Anticipation of Loot Apocalypse 2

Sorry that I dont have the POE credentials that you would respect :))

I base my stance on simple logic that divine orbs are bottleneck currency by design. If you change this design and remove the hyper rarity of it you remove its purchasing power but you also remove the bottleneck. That's two immediate reasons for the chances of it getting used for its base utility to go up across the population. And I couldn't care less about it being "main" currency.

Or I can put it in other words: if using divines were more efficient path to upgrades than trading them in on tradesite people would use them more.

Your harvest example is entirely besides the point and I dont see it as a counter argument. People who wanted to engage with it did in fact do so and more good items were made during that league than, probably, ever before up to that point. Its evident cause GGG instantly felt the need to put a stop to it next league. The people who didn't engage with the mechanic didn't engage with it because it was a huge pain in the ass. The existence of people choosing not to engage with the system is irrelevant to evaluation of mechanics potency for its intended use.

The potency of harvest for crafting was undisputed and the potency of more abundant divines would also be undisputed.

What you are trying to argue sounds to me like this: "an obvious increase in crafting potency of resource x will not correlate to a proportional increase in its use".

Excuse me, but it seems illogical to me and I will stick by my instincts on this.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Nov 13, 2025, 5:48:17 AM
And before Divines became the bottleneck, it was Exalts. What you call a bottleneck is scarcity created by rarity combined with usefulness. Divines enable powerful meta crafting that your average "I blast maps, I like blasting maps, I go blast more maps" type of player doesn't like to engage with anyway.

PoE is a complicated game. Systems like the Genesis Tree are much more accessible than high tier crafting for the Average Joe could ever be.

In addition to that, you are incredibly shortsighted on the economic impact that removing this "bottleneck" would cause. And on the average power level of items.

From a gameplay perspective and a balancing perspective, these suggestions are just incredibly naive.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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From a gameplay perspective and a balancing perspective, these suggestions are just incredibly naive.


You wanted to say "it wont be the same status quo that I am used to".

Well if you havent noticed they already have messed up the gameplay, economy and balance this patch. Or are you going to say that people have had a collective hallucination and are falling out over nothing happening?

Might as well tinker with it some more.

More abundant divine orbs would change nothing in this game beyond maybe shortening the final grind and you know it.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
If I had wanted to say that, I would have. Don't assume what you do not know, Bosscannon.

Even if we were to agree that GGG messed up the "gameplay, economy and balance" with 3.27, it's not an argument for messing it up even further than your assumed state of the game already is. In fact, it's like saying "oh darn, I spilled milk all over the table, lets spread it across the entire kitchen."

I actually don't know where I should start with educating you on basic game economics here because I feel like you are missing so many of the details. I.e. in Mercenaries you had way more Divine Orbs from the league mechanic, but you had to use more Divine Orbs for crafting, because you didn't have a crafting mechanic like you do now with the Genesis Tree.

The tree literally shits out well-rolled and fractured bases and ready-to-equip items. Combined with the Recombinator from Settlers it's a GG league in terms of raw itemization and player power, yet the perception is that you have less.

The lower drop rate of Divines is also recognizable in the price structure of the market. 2 weeks into Keepers a Divine Orb costs 117c in SC Trade. In Mercenaries the price was ~70% higher if the historic data from poe.ninja is correct.

Same comparison, different item: Mageblood was almost twice the price at the same point in the league. The item didn't get nerfed, so what's different? Correct, the economy. The economy that you claim is messed up, but magically finds its own balance.

And then you are stating so boldly that nothing in the game would change if you just added more Divine Orb drops; I think my chin dropped. Did you flunk your basic economics class or skipped it altogether?

In economics, there are situations where adding more of something doesn't change the outcome. Here's a few examples:

- factory: machine running at full capacity? adding more workers does not increase production
- farming: land fully cultivated? adding more seeds won't increase the yield
- hyperinflation: if money becomes worthless, printing more money only serves to lower how much each bill is worth; you can check Zimbabwe or Venezuelan history for this

That sidebar aside, adding more of a resource for which there's active demand and usability and - in the case of PoE - that is also used as an intermediary currency absolutely impacts just about every aspect of the economy.

Divine Orbs dropping more frequently (thereby decreasing their rarity) would drastically change the exchange rate against other currencies. Items prices in Divines would cost more Divines, because the price of each Divine Orb has become lower. As a ripple effect, yes, crafting becomes more accessible. Rerolling affixes via meta crafting would become easier, leading to more high quality items on the market, further reducing their price.

As I have already stated, we already have an economy where really really good items are incredibly cheap to make. Buying gear is cheap. Crafting gear is cheap. Adding more Divines to this economy just further deflates the value of good gear. It destabilizes trade value.

So no, wrong on all accounts Bosscannon.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Yep. New player here. Sucks that this was my 1st league. I cant farm any currency to upgrade my gear and I'm just getting leveled by monsters. Not a fun game. I could at least gear my characters for the end game in POE2 without playing "streamer level" time in the game.
Last edited by Glassman509#2344 on Nov 13, 2025, 10:50:07 AM
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Yep. New player here. Sucks that this was my 1st league. I cant farm any currency to upgrade my gear and I'm just getting leveled by monsters. Not a fun game. I could at least gear my characters for the end game in POE2 without playing "streamer level" time in the game.


Sorry to hear that your first dive into Path of Exile is this lackluster league.

Maybe it's better that you didn't feel what the game was like before this because you can't miss what you never had.

It's truly unfortunate because I'm sure you've been told how good the first game is/was and here it is, definitely not living up to expectations.
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The tree literally shits out well-rolled and fractured bases and ready-to-equip items. Combined with the Recombinator from Settlers it's a GG league in terms of raw itemization and player power, yet the perception is that you have less.



Yep!! I started the league a week late but have absurd rares and 2 uniques that were crazy cheap. Nothing my (only) character has on it was more than 50C (body armour). The second most expensive item "on" there was the silver oil (40C) for the anoint. Just dropping a bit off perfect rolls even made Ryslatha's Coil cheap.

In terms of gear and power I am much richer than I have ever been at this point, being a slow player.
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Very well said. Some people play the game, others just want to play trade. Maybe some day we'll finally get some push to distance SSF from trade, but i'm not putting my hopes up.
Art, thanks for clarifying more what I was trying to say.

I liken this whole discussion to those players that (some in this thread too....) constantly complain about dying, death penalties, hard t17 mods, etc...and yet they CONTINUE TO only build glass cannons with no defenses.

People do NOT change their behavior, and its especially true of those who take their time coming to the forum to complain. It is a "mentality" issue, not a game issue. Change the way you think, change the way you approach what is being provided to you, and its a completely different experience.

The classic argument "you need a multi mirror build to play this game" or "You need hundreds of divines to get x skill to work".....is NOT true. Same with the "There is NO loot" crowd: there is LESS loot, but there is still far more than enough loot.

And there is SO MUCH more than just "drops" that goes into creating a healthy economy. P

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Nov 13, 2025, 2:45:09 PM
That whole wall of text and you essentially agree that market would simply adapt no matter what you change.

You just like it your specific way and you come arguing with people who call for changes in opposing direction.

Just be honest and concise, no one needs to read your essays to understand where you stand.

GGG could fork the game into two servers, one with more divines which I think are a stupid bottleneck that just prolongs the game for the sake of prolonging it and another with more of whatever is your preference. Both servers would get populated according to peoples personal preferences. And both preferences would be equally valid.

There is no right or wrong way for this game or its economy to be as it does not hinge on any real finite assets. It has literally inifite potential to adapt to any and all inflation. It is possible to break it by making things too scarce but not really possible to do the same by making things too abundant.

Also keep in mind that no one is really asking for anything drastic that would make the divine orb worthless.

And finally your casual style of slipping in condescending remarks while having this argument - they are noticed and don't paint a picture of someone whos opinions I should respect so my engagement with whatever you still got to say ends here.

POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.

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