Orb of Alchemy

SSF

So... Orb of Alchemy now upgrades a normal or magic to rare with four modifiers; however it replaces the magic modifiers.

So why would you ever use it on a magic? There is no use case.

Isn't the very first use case of this modification to use it on a magic. So the logic would be to get two good mods and then hit it with the orb to get two more?

Imagine the surprise of your entire playerbase when they save it for a two solid mod magic, use it- and its virtually deleted. LOL GOTCHA

I said to myself... no way- and then, I'm not surprised at all.

Of course they would do something like this, I should know better. A good idea executed into a poor idea, due to some sort of nonsensical addition that a rational human would never even consider. CLASSIC GGG.

Absolutely classic.

So now for rhetorical questions...

How did this make it through to live without any apparent thought put into it? I used the item for the VERY FIRST TIME... my eyes grew wide and I kinda chuckled, wtf.

This game is SO complicated. This change was not, I bet a manager did it. I wonder if none of their managers know how to code. Also classic, the managers know nothing about the industry move.
Last bumped on Oct 6, 2025, 1:09:13 AM
Ok, so I talked to SSF chat about this- they all seemed to like the change.

Although the argument was that the change added something and took away nothing. So I think they're a little to used to the punishment of the game. Whipping boys.

The only benefit they mentioned, with validity, was for maps. That makes sense, I hadn't considered using it on a map. In SSF, I would never actually use it on a map.

Although, I do play alot, I also think they all play far far more than me. So I think its an extremely biased playerbase, in a low percentile playstyle. Which I wouldn't make a game decision around.

They also did not provide a good answer for the currencies other usecases. So, besides using the currency on a map- it literally actually did nothing. So, don't change it in that case.

I was absolutely shocked that no one agreed with me though. SO I won't be as surprised when it happens here, I guess.
You pretty much just use it to roll maps.

It says what it does. Use a regal if you want to keep magic modifiers.
You try transmute/augment, you get crap mods, now alch gives your item a second chance.

And yes, maps too.
Getting an item with crap mods is pretty easy.

Its an argument for another chance on a base though. Although then its a debate on base vs currency rarity.

Keep in mind this is from an ssf perspective. So if anything, I'd be on your side, I still don't think it justifies the change, when the change could be much better.

Its not common to get a base with two good mods. So getting two good, then using an alch basically as two exalts, isn't too bad. Four exalts would be really good... perhaps too strong- but it would make sense with the rarity of the currency. You could also tweak it to be more rare if that direction was desired.

That would be pretty cool, either way. Then at least it would then service three use cases. Normal, magic, map.

I hear the arguments, but they are very niche arguments. The kind of arguments that people that play path of exile for too long would make. haha
It's a cheap chaos orb for waystones.
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It gives a good base item a second chance when you get bad rolls. Not a bad change, in my opinion.
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I'm not saying its a bad change. I just didn't expect what it did.

The biggest improvement for it, is the base item thing. Although that exactly what I was not thinking it would do.

I thought it would take a magic and then add two mods, leaving the originals alone. Its difficult to get two high mods that you want, so I didn't think it was out of reason thats what it did.

Some have said that is broken, I don't really think it is, but maybe. I think there are high chance you're going to get two good rolls on a magic, which is difficult- and then still trash the item. Although you have better chances.

Which I think are needed, when we're talking upgrading high end gear. Its very very difficult to upgrade. Very very.

I hope the intent wasn't a cheap chaos- I get about as many chaos as I do alchemy. Then its also just for maps- not bad for SSF. Very likely useless anywhere else, well, extremely low impact.

In SSF I'd be using the alchemy on gear... I'd hesitate to use it on a map... but I do slightly consider it...
It's for generic map alching and saves a ton of clicking, augs, regals and ex slams.
its only nice for maps tbh'

get a magic one -> rolls ignite/chill -> use alch

probably something around 30% less amount of chilled/ignite maps for me

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