FOCUS ON YOUR VISION - ENGAGING COMBAT!!! SUGGESTIONS!!!
" I'm sorry what?.. Engaging gameplay of poe1? THere's might be some misunderstanding in terms? under Engaging gameplay i understand gameplay of current SSFHC in early acts, where you see mobs, focusing , dodging their abilities, etc. Nothing of these exists in poe1. poe1 is all about making "mighty" build that will annihilate maps. Ok top bosses were a bit engaging (sirus, maven etc.) but thats it, poe1 mapping is opposite of engaging combat. " i asked several times about "every other arpg" and literally didnt get an answer. "slow brainless easy node" and "fast, action-packed engaging gameplay"- I don't understand if this is sarcasm or trolling. Or just global misunderstanding what is engaging combat. Again in my point of view slower (engaging) gameplay of first acts in SSF non-meta builds is harder and much more attractive than onebutton explosing screens and oneshotting bosses in endgame. |
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" All proper iterations of an ARPG are brainless, i'm literally here FOR that. I play POE to turn the brain off and NOT think. Slow gameplay is brainded. Fast gameplay is brainded. If it's gonna be braindead regardless i'd rather be having fun at breakneck speed. POE 2 doesn't offer anything POE 1 doesn't, except everything has been made worse intentionally for... who the fuck knows honestly. Nobody ever asked for any of this POE 2 shit, we had money taken from us when they were just making a new skippable campaign and the game was exactly the same with shared endgame... That's what we signed up for, that's why we gave them money, and that was an outlandish lie from GGG. The bait and switch was amongst the worst i've ever seen by a developer ever. POE 2 is like going to a restaurant, ordering a steak, and being told not to complain when you get a bowl of blanched onions instead of the meal you wanted. We got bait and switched so painfully bad i'd rather POE 2 just become POE 1, so I have a new league every 2 months instead of trudging through this game. Honestly I'm not a fan of development team leaving POE 1 to make POE 2, we suffered through like 5 years of sub-par leagues for THIS game???? really???? |
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or don't and the game will actually be fun
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" So you just prefer PoE1. Its okay, i like this game too. And it still more than alive and 3.27 will come this month, and i will play few weeks it for blasting in maps as well. But more i like PoE2 as of 0.1/0.2 versions, where bosses were harder, campaign was more difficult and maps were harsh and with one portal by default. The core of poe2 with combo skills and different mobs and gameplay like they showed in merc video a year ago. This game i want to play for a full 4 month. https://www.youtube.com/watch?v=mU7mLtj7nxU I want these games being as far from each other in terms of combat as possible. And when i want to blast and screen explosions with constant dashing i'd play poe1. And when i want more meaningful combat, nice visuals and screen clarity etc. all we are missing in poe1 - i'd go into poe2. Each game will have their leagues every 4 month, so poe1 will have leagues as usual. They announced it earlier this summer. |
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ARPG like poe and poe2 will never have the fully engaging environment and varied and detailed mechanics and visuals of a soulslike. They will always be a gameplay loop where white mobs will and should be vaporized, blue mobs should be down in 2 hits, rares in 3 hits, and bosses in 3 min or less. This will not ever change. That does not mean it is not engaing or combat you don't have to think about.
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The devs did say tho that PoE2 endgame was supposed to be fast - just not as fast as PoE1.
Still, slow and meaningful combat isnt going to happen and was never intended to happen in endgame. Just look at the default mob density and you know slow combat wont ever be a thing - unless you´ve convinced yourself they got absoletely everything wrong and totally did intend slow combat to be a thing. Considering how weak defenses are, you cant reposition quickly or anything else that would be needed to avoid getting swarmed and beaten into the dirt - unless you just explode at least entire packs, if not the entire screen, you simply wont survive. Thats a design choice they made and I highly doubt its on accident cuz they essentially said that this is what the endgame is supposed to be. The real question is why the campaign is so wildly different and why they still keep talking about visceral combat. Thats not a thing at all past act2 or 3. Pretty much nothing in the game supports that vision or idea or whatever, so why keep talking about it? Makes no sense |
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I don't understand this insistence on making an ARPG require button combos. If I want a game where the only effective way to play is to rhythmically hit multiple buttons in sequence to kill anything, I would play World of Warcraft, and that is so unfathomably boring.
Diablo 2 was literally a one button wonder game, which Path of Exile largely took multiple pages of inspiration from. I don't see why we need to change the formula in order to have engaging combat. You can achieve this by making enemies have more deadly telegraphed attacks that you need to dodge out of. What you're suggesting will push the game towards PoE1, where the meta is whatever nukes the screen in order to avoid all the tedium you want implemented. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Oct 3, 2025, 9:52:11 AM
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" This has to be a troll. At least it's a good one lmao "Every arpg in the market is slow" "Speedy engaging gameplay of poe1" I'm dying |
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" Holy someone finally said, maybe more have and i am blind but still. There is so much praise going around for this campaign story and im sitting here like this is some marvel levels of troupe laziness, that whole act4 story.... Then the stuff with sin constantly being dumb. I was excited for the vaal time travely cataclysm stuff, but this whole beast story thing is just a macguffin at the end of the day. People want engaging combat sure, i reckon you can't have that if you don't also have story and atmosphere. Dark souls is in totality engaging because the world is immersive, everything feels right in the world and so combat feels the same. PoE2 for me has the atmosphere for something immersive and engaging, it comes up short on story and combat feel. The reason i say comes up short in context of combat is because of dodge roll (and now sprint) and the rigid structure of character creation. Both serve to pull me out of being immersed and break the flow of combat greatly. Last edited by gr0o0ve#1473 on Oct 3, 2025, 10:23:15 AM
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Mindless people want mindless zoom & boom bubble wrap pop fest.
That already exists in poe1, go there and stop trying to turn this game into that mindless garbage. |
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