So how do we feel about Keepers of the Flame efter a few days?
" I forget what patch it was in PoE 2, one of the more recent ones, that made major changes to the way the atlas and atlas towers worked. The short term feedback from people was that it was great, map juicing was fantastic etc etc. What people didn't realize was that they were effectively double juicing the areas that they had previously set up on the atlas due to the new patch. Once players explored the atlas beyond, where the effects of the patch were truly felt, moods soured. This feels like that. People sitting on tons of wombgifts suddently get 7-8k graftblood and can go to town. What I quickly realized was that: 1) Provisioning wombgift drops from the tree became immediately worse after the patch 2) I get way less of the wombgifts I want, graft and currency 3) The breach encounters now seems like more of a waste of time than anything. The only breach encounter I like to do now is the standard breach portal that expands and then closes. Ailith can fuck right off. |
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" And as a fulltime work, dadgamer, i feel every play session so far has been great value and progression! Eater just down, at lvl 91 now. Still love just going for foulborn uniques from the tree! iv never tested beastcrafting but from what my friends have told me this league they are having alot of fun cranking out stuff alot more now. That change to minions sounds awesome! Cant have to much Junk in your Stash
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" Are we getting less breach encounters now or is it just me? could have sworn we got one every zone/map before. Now its not always there Cant have to much Junk in your Stash
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There is still one Breach encounter every single map
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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My personal rankings:
11/10: Foulborn stuff. Exactly my kind of jam. Gimme. 10/10: Interface and intuitiveness. Imho the best interface they ever made. The pink dots on the minimap are also nicely done. 9/10: Grafts. Strong, useful, cool. 7/10: "classic" Breach-encounter. Feels like Breach. 5/10: The short "Defend the NPC"-encounter. Blight 2.0. The walls (or what it is) are annoying. Not too terrible otherwise. 4/10: The new bosses: forgettable 3/10: The Fortress-encounter: Takes too long, is too repetetive and the f*ing walls cover half the map. The loot is allright though. All in all a great league for somebody like me. I'm having fun. Straightup no fortresses would make it perfect :D. dedadadadedoodoodoo is all i want to say to you
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" I must have been blind on some, or maybe they spawned on a very off spot when i did not full clear :) Cant have to much Junk in your Stash
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The fortress should not take so long. I hope this is not the end version of Breach because this is a big mistake.
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decent, but we could use even more foulborn uniques with interesting interactions.
Feels like there are still quite a lot of garbage uniques that could actually feel nice with just the right mod. Flames and madness. I'm so glad I didn't miss the fun.
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Never been so bored of a league. New breach seems lazy and rushed. Just completed my challenges and i'm glad to not login for 3 more months.
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" I still hope (cope) that they will keep adding foulborn variations every week/patch to spice it up! I want to try a block / thorns-esk build with that new dagger and shield, just pondering how to "try" and set it up ^^ Cant have to much Junk in your Stash
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