Content outside of fully juiced maps feels very unrewarding.
" You literally responded to me, telling me I was wrong. Bro, we even agree. You are so weirdly antagonistic. "MOBS HALVED IN ALL CONTENT" = wrong "Changes to open layouts monster density has caused way less monsters across all tiers" = right Both are saying there's less monsters. You just picked a random statement out of my 5000 words here to pick a fight with, and you said something that was untrue when you did. Last edited by AverBeg7#1689 on Oct 4, 2025, 12:26:11 PM
|
![]() |
" um. we do not agree obviously. and just becuase you twist some wording, doesnt make it so we agree. i went from killing 1400-2000 monster maps, to killing 4-700 monsters maps overnight from this patch. where i come from. thats half. and in some cases more than half this included maps they actually said they nerfed, as well as ones they didnt mention they nerfed. and it includes ghost nerfs, that they did to for example breach. which i went from die'n to pretty often due to the density of monsters, to never die'n to, with my party looking in every nook and cranny for monsters the whole time breach was open, versus the breach closing on us while still killing hordes of monsters before the patch... which also dropped significantly more gear loot, divines, bubblegum currency, and prefect/greater currency before hand. as well as the probably 3-4 times since release they have lessened the number of abyss monsters as well. which weirdly enough, inside the abyssall depths, we noticed zero changes. outside less loot being dropped. im being 'oddly' antagonistic, because you are putting words in my mouth, and are wrong, while also being hypocritical. and lets be real. if you dont want people picking out parts ofr your books of paragraphs of posts. dont post. or post less. or sum up your poitns faster with less words. stop while you still can. Last edited by Innuendos#5095 on Oct 4, 2025, 12:55:25 PM
|
![]() |
" Brother. The change you are talking about was less monsters in open layouts. Open layouts are spawning less. The mechanics scale with how the map spawns monsters. Yes, there is less monsters. Because of the change to open layouts. What don't you get? I am literally handing you the answer. Damn, man. Like I am on your side and you are like this. No wonder GGG can't get good late game feedback if this is the average. Seriously. Last edited by AverBeg7#1689 on Oct 4, 2025, 1:19:42 PM
|
![]() |
" im talking about all maps. open and not. and all content. what arent YOU not getting? Last edited by Innuendos#5095 on Oct 4, 2025, 1:25:39 PM
|
![]() |
" https://youtu.be/K2WoBTghK_s?si=fC8Lt7tcaAvN4ovQ&t=610 = Not open map, into open map with breach. Watch the difference. You got most of your monsters in the open layouts, because they were really good.. Now they are kinda worse than whatever the closest definition of "closed" is according to GGG. I don't like the change either, but that was the change. If you didn't know then it would be easy to think they just reduced monsters overall. Last edited by AverBeg7#1689 on Oct 4, 2025, 1:48:17 PM
|
![]() |
" this reminds me of what they did with drowned crawler mob. feels like the people doing balancing changes have no clue what the problem is, and are changing the very surface level symptoms. yet they accuse players of that exact same in their interviews. on the other hand the proper reworks would be much more labor intensive so maybe its due to 'low effort' behavior or maybe they are temporary band aids- i doubt the latter tho |
![]() |