything. I simply won't buy gear above that threshold and it really is going to make a build any better than what you can get for cheaper.
Last edited by Knott168#9154 on Sep 27, 2025, 11:18:16 AM
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" First of all I do think the market is a little too crazy, however I also think that a cap on prices is a ridiculous idea, that's not the way to fix the problem. And it would not change anything, last league there was a cap of 600 DIVS (that's how much you can have in one trading window). That didn't stop higher trades from happening, there was a ton of items worth more than 600 DIV, it was just a bit more inconvenient to trade. The biggest problem is how rare the crafting mats are. You need a ton of them to craft a mirror-tier item, and it's pretty much impossible to find them by yourself, even if you play all season long. That creates those absurd prices. Second is a non-existent divine orb sink making all those items increase in prices with that DIV inflation. Third is Merchants. Because of how they work, items stay at the market even if the player is no longer playing. They are showing old prices that do not move along with inflation, making any decent finds or medium-tier crafts pretty much worthless. Yes, you can gear up for cheap thanks to that, however you'll also not progress any further than that, since whatever you find is gonna be similarly cheap. All the while all the good crafts will move further out of reach due to DIV inflation. At this moment, to get the best gear you need to keep moving with the overpriced RMT market from day 1. At the start of the season when a mirror costs 300-350 DIV you try to quickly secure one or two. Either by flipping items on the market or doing the early mid-crafts, trying to capitalize on RMTers that are willing to overpay for those first good items. You can also try blasting maps with a meta build 16+ hours/day and also capitalize on the early overpriced sells and some good early league self-crafts. Few days later, when you got your first 100+ DIVS you move with the RMT market a step forward - higher level crafts and flipping more expensive items. And you keep going up with the people that have "unlimited DIVS". Those people will only look at the gear you can find yourself at the very start, and only after capitalizing on them you'll be able to craft for them in the future. Once the market has enough crafting mats, the gear you find will not get you anywhere in terms of wealth, cause the people with money already moved to a higher tier. The season is 4 months long, yet if you lag behind during the first week, you're screwed. Good luck having any fun with high-end gear when you start playing on the 3rd month of a league... in PoE 2 it's impossible unless you violate tos and RMT yourself. In Diablo 2 for example, you could join in the last 3-4 weeks of a season and still get your BiS items if you put enough hours. In PoE2 there's not enough hours since you're not getting any real drops yourself, you just need to capitalize on the early hype and those people with unlimitted currency at the start of the season. Correct me if I'm wrong... Last edited by KubaLy#4534 on Sep 24, 2025, 7:19:20 PM
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" Not in Early Access. The devs need to know the "natural" value of gear affixes, and this is probably the only way to find out. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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