The number of skills in the game feels very limited.
" I see problems that are design related, not EA related. Essentially what they call "The vision". To be honest, they said the campaign was about 80% done and would be finished within the year -- right at, or during 0.1 launch they said this. They have also said multiple times the game will release with 12 classes and 36 ascendancies, then well maybe not all 36, then well maybe not even all 12 classes. It's nearly a year later, and there isn't enough content to launch now... At least by what I thought were GGG's standards. Frankly i'm not sure if combat/'the game' should be slow and stupid, or fast and stupid, but as it stands it just feels bad in general, and neither of the two. It's right in the middle, being hated by everyone. |
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Well, i kinda agree that there's some "prebuilt" skill-sets and they are limiting building options.
Like there's like 5 cold spells, but you cant build 5 different builds around them. I think this will change once we get more weapons and skills. And also it looks like elemental branch should also be split into fire/lightning/cold separate branches etc. I like that you can build with different skills at once having them for different purposes and even different weapons with instant weapon swap. I am talking about my hc ssf expirience. In trade it seems not much options to build if you want to play effective and this is the main game issue for now imo. |
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yep, funnily enough the game already has 75% of the skill gems of poe1 but somehow it feels like there is 3 builds per weapon
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" Yeah I agree it will get better as it expands, that is the issue itself though too. For a game that was nearly finished, it feels like we are missing far too many skills/weapons already. It feels like the game is barely in a state to launch now, let alone almost a year ago~ Part of my old crusty POE 1 brain actually doesn't like the suggested gems system. That is so hand holding that it actually takes the game out of the game. To give you a tiny example -- I ruined some noobs game once by mistake. He was having a very very hard time, didn't understand support gems in POE 1 and wanted to quit, I just pinged him and said before you quit try this -- and gave him 5 support gems to work in when applicable in any order. That's all I gave him. He added me to friends, and a few hours later told me the game was so easy it was boring now. Now he probably just didn't really like the game, but his experience went from "this is impossible" to "this is so easy i'm bored now" simply by having support gems that actually work with the skill. As for trade and currency/hr that's a different subject. As long as they have an economy based game that's going to be the inevitability. I'd be lying through my teeth if I told you I wasn't gunning for week 1 mageblood/HH |
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Please don’t use “early access” as a kind of defense mechanism.
This is a feedback section, and we’re simply trying to give constructive feedback. People here aren’t saying things like “I’m done, screw this game.” They’re trying to help the game improve. |
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Yep, there's not enough skills that just work. You feel railroaded into an archetype, and then you feel railroaded within that archetype. The only thing this is not true for is bows.
I think GGG is trying to make a very complex game more approachable for new players in the wrong way. New players do not want to complete even the simple puzzles of build theory. Simplifying the way everyone else can build things in campaign/early prog is not helping. To be honest, they just want their chosen skills to be good, right? They want it to do something that they weren't previously doing, and to do it well. So open up the build possibilities, and make skills at a baseline quite good when you first pick them up. Then these players will see the potential and start to scale on their own, instead of feeling railroaded into defeat. If their build had at least promise at some point and it was of their own choosing then if they still don't want to explore how to build things more intricately, they are probably not the target audience anyway. Last edited by AverBeg7#1689 on Oct 5, 2025, 6:44:31 AM
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